Most useless unit?

hm Ive built one, when I had circumcision bonus.

:lol: :lol: :lol:

On a more serious note, every unit can be useful. Ironclads and machinegunners are huge advantages if you get them at the right time, i.e. when your opponent is still running around with frigates and riflemen. Not being able to attack is weak, but if you need some quick defense in the industrial era, the machinegun is useful. It also comes with railroads, which you should be going for anyway. Granted they don't last very long, but every little bit helps.

If I had to vote, my vote goes to explorers. Never used them as a medic because I usually have some ancient unit lying around thats full on medic promotions. I don't think I have ever built a single explorer in the bajillion civ games I've played.
 
If only you could capture them and use them to eat enemy units. Or, if playing as Russia, force them to dance for added happiness in your cities (although only when using the 'Animal Cruelty' civic, of course).

I suddenly had a wild 'Open Season' game idea, where you control nothing but bears and the objective of the game is to find and kill all enemy scouts on the map. I'm sure this is pretty easy to set up with the worldbuilder. Of course, you must activate "Require Complete Kills".
 
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