Terrance888
Discord Reigns
Maybe they can implement more interesting sea terrain than just basic Coast and Ocean. With archers having 2 range, that means that most true islands would need to have 2 tiles distance from the coast. however, a few suggestions can change that:
Strait/Sound: A spit of sea that splits apart two landmasses. Such as Long Island Sound and English Channel or Gibraltar Strait. Ranged units -1 range firing over Straits (so no archer over 1 tile English Channel, but yes artillary). Defending Naval Units + Defence (Rough Terrain). And units with Embarktion can cross straits in 1 turn. (1 turn turn into ship, 1/2 turn cross, 1/2 turn disembark with -50% defence for the landing). It counts as a Coast tile.
Island: A single, small island off the coast. The space between and island and an adjacent land are automatically strait/sound. (Long Island is possible now!) If that strait is just one side, a naval unit can edge across it. Islands make coasts more interesting. Can build a fort. It is a land tile and cities are allowed. Bridges are allowed as city production.
Small Island/Archipelego: A group of small islands. Too small for forts. Protection for naval units. I guess land units can go on small islands, nor cities. But they can provide sea or even land resources for a peninsular city. Pretty useful to fill out Pacific near single hex islands or multi-hex "Traditional" islands. Can provide various production resources with hills and such. Count as coast/sea tile!
Trench (under water?) + Evasion - Detection of Subs. Useful for nukes.
Strait/Sound: A spit of sea that splits apart two landmasses. Such as Long Island Sound and English Channel or Gibraltar Strait. Ranged units -1 range firing over Straits (so no archer over 1 tile English Channel, but yes artillary). Defending Naval Units + Defence (Rough Terrain). And units with Embarktion can cross straits in 1 turn. (1 turn turn into ship, 1/2 turn cross, 1/2 turn disembark with -50% defence for the landing). It counts as a Coast tile.
Island: A single, small island off the coast. The space between and island and an adjacent land are automatically strait/sound. (Long Island is possible now!) If that strait is just one side, a naval unit can edge across it. Islands make coasts more interesting. Can build a fort. It is a land tile and cities are allowed. Bridges are allowed as city production.
Small Island/Archipelego: A group of small islands. Too small for forts. Protection for naval units. I guess land units can go on small islands, nor cities. But they can provide sea or even land resources for a peninsular city. Pretty useful to fill out Pacific near single hex islands or multi-hex "Traditional" islands. Can provide various production resources with hills and such. Count as coast/sea tile!
Trench (under water?) + Evasion - Detection of Subs. Useful for nukes.