Siesta Guru
Prince
Colonial offices: +15% growth for cities not on your original continent.
Increased growth is mostly pointless in civ 6 since you're usually capped by amenities/housing, not growth rate. Additionally it only works for cities on other continents and it comes online really late, where you won't care much about growth anymore.
Trade confederation: +1 science and culture per international trade route.
How many international trade routes do people have generally? For me it's usually 0, but may go up to about 3 or so in rare cases. That's a grand total of +3 science and +3 culture, yaaay. Even if all your routes are international, it just doesn't compare at all to yields gained from cards obtained at similar times.
Military Research: Military Academies and Seaports generate +1 science
Even on wide you're lucky if this gives you 10 science per turn. The campus adjacency card will easily grant you 5 times as much, and that card is hardly overpowered. It's only kind of rescued by the fact military cards tend to be really niche
And the current undeniable champion:
Total War. For doing the exact same thing as the policy raid which it replaces (why???). Raid is also awful to begin with
Shoutouts to: Survey, Second Strike Capability and Navigation
Increased growth is mostly pointless in civ 6 since you're usually capped by amenities/housing, not growth rate. Additionally it only works for cities on other continents and it comes online really late, where you won't care much about growth anymore.
Trade confederation: +1 science and culture per international trade route.
How many international trade routes do people have generally? For me it's usually 0, but may go up to about 3 or so in rare cases. That's a grand total of +3 science and +3 culture, yaaay. Even if all your routes are international, it just doesn't compare at all to yields gained from cards obtained at similar times.
Military Research: Military Academies and Seaports generate +1 science
Even on wide you're lucky if this gives you 10 science per turn. The campus adjacency card will easily grant you 5 times as much, and that card is hardly overpowered. It's only kind of rescued by the fact military cards tend to be really niche
And the current undeniable champion:
Total War. For doing the exact same thing as the policy raid which it replaces (why???). Raid is also awful to begin with
Shoutouts to: Survey, Second Strike Capability and Navigation