Vermicious Knid
King
- Joined
- Feb 7, 2007
- Messages
- 782
As promised in this thread... http://forums.civfanatics.com/showthread.php?t=322192
The module revamps the mounted line slightly. Lots of small changes, lots of placeholder art (sadly).
Main changes:
1. Chariot available at exploration. Power 2, heavy, cargo 1
2. War chariot is not a national unit, has stats similar to what chariot was. Also heavy, cargo 1
3. New unitclass between horse archer and knight, requires warhorses. Heavy Horse.
4. Fyrdwells have the stag promotions from FF+. Elf heavy horse/knights ride stags or leopards, respectively.
5. Kuriotates units extensively juggled to match new scheme. They got a little stronger...which they badly needed, IMO.
This will need lots of play-balancing and suggestions. If you're interested give it a whirl. Works with FF+.
The module revamps the mounted line slightly. Lots of small changes, lots of placeholder art (sadly).
Main changes:
1. Chariot available at exploration. Power 2, heavy, cargo 1
2. War chariot is not a national unit, has stats similar to what chariot was. Also heavy, cargo 1
3. New unitclass between horse archer and knight, requires warhorses. Heavy Horse.
4. Fyrdwells have the stag promotions from FF+. Elf heavy horse/knights ride stags or leopards, respectively.
5. Kuriotates units extensively juggled to match new scheme. They got a little stronger...which they badly needed, IMO.
This will need lots of play-balancing and suggestions. If you're interested give it a whirl. Works with FF+.