Kabba QuzAi
Chieftain
- Joined
- Nov 4, 2016
- Messages
- 45
V.2 - Specialized Cities
When I watched the first videos and teasers I really thought this would be a thing.
But it's not.
When I watched the first videos and teasers I really thought this would be a thing.
But it's not.
It's kinda boring to think you are playing a specilized game but when you reach modern era every city has every district and that's it.
But in reality it makes no sense at all! We should be able to build more of the same district in the same city!
So we kinda pretend we are playing a specialized city game during the first eras. But when we get to the later eras it's evident
how "the future" was not intensively tested or thought through! Checking the Atomic Age tech tree covered that early for us.
At around 1500~1600 A.D. I get the feeling I'm playing with copies of the same city throughout my empire.
Which is neither fun, nor realistic. Why can't we have a seriously specialized city? One that is 100% focus on science.
The other one that is most far away bordering the enemy should be able to have more encampments, so it can build units even
faster and REALLY provide enforced borders with the extra walls and district artillery (who has every built a fort for that? ¬¬)
Some other examples would be a city with no rivers not bothering building commercial hubs, while one at the coast wanting to
build 2 harbours and 2 hubs for example. It's so unrealistic to have us build many aerodromes scattered, when obviously
real countries have huge specific airbases to produce airships. But it would still be up to you, if you want 2 cities each with one
Or a single city with two districts that would have the plane done sooner, due to bonus production from both aerodromes.
enjoyable one! Any rule, when applied to everyone will give no priviledges (hence it's meaning).
And we have many fields to cover in the game. Civilization isn't only about science, or religion or culture. It's about, ok,
having a focus, aiming at a victory but still being able to withstand the militaristic, the productive and most of the other aspects
the game has. So having for example, every city only build campus districts may rend you open to a cultural approach or an
invasion force.
So to have a strong empire you would still definitely need to work on the other areas of the game. But that's when you think of
your empire as a whole! Being ABLE to build many campi in a single city would simply make the land even more valuable, like
the devs promised. With this change a city by the coast can specialize at commerce, and with the right adjustments a city
can emphasise religion by being in the desert, or the tundras (which right now is not wanted terrain).
By the mountains I'd want to build a city truly focused on science. On a city that I've already constructed two or three
wonders why not have more theatres? And like the tile says this would be complementary, because we are not playing the
one-city challenge, we are a civilization.
Trading enhanced:
Like the topic above said, cities would now be complementary. I'd probably want a trade route from my cultural focused city
to a city I have that is filled with mines, industries and encampments to get all that significant production bonus these
districts give to trading routes.
And I'd not want to build entretainment districts in each city to help with growth and yields. I'd have a specific city designed for
that. A center of fun and a possible great city to come get food from! Combined with theaters, campi or holy sites this city could
provide great amount of food in internal trades. And could be a good invitation for other nations to trade with me.
As the game is right now I don't really feel the need to create trading routes with another civ. The production I get from
internal trade routes makes up for any other deal (Only Egypt has potential). I'm only sending one of my trade units away if I
want higher diplomatic visibility/friendship.
With this new mechanic having an international trading route can really help you meet your meta! If you are after culture,
science or faith you have a better target now. A city that will be worth trading with!
How would it work:
This change in the game mechanics will not disrupt harmony, the game will balance itself. There is no need to worry with the
downsides. In my opnion it would simply be consequence of a more realistic approach, soon to be incorporated in our tactics.
The population cap and the number of city tiles should handle the rest.
Basically all that would need to be done is to allow cities to build more of the same district. And that's it, no fancy codding.
It's this simple.
Primarily this would make the game more realistic. But I've tried listing the pros and cons, here they are:
Well, so it doesnt go completely out of hand, I suppose. I propose that we could be able to build 4 of each district in the same city.
Following by 4 of the same 1st building (library for campus), 3 of the 2nd building (unniversity for campus) and 2 of the 3rd
(research lab for campus). And the aiport being considered a 3rd (instead of the 2nd) building for the aerodrome.
This would entice players to build at least 2 of the same district as a form of specialization, and would give a small penalty if you
plan on going super specialized (having a not 100% functional district).
@Ryika proposed that we make projects more desirable and part of the specialization innitiative. It's a great idea and I've added it
to the main topic as a cool addition. The idea is to not have projects being based on production output, but each district yeild.
Science for campus project, gold for commercial hub projects, faith for holy sites and so on.
