MP12 - Winter Campaign

save

Pre-Turn
Tarsus is on a settler when it is size 1. makes no sense to me, swap to lighthouse

1. 20AD
we get 106gold for the Oracle and we increase science to 100%, lit now in 3

2. 40AD
Arbela finished lighthouse due to all the chops and now goes for a settler (in 6)
gift Incans polytheism and he gets cautious, that enables Open borders
I don't want to upset Mansa Musa, so I don't trade though it would be possible to get calendar
wait for literature first

3. 60AD
zzzz

4. 80AD
literature is in, next metal casting for more shields
what??? the same turn as we get literature, America and Mali have this tech as well???? :gripe: :gripe:

5. 100AD
am still angry about the tech trade

6. 120AD
zzzz

7. 140AD
Roosevelt wants to change cow for clams, sure why not?
we have 2 libraries now, capital goes for temple so it can grow

8. 160AD
we have another settler on the way to the northern Island now

9. 180AD
settler on the way, warrior already waiting
second gold is connected
set Bearfall on Great Library, doubtful that we get it, but is has nothing to build and the money will help our research

10. 200AD
settler is now in place, metal in 9, this will help our really shield poor cities
maybe we need mroe settlers soon as well

as mentioned I did not trade with Incans, since they don't like Mali and vice versa
one galley is sailing west

the northern Island
mp12200.jpg


the red dot will give us crabs as well, can't be seen from the screenie
 
Just posting to ask if we can hold off on playing the next turn for a bit. Can everyone patch up to 1.52?

Also I need to look at the past 2-3 turnsets and comment. :D I think I figured out a good strategy to win this one, so I'll see what you guys think.
 
I patched already, looks good with the patch...so what strategy do you have in mind?
 
Goraemon, I don't think you killed us yet. :lol: I'm not really a big fan of wonders at the moment for war games. I'd prefer us try to build a little empire without chasing them..but who knows?

Bearfall is building the Great Library...I think this is taking too long to even try. Can this be switched to archers - Bearfall is one of 2 or 3 only cities with barracks. I would like it to produce nothing but archers until we have 2 archers defending every city.

The settler on the "new island" should be covered by the warrior this turn.

Research Currency next.

Make the trade with Huana Cupac this turn for Calendar with both techs.

I revised ThERat's dotmap to use all the land tiles:
MP12_06.JPG


Move this archer here to clear the remaining fog:
MP12_07.JPG


I'm not wild about settling on the ice, as it will probably do more harm than good. Maybe we will want these spices, but we should think about it later:
MP12_08.JPG


My basic plan is that we focus on colonizing the empty island and keep our science at at least 40%. Focus on commerce for now and defending our cities, but not building invasion units. Hopefully we will be able to start attacking with Catapults and Maces...if not that, then Catapults and Muskets...if not that, then definitely by Muskets and Cannons.

Roster
MeteorPunch
Munterpipe
goraemon
ThERat - just played
DeceasedHorse - up! (10 turns)
Robo Mike - on deck (10)
 
Sirian said:
Notice all the plains tiles? A glaciated world is rather arid. Lots of water locked in the ice.
That's the biggest thing about Ice Age script.
Civil Service is magnified in urgency, and especially in the early game, farming dominates over cottages.
I got this from the other "winter" game. Explains all the plains tiles around our start. Luckily we have a lot of grassland in the areas we'll be expanding to.

Also, hopefully the AI's are stuck on crappy plains tiles with no cottages. :lol:
 
I played my turns with patch 1.09, so you can play this round, hopefully next round you have the new patch by then
 
I was wondering if everyone is here post-Christmas? DeceasedHorse, you're up. If you can get it, post a "got it." Otherwise Robo Mike will be up tomorrow (Dec 27).


Roster
MeteorPunch
Munterpipe
goraemon
ThERat - just played
DeceasedHorse - up! (10 turns)
Robo Mike - on deck (10)
 
Pre-turn:

New patch is up. Forests give +1 health per 2 now so we could probably take out another forest near Perso. Considering it, except there's nothing interesting to build.
As advised, I grab calendar from the big Mr. HC for Alpha and Iron Working.
Why can't I see MP12's score now? Damn patch. I want a mod to get the scoreboard back the way it was.
I cut science down to what, 50% and we're at -1gpt hoo boy...
I see a settler on the new island... now I'm feeling the pressure. My hands are shaking and I can hardly press the Enter key. I hope 40% science will hold up.
 
Turn 1 - 210AD

We're pathetic military-wise. No big deal.
06-pathetic.jpg


Susa: Library -> Lighthouse

Gordium founded. Now we are making -1gpt at 40% science. Computer is unstable and a restart is in order.
07-barelysurviving.jpg
 
Something's really wrong. Why is my scoreboard messