Willowmound
Wordbug
So there you have it, I just debunked your entire post and clearly it is invalid.
Well done indeed. To think how much faeces we'd avoid in this world if everyone were as scrupulous as you...
So there you have it, I just debunked your entire post and clearly it is invalid.
Um. No it doesn't.
Civ5's initial reviews on "major game sites" were ok-to-good. But then again, ANY major release by ANY studio gets ok-to-good on the pro game sites. Proof: Check the reviews of "Elemental: War of Magic". The game is quite possibly the most broken game of the last 20 years, and the average "game reviewer" score is 3 1/2 out of 5.
Civ5 sold 1 million units initially, but poor word of mouth on the game is killing the longer term sales outlook. Over its complete run, Civ4 sold over 4 million units (not counting expansions). To see what that means, go to your local Best Buy or other "game retailer". Check how many copies they have displayed of Civ5. Check how many they have of Civ4 Complete. Notice how those are similar. 90+% of all game purchases are actually the "quiet" kind. The people that buy the game at a store and never, ever login to the forums to vent. Most of Civ5's initial sales went to the fans of the series who either pre-ordered or made a special trip to the store to pick the game up release weekend. I'd *kill* to see the number of sales that have been achieved at the +30 and +60 day window mark. Essentially, Civ5 is like a failed Hollywood summer blockbuster. Good opening weekend, but absolutely no staying power.
DLC *is* bought mostly by the casual gamer, and not "We the Hardcore". But check out the ladder board from the "Civ5 Stats" own webpage. The game is simply not being played, which means that DLC won't be purchased. Example: If they released a downloadable expansion for Civ4 with some nifty stuff for $5 or $10, I'd wager heavily it would outsell the next Civ5 DLC. People still play Civ4 years after release. Civ5 is a ghost forum except for people analyzing the death and catastrophe that is Civ5. With the exception of Dale, who seems to be defending his own part in the Civ5 process, nobody of note seems to be defending Civ5 with anything except, "Well it has potential, if they fix it."
Cash cows only give milk if they can be milked. Civ5 seems to be bleeding fans. How many of the 1,000,000 units sold are still playing the game 90 days later? Half? Likely less, since many players purchase a game, play it to "beat the game", then move on to other stuff. And even hardcore Civ players that get excited about "one more turn" have put the game on the shelf and hope for Civ6.
@aziantuntija your certainly entitled to your opinion and I believe you genuinely like the game. however, if the only people talking about it were those who are gushing with love for it I dont think there would be such a hustle by firaxis to correct mistakes.
I just dont get these people that hate the game and belive that nothing cant possibly save it but STILL keep on crawling in civ5 forums and preaching like a maniacs.
Critics is good but going to a some games forum that you absolutely hate and bashing that game saying that nothing cannot ever save that game no matter what is not really a too constructive, its just plain stupid. And yes, i really think that it is even more stupid than going to a some games forum that you like and telling how much you like the game, i mean its not too constructive either but it is less destructive than yelling that ''nothing cannot ever save this game'' at some game forum that you absolutely hate.
Duuk's post is speculation. This is what you're defending and telling people "this is right". Speculation. You're arguing that a speculative post is more on the money than one that has tried to bring forward some numbers. I think I need to say speculation again.@gamemaster77 - i think you use facts as figures just as poorly as duuks lack of them.
Firstly I remember Civ4 having a bad launch. It was only with patches and expansions that it became what a lot of people recognize as the best in the series.wolfblue said:I remember when CIV4 came out many people thought it was absolutly marvelous. yes there was a vocal group of people who disliked it essentially because it was not civ3 and because the release was buggy but the hate was not as widespread and polarized as it is for civ5.
I am a person who dislikes the state of Civ5, yet I'm always finding myself agreeing with the people who defend it, and arguing adamantly against the people who really hate it. I wonder why that is?
...and arguing adamantly against the people who really hate it.
So there you have it, I just debunked your entire post and clearly it is invalid.
If this were a free game, I would agree with you. But in this case, they aren't just players, they are customers as well. As such, they are fully entitled to complain if they feel their purchase wasn't worth their money.
First of all, thats just wrong. You clearly didn't do ANY research. Civ5 has had great reviews on major gaming sites before and after release. Below are the reviews of the first 5 websites that show up from a simple Google search of "Civ5 review".
Joystiq Review: The game got 5 stars out of 5
IGN Review: The game was ranked as outstanding with a 9 out of 10
PC Gamer Review: The game got a 93 percent score
Gamespot Review: The game was ranked 9 out of 10 by critics and 8.2 out of 10 for users.
G4TV Review: The game was ranked 5 out 5 stars. Users gave it 4.3 out of 5 stars.
... you don't site ANY sources...
First of all I think you even named the website wrong. You are most likely referring to Civ5 players. Again, that shows not much research done. The top 5 players have played 40, 105, 46, 101, and 48 games respectively. That is a total of 340 games played by just the top players which is definitely are large amount.
Professional (i.e., paid) reviewers for any company / group / magazine / website will almost automatically give a great review for any major company's new release. If they don't, then advertising money won't flow their way and they won't be reviewing any more releases from said major company.
It has been proven (statistical analysis) that such reviews will always trend to the high end of the reviewer's point / star / percentage range. It takes extreme, immediate failure right out of the box for reviewers to give lower values. Civ5 doesn't suffer from such failure; the problems it has are more subtle and start becoming evident after hours of play which reviewers generally don't have the time to give.
Further, in a 10-point scale, one would expect that 5 is average. Doesn't happen that way, though. If the game is average, it gets 8 or a bit better. Again, you can go looking and you'll find the studies that demonstrate this.
Are you sure you want him to, I dunno, put his sources down somewhere? Are you sure you don't want him to cite them?
You look at these numbers and see 340 games played. I look at these numbers (40, 46, 48) and see 3 people who've played 40 games against each other. If 5 people get together and play each other 10 times, is that 10 games or 50 by their website? I know which way I'd bet.
I will admit, 40 multiplayer games successfully completed is impressive (for low values of "impressed"), but does the website keep track of games completed, or games started? Statistical information such as this is next to useless; it's incomplete. It's as useless as the information cited in the other poster's missive.
But hey, they're patching it. Which is, of course, the purpose of this thread. Or does every thread have to be turned into a thread about why the game sucks vs. why it doesn't suck? Modern etiquette confuses me.
But hey, they're patching it. Which is, of course, the purpose of this thread. Or does every thread have to be turned into a thread about why the game sucks vs. why it doesn't suck? Modern etiquette confuses me.
When it comes to sales figures, is this technically a licensed game? The figures should be on licenses sold, right? From what I have seen there were not that many "boxes" sent out. It would be very misleading though on 2K's part if they only counted the boxes as being sales, since they should be counting licenses.
Instead of quibbling about speculations about sales numbers and the validity of reviews as a basis to argue about the fate of the game, what about accounting for why Shafer left?
That right there suggests to me Civ5 is a major failure. I have a hard time believing Shafer would've left/been canned if Civ5 really was "a successs."