Each project finished will
increase this city output of the yeild (values to be tested, possibly 2% per project finished and projects get 10% harder to complete).
If I had any idea how to code I'd probably want to try doing it, but I have no clue where to start. But that's what I think that need to be done:
- "I also want a city that could hold the Broadway with all it's glory. Filled with museums and theaters."
- "I want a holy city, that in fact feels holy AF!"
----------------------------------------------------
So! Could I ask someone to do this mod!? Would be awesome! Thanks~
Premisse:
Right now we can only build one of each district in each town. Which really sounds vanilla good if you think game mechanics.Specialized cities would make the game more realistic! The idea is to have cities with intention.
Instead of reaching Modern Era with most cities having all districts and that's it. No differentiation!
Instead of reaching Modern Era with most cities having all districts and that's it. No differentiation!
But in reality it makes no sense at all! We should be able to build more of the same district in the same city!
So we kinda pretend we are playing a specialized city game during the first eras. But when we get to the later eras it's evident
how "the future" was not intensively tested or thought through! Checking the Atomic Age tech tree covered that early for us.
At around 1500~1600 A.D. I get the feeling I'm playing with copies of the same city throughout my empire.
Which is neither fun, nor realistic. Why can't we have a seriously specialized city? One that is 100% focus on science.
The other one that is most far away bordering the enemy should be able to have more encampments, so it can build units even
faster and REALLY provide enforced borders with the extra walls and district artillery (who has every built a fort for that? ¬¬)
Some other examples would be a city with no rivers not bothering building commercial hubs, while one at the coast wanting to
build 2 harbours and 2 hubs for example. It's so unrealistic to have us build many aerodromes scattered, when obviously
real countries have huge specific airbases to produce airships. But it would still be up to you, if you want 2 cities each with one
Or a single city with two districts that would have the plane done sooner, due to bonus production from both aerodromes.
------------------------o------------------------
Specialized, but still complementary:
Of course this mechanic would need to apply to every civilization in the game. I'm not looking for an easier game, but a more At first it may seem like it could ruin the game by rushing a victory!
Going all-in in science and reaching the stars sooner than anyone.
But can our people really only live off our science output?
Going all-in in science and reaching the stars sooner than anyone.
But can our people really only live off our science output?
enjoyable one! Any rule, when applied to everyone will give no priviledges (hence it's meaning).
And we have many fields to cover in the game. Civilization isn't only about science, or religion or culture. It's about, ok,
having a focus, aiming at a victory but still being able to withstand the militaristic, the productive and most of the other aspects
the game has. So having for example, every city only build campus districts may rend you open to a cultural approach or an
invasion force.
So to have a strong empire you would still definitely need to work on the other areas of the game. But that's when you think of
your empire as a whole! Being ABLE to build many campi in a single city would simply make the land even more valuable, like
the devs promised. With this change a city by the coast can specialize at commerce, and with the right adjustments a city
can emphasise religion by being in the desert, or the tundras (which right now is not wanted terrain).
By the mountains I'd want to build a city truly focused on science. On a city that I've already constructed two or three
wonders why not have more theatres? And like the tile says this would be complementary, because we are not playing the
one-city challenge, we are a civilization.
------------------------o------------------------
Our inside network would be much more active, like in real life.
Probably all our cities would get connected and not only for design purpose!
Cities would actually need each other!
Probably all our cities would get connected and not only for design purpose!
Cities would actually need each other!
to a city I have that is filled with mines, industries and encampments to get all that significant production bonus these
districts give to trading routes.
And I'd not want to build entretainment districts in each city to help with growth and yields. I'd have a specific city designed for
that. A center of fun and a possible great city to come get food from! Combined with theaters, campi or holy sites this city could
provide great amount of food in internal trades. And could be a good invitation for other nations to trade with me.
As the game is right now I don't really feel the need to create trading routes with another civ. The production I get from
internal trade routes makes up for any other deal (Only Egypt has potential). I'm only sending one of my trade units away if I
want higher diplomatic visibility/friendship.
With this new mechanic having an international trading route can really help you meet your meta! If you are after culture,
science or faith you have a better target now. A city that will be worth trading with!
------------------------o------------------------
City location would be more valuable, our planning and strategy would be more diverse and rewarding.
Now we think which distric to plot first. But we already know how a complete city looks like!
