<Nexus>
Traveler of the Multiverse
Not all Stance category civics have unique stuff. I want to fill those holes.
Belligerence
I thought of Rally Flag from Heroes3, but I'm not sure about the name. Any better ideas?
Effect:
Exploration already has a civic building (Expedition), but it comes too late.
Do you think it would be okay to have that building in the early game unlocked also with Ship building tech? I'd move some of the civic's abilities to that building, since the AI loves this civic unreasonably too much.
I also want to add a new recon-unit line, that are almost the same as the recon units of the same era, but have bigger line of sight, lower strength and can explore rival territory even without Right of Passage. I'd add a line of land units and a line of naval units.
I need names for them. Ideas?
I also have an idea about Mercenaries civic. I'd like to make it more interesting.
Setting its Xp to -10 and adding a new civic building: Mercenary Camp which would give Combat I and II for free. So if you are running Mercenaries it doesn't matter what other civics you are running. Good for civs that don't have barracks and other military related infrastructure.
Belligerence
I thought of Rally Flag from Heroes3, but I'm not sure about the name. Any better ideas?
Effect:
- Free Looter promotion
- Units trained 10% faster
- 5% enemy war
(per building)
Exploration already has a civic building (Expedition), but it comes too late.
Do you think it would be okay to have that building in the early game unlocked also with Ship building tech? I'd move some of the civic's abilities to that building, since the AI loves this civic unreasonably too much.
I also want to add a new recon-unit line, that are almost the same as the recon units of the same era, but have bigger line of sight, lower strength and can explore rival territory even without Right of Passage. I'd add a line of land units and a line of naval units.
I need names for them. Ideas?
I also have an idea about Mercenaries civic. I'd like to make it more interesting.
Setting its Xp to -10 and adding a new civic building: Mercenary Camp which would give Combat I and II for free. So if you are running Mercenaries it doesn't matter what other civics you are running. Good for civs that don't have barracks and other military related infrastructure.