Most annoying Civ leader in you're game?

Was Moctezuma. I was to scared to play with Genghis Kahn. Somehow I ended up avoiding him a lot too. I usually play with Random Personalities anymore though.
 
If I'm not mistaken, Universal free religion doesn't ruin the Apostolic Palace as far as getting the hammers for religious buildings, though it would eliminate some of the voting options. It would wipe out the effects of Spiral Minaret, University of Sankore and Sistine Chapel.

Thanks, I didn't actually know what happened or not, because if Izzy wasn't in the game, some other wackjob would defy instead... (glares at Ragnar)
 
Well, there are many leaders who are dangerous and annoying but who can not hate the loony Monty?

Getting him as an only neighbour is your worst nightmare.
 
Well, not sounding like a racist, I find Zara Yaqob annoying. He appears almost everytime I play a game. Like he's stalking me. :eek2:
 
Well, there are many leaders who are dangerous and annoying but who can not hate the loony Monty?

Getting him as an only neighbour is your worst nightmare.

Oh, I forgot about him. I always find him annoying.
 
Churchill. REXs like mad and gets away because he has lots of promotions to protect his cities.
 
The really annoying ones are the Rexers who, once they've accomplished that, attempt to bully everyone, including moi. These include Joao, Brennus, Gilg, and Sury. There may be others in this category that have slipped my mind...

Add Zara and probably Lizzy and Pericles to this list

...but Joao is honestly the most annoying of the bunch. It may be that non-chalant leader image that comes up when clicked on. It's as if I'm bothering him by attempting to conduct diplomacy. Very satisfying to occupy his last city at the close of a war. Goodbye to you, Joao, and your stupid hat.

:lol: I hate Joao simply because of his douche-y attitude and that goddam hat!:lol:
 
Surprising. I've seldom seen her miss an early religion. She usually isn't that dangerous because she spends so many hammers on missionaries. If she doesn't get an early religion until Taoism with her personality she would get wiped out. The AI tends to go for a religion it founds without regard for diplomacy. Sort of like a new player fascinated with founding a religion for the Shrine.

The funny thing is them spreading all that religion is of great benefit to us. Not only can we build monasteries (good early research) and temples for happiness and cultural victories, having any religion by itself in a city gives it culture. (well, at least when you are still in no state religion, but that's when it matters the most) That means if they spread it to your new cities, you don't even need a monument for a border pop. :lol:
 
I hate Sury. I love Izzy. Hatty with horses and a land crunch on Immortal is not a ton of fun either. 50 war chariots and trouble rolling over one of the most docile AIs is frustrating. Pursing peace hard due to the culture crush she levels on your border tiles.
 
Well, there are many leaders who are dangerous and annoying but who can not hate the loony Monty?

Getting him as an only neighbour is your worst nightmare.

I honestly like having Monty in my games as long as he is on my continent. I find him easy to please and he makes a nice peace vassal or attack dog to sick on civs I am to far away to war with. Oddly I have horrendous diplo skills yet more often than not Monty is either one of my few or only friend.
 
I honestly like having Monty in my games as long as he is on my continent. I find him easy to please and he makes a nice peace vassal or attack dog to sick on civs I am to far away to war with. Oddly I have horrendous diplo skills yet more often than not Monty is either one of my few or only friend.

I find this to be the case too, although I am typically pretty good at controlling diplo, I never worry about Monty. If he is on your continent and very close, an early rush is pretty easy to eliminate him. If on your continent and far away, sharing religion and sharing war targets gets you on his good side fast and he makes an excellent attack dog. If he is on another continent, he is irrelevant, because he will tech slowly and by the time you get to him he has a massive, but backward army.

I have only seen Monty do well one time and it was because we was on another continent from me and had Gandhi and Mansa as neighbors. He crushed and vassalized them early and Mansa did all his teching for him. That was a hunker down and race for space win!
 
The funny thing is them spreading all that religion is of great benefit to us. Not only can we build monasteries (good early research) and temples for happiness and cultural victories, having any religion by itself in a city gives it culture. (well, at least when you are still in no state religion, but that's when it matters the most) That means if they spread it to your new cities, you don't even need a monument for a border pop. :lol:

This is why Izzy is the leader I most want to have as a neighbor. I almost always adopt her religion as my state religion - she loves you and now you get the +1 happiness. And it isn't long and she'll trade monopoly techs with you. She's great and will try to get you included in a lovefest. If she builds the AP because you haven't had time to research Theology, so much the better. And if it ever turns out you have to pull a Cathy on her she isn't that tough.

Loony Monty can be agony or nice. If he attacks you late with swarms of units when he's hoplessly backward (and nobody has more courage than him) he provides lots of GG points when he goes after your DrillIV Machine Guns in a forest square. Early on he's scary but he seldom lasts the distance. Earth18 is perfect for him - only one sissy to kill with a few wonders and then he takes over his continent.
 
Joao.

All game him and I were on par for score, until about 1850 when I started to pull away(400 points clear now, less than 30 turns from launching my ship). At the moment both the UN and the AP are active, I'm the UN leader, and a friend of mine is the AP leader. A couple of turns ago my friend used the AP to declare a holy war against Joao, the result being that all 9 remaining civs DOW'd him. I was thinking "sweet, now I have a guaranteed victory", when Joao decides to almost entirely abandon his civilization, sending 95% of his military at me in one stack.

Over the next couple turns he destroyed my military, took a city, and lost about half of his military(still 11 tanks, 10 marines, and change in my lands). Meanwhile his own civilization is being ravaged by 3 bordering civs, he's lost 3 cities, and he has nothing protecting anything but his 2 best.