Now we think which distric to plot first. But we already know how a complete city looks like!
downsides. In my opnion it would simply be consequence of a more realistic approach, soon to be incorporated in our tactics.
The population cap and the number of city tiles should handle the rest.
Basically all that would need to be done is to allow cities to build more of the same district. And that's it, no fancy codding.
It's this simple.
Primarily this would make the game more realistic. But I've tried listing the pros and cons, here they are:
Spoiler Positive Side :
- Specialization (+)
- Terrain even more important
- More planning
- City targeting
- Having to adopt different approaches each campaign
- Change of mechanics makes us want to play the game for longer
Spoiler Negative Side :
- Specialization (+)
- Terrain even more important
- More planning
- City targeting
- Having to adopt different approaches each campaign
- Change of mechanics makes us want to play the game for longer
Proposed mechanics:The basic idea was drawn, but this could get even more interesting.
In fact, forget the park... and the blackjack!
In fact, forget the park... and the blackjack!
Following by 4 of the same 1st building (library for campus), 3 of the 2nd building (unniversity for campus) and 2 of the 3rd
(research lab for campus). And the aiport being considered a 3rd (instead of the 2nd) building for the aerodrome.
This would entice players to build at least 2 of the same district as a form of specialization, and would give a small penalty if you
plan on going super specialized (having a not 100% functional district).
@Ryika proposed that we make projects more desirable and part of the specialization innitiative. It's a great idea and I've added it
to the main topic as a cool addition. The idea is to not have projects being based on production output, but each district yeild.
Science for campus project, gold for commercial hub projects, faith for holy sites and so on.
Each project finished will
increase this city output of the yeild (values to be tested, possibly 2% per project finished and projects get 10% harder to complete).
If I had any idea how to code I'd probably want to try doing it, but I have no clue where to start. But that's what I think that need to be done:
Code:
City can build 4 Campus instead of 1.
City can build 4 Commercial Hub instead of 1.
City can build 4 Encampment instead of 1.
City can build 4 Harbour instead of 1.
City can build 4 Holy Site instead of 1.
City can build 4 Industrial Zone instead of 1.
City can build 4 Theatre Square instead of 1.
City can build 4 Entertainment instead of 1.
City can build 4 Aerodrome instead of 1.
City can build 4 Libraries instead of 1.
City can build 4 Markets instead of 1.
City can build 4 Barracks/Stables instead of 1.
City can build 4 Lighthouses instead of 1.
City can build 4 Shrine instead of 1.
City can build 4 Workshops instead of 1.
City can build 4 Amphitheatres instead of 1.
City can build 4 Arenas instead of 1.
City can build 4 Hangars instead of 1.
City can build 3 Unniversities instead of 1.
City can build 3 Banks instead of 1.
City can build 3 Armories instead of 1.
City can build 3 Shipyards instead of 1.
City can build 3 Temples instead of 1.
City can build 3 Factories instead of 1.
City can build 3 Musseums instead of 1.
City can build 3 Zoos instead of 1.
City can build 2 Research Labs instead of 1.
City can build 2 Stock Exchanges instead of 1.
City can build 2 Military Academies instead of 1.
City can build 2 Seaports instead of 1.
City can build 2 Worship Buildings instead of 1.
City can build 2 Power Plants instead of 1.
City can build 2 Broadcast Center instead of 1.
City can build 2 Stadium instead of 1.
City can build 2 Airports instead of 1.
Campus project requires science to be completed.
increases +2% to city science output
increases +10% to project cost.
Commercial Hub project requires gold to be completed.
increases +2% to city gold output
increases +10% to project cost.
Encampment project requires production to be completed.
increases +2% to city production towards land units output
increases +10% to project cost.
Harbour project requires gold to be completed..
increases +2% to city gold output
increases +10% to project cost.
Holy Site project requires faith to be completed.
increases +2% to city faith output
increases +10% to project cost.
Industrial Zone project requires production to be completed.
increases +2% to city production output
increases +10% to project cost.
Theatre Square project requires culture to be completed.
increases +2% to city culture output
increases +10% to project cost.
Entertainment project requires production to be completed.
increases +2% to city production output
increases +10% to project cost.
- "I also want a city that could hold the Broadway with all it's glory. Filled with museums and theaters."
- "I want a holy city, that in fact feels holy AF!"
----------------------------------------------------
So! Could I ask someone to do this mod!? Would be awesome! Thanks~
Spoiler Many thanks :
Last edited: