More info from an E3 demo

I expect that once we know more about Social policies we will see accusations of political bias because some ideologies will implicitly be superior to others. :)
 
A huge difference between "a puppet city" and "a vassal state" is that a vassal state could be x number of cities working together, being a lot more organised than x amount of seperate cities.
If, in cIV, you manage to get Monty a 10 city vassal state (and give hime some time to rebuild his crushed army), he'll be a pretty decent military help in warfare; if those 10 cities all had to fend for themselves individualy, they'd easily be destroyed by another civilization and could never mount an offensive.

Difference between a puppet city and a city-state probably lies in their independance and the diplomatic effects they have on other mayor civilization. City-states also seem to give some kind of empire-wide boost if you managed to ally them (No idea what, but if might be for example Maritime city-states give extra trade routes and militaristic city states grant some extra units or experience?), puppets only give resources and income.

As for the slow razing; I really hope this gives some kind of diplomatic penalty (Civ4 style would be "-3: You are committing genocide!").
 
sounds like I'll be playing with cultural victory permanently turned off once again, that is if I do decide to buy this eventually. A mega wonder called utopia sounds absolutely ridiculous. Probably the dumbest thing I've ever heard of actually. Where does that fit in with recreating history?
 
once we know more about Social policies we will see accusations of political bias because some ideologies will implicitly be superior to others.
But it won't matter, because you can run all of them at once simultaneously.

A mega wonder called utopia sounds absolutely ridiculous.
More so than any other cultural victory?
 
sounds like I'll be playing with cultural victory permanently turned off once again, that is if I do decide to buy this eventually. A mega wonder called utopia sounds absolutely ridiculous. Probably the dumbest thing I've ever heard of actually. Where does that fit in with recreating history?

Well, if we're going by this standard (limiting Civ to recreating history), then all victory conditions would be out. ;)
 
Plus, units get a +15 percent bonus when there is an allied unit next to it

Expected, but good to hear. Might be better if you have flanking units that add to this bonus (i.e. cavalry would give +25% bonus by virtue of the fact that they are mounted and much better suited to flanking than riflemen.)
 
Puppets act as a city except you don't get to manage it, no happiness or unhappiness messing with your empire, automated production, etc etc...
 
sounds like I'll be playing with cultural victory permanently turned off once again, that is if I do decide to buy this eventually. A mega wonder called utopia sounds absolutely ridiculous. Probably the dumbest thing I've ever heard of actually. Where does that fit in with recreating history?

Where does conquering every continent in the world fit in with recreating history? Where does building a rocket to Alpha Centauri fit in with recreating history?
 
But it won't matter, because you can run all of them at once simultaneously.

What? You can run a bunch of them simultaneously but you can't run every single one simultaneously can you? My point is that one of the branches might have more than one policy which to some people will represent the wrong order. Blurgh, we can't tell without the real info anyway.
 
What? You can run a bunch of them simultaneously but you can't run every single one simultaneously can you? My point is that one of the branches might have more than one policy which to some people will represent the wrong order. Blurgh, we can't tell without the real info anyway.

It appears they are bonuses like techs...once you research a tech you have its benefit for the whole game
 
Ok so with no tech trading, civic choices now are effectively determined by your tech path. Could be an interesting simplification over what civ4 did.
The comparison made to WoW worries me. As far as I'm concerned any likeness there is not to be taken as a good thing.
 
Ok so with no tech trading, civic choices now are effectively determined by your tech path. Could be an interesting simplification over what civ4 did.
The comparison made to WoW worries me. As far as I'm concerned any likeness there is not to be taken as a good thing.

No not the you Research Civil Servic and have the benefits of Bureaucracy the whole game

If you research Civil Service, you have the OPTION os spending Culture to get the benefits of Bureaucracy for the whole game.
 
lol ok. So it's choice of tech path and culture spending that replace civic choices. :) Sorry I'm not understanding this new system very well yet. It would be great to see it in video.
 
Tech benefits can be obsoleted when a newer tech is discovered. I see no reason to expect that you will get the benefit of every social policy you've ever unlocked. It's entirely reasonable to think that it might only be the furthest one you've unlocked in the category.

Speculating is fun, but I'd advise against taking any stands based on it.
 
You can run a bunch of them simultaneously but you can't run every single one simultaneously can you?
Yes, if you have the culture to buy them.

If you research Civil Service, you have the OPTION os spending Culture to get the benefits of Bureaucracy for the whole game.
This sounds right, except that some of the 5 elements in a given tree might require that you first purchase lower versions of them first.

It also sounds like a very fixed system; if your civ spends its culture purchasing tradition and autocracy ways, it doesn't seem like there is an easy way that you could have a revolution and change to a radically new society; you'd have to start purchasing liberty/commerce policies from scratch.
 
Wait, you use culture to buy civic techs! Awesome, culture will actually have a purpose in this game!
 
I see no reason to expect that you will get the benefit of every social policy you've ever unlocked. It's entirely reasonable to think that it might only be the furthest one you've unlocked in the category.

Note their actual quote:
"Rather than having to switch out of one policy to adopt another, you build upon the policies already unlocked. The thought process we want to promote is "What cool new effect do I want?" rather than the feeling of needing to perform detailed analysis to determine if switching is a good idea."
http://e3.gamespot.com/story/626533...a-first-e3-details?tag=topslot;thumb;1&page=1

Wait, you use culture to buy civic techs! Awesome, culture will actually have a purpose in this game!
Yeah, that's the nice part about it - very good design idea.
 
Yes, if you have the culture to buy them.


This sounds right, except that some of the 5 elements in a given tree might require that you first purchase lower versions of them first.

It also sounds like a very fixed system; if your civ spends its culture purchasing tradition and autocracy ways, it doesn't seem like there is an easy way that you could have a revolution and change to a radically new society; you'd have to start purchasing liberty/commerce policies from scratch.

Not Necessarily....There might be a Revolution possibility... a way to "Trade in" Social Policies to either make other ones cheaper or just cash them in for culture to spend on different ones. (at a steep discount of course... you spend 1000 to get monarchy you only get 500 back by chopping off their heads.)
 
So from what i understand in order to radically change your government "ideology" or whatever it would be a slow transition working your way towards a different end of the "ideology tree" as opposed to 1-2 turns of anarchy. I geuss that's historically accurate in some (but not all) occasions. Interesting.
 
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