PaganPaulWhisky
Chieftain
- Joined
- Aug 20, 2006
- Messages
- 22
Musketmen are quite formidible with the protective trait. I have launched succesful attacks on marathon speed with regular musketmen and completely annihilated the AI with janisarries.
Explorers are very useful in multiplayer games, but completely suck in SP.
I rarely ever build air units, since I am usually going for space victory by that time. It just takes to long to get to flight when I could already have done major damage with infantry, tanks, and marines. However, they can be useful in very tight modern era games.
That leaves the three most useless units: Ironclad, carrier, and machine gunner. I never build any of these, except the ironclad occasionaly to guard sea resources (its only use). Air units are not useful enough to even justify building carriers, so they get my vote for the worst unit.
Explorers are very useful in multiplayer games, but completely suck in SP.
I rarely ever build air units, since I am usually going for space victory by that time. It just takes to long to get to flight when I could already have done major damage with infantry, tanks, and marines. However, they can be useful in very tight modern era games.
That leaves the three most useless units: Ironclad, carrier, and machine gunner. I never build any of these, except the ironclad occasionaly to guard sea resources (its only use). Air units are not useful enough to even justify building carriers, so they get my vote for the worst unit.