I can no longer defend myself, and he's going to destroy the bulk of my civilization, while losing all of his. Of all the things he could have done after being DOW'd by everyone, the last thing i expected was a kamikaze run taking us both out of the game.


This. Is. Garbage.
 
Joao.

All game him and I were on par for score, until about 1850 when I started to pull away(400 points clear now, less than 30 turns from launching my ship). At the moment both the UN and the AP are active, I'm the UN leader, and a friend of mine is the AP leader. A couple of turns ago my friend used the AP to declare a holy war against Joao, the result being that all 9 remaining civs DOW'd him. I was thinking "sweet, now I have a guaranteed victory", when Joao decides to almost entirely abandon his civilization, sending 95% of his military at me in one stack.

Over the next couple turns he destroyed my military, took a city, and lost about half of his military(still 11 tanks, 10 marines, and change in my lands). Meanwhile his own civilization is being ravaged by 3 bordering civs, he's lost 3 cities, and he has nothing protecting anything but his 2 best.

I can no longer defend myself, and he's going to destroy the bulk of my civilization, while losing all of his. Of all the things he could have done after being DOW'd by everyone, the last thing i expected was a kamikaze run taking us both out of the game.


This. Is. Garbage.

:lol::lol::lol::lol::lol::lol:
Yet another great reason to despise that protuguese A-hole!!
 
Joao.

All game him and I were on par for score, until about 1850 when I started to pull away(400 points clear now, less than 30 turns from launching my ship). At the moment both the UN and the AP are active, I'm the UN leader, and a friend of mine is the AP leader. A couple of turns ago my friend used the AP to declare a holy war against Joao, the result being that all 9 remaining civs DOW'd him. I was thinking "sweet, now I have a guaranteed victory", when Joao decides to almost entirely abandon his civilization, sending 95% of his military at me in one stack.

Over the next couple turns he destroyed my military, took a city, and lost about half of his military(still 11 tanks, 10 marines, and change in my lands). Meanwhile his own civilization is being ravaged by 3 bordering civs, he's lost 3 cities, and he has nothing protecting anything but his 2 best.

I can no longer defend myself, and he's going to destroy the bulk of my civilization, while losing all of his. Of all the things he could have done after being DOW'd by everyone, the last thing i expected was a kamikaze run taking us both out of the game.


This. Is. Garbage.
That's why you should build up your military. It's understandable that your military may not be strong in the beginning (especially pre-feudalism), but 20+ tanks and 20+ marines not a very big force in the modern era and should be easily devastated by aerial bombardment (unless you didn't research flight or build bombers). A typical SoD in industrial era is 60+ in size.
 
Joao.

All game him and I were on par for score, until about 1850 when I started to pull away(400 points clear now, less than 30 turns from launching my ship). At the moment both the UN and the AP are active, I'm the UN leader, and a friend of mine is the AP leader. A couple of turns ago my friend used the AP to declare a holy war against Joao, the result being that all 9 remaining civs DOW'd him. I was thinking "sweet, now I have a guaranteed victory", when Joao decides to almost entirely abandon his civilization, sending 95% of his military at me in one stack.

Over the next couple turns he destroyed my military, took a city, and lost about half of his military(still 11 tanks, 10 marines, and change in my lands). Meanwhile his own civilization is being ravaged by 3 bordering civs, he's lost 3 cities, and he has nothing protecting anything but his 2 best.

I can no longer defend myself, and he's going to destroy the bulk of my civilization, while losing all of his. Of all the things he could have done after being DOW'd by everyone, the last thing i expected was a kamikaze run taking us both out of the game.


This. Is. Garbage.

The AI is obviously wanting the human player's failure. Conspiracy!
 
Just a question, but I was just wondering if this was normal for Quin Shi:

My brother (yes, my infamous brother) is playing Earth, as Egypt. It's the modern era, and Quin Shi has been at war with him since Classical. Unfortunately for Quin Shi, Persia refuses to make open borders, and apparently Quin Shi was afraid of Cyrus (???). So he decides to just suicide transports over to kill my brother's cities in East Africa. My brother had problems with this, as his strategy just then was to kill all ships with his huge navy so his puny land forces didn't have to deal with it. The transports kept getting through, and he lost 1 or 2 cities temporarily, but took them back. Quin Shi also razed one of his best ones in that area.

Then my brother decided he was tired of that, so he built tanks to go over and kill China, since Cyrus liked him enough to make open borders. He gets over there and discovers a city almost completely enveloped by persia's culture, and more units than could be displayed on the screen. So after he gets enough artillery and tanks there, he brings down their defences, and begins attacking. At first it was pretty tough, because it was mostly tanks and infantry defending. But then we got down to MG's, Cavalry, and really pathetic stuff, and his tanks started blitzing and not getting injured at all. Then he upgraded his tanks to modern armor and promoted them with collateral damage. Well, there were so many units that after about 10 modern armors, all with collateral damage, attacked, that you couldn't even see the damaged units. The display just went off the screen, displaying unholy amounts of defending cavalry and artillery. I guess china's plan was to have so many units that noone would ever kill them all, and it kind of worked too. It took at least 4 hours of playing, invovling multiple diversionary assaults with transports, and getting Germany to declare war as well, and FINALLY that ONE city fell. So is it normal to have, oh, 4 SoD's worth of units in one really horrible city? Oh, and it was a little better with the rest of the cities - only about 1 SoD's worth. And remember: this is playing on warlord, too!
 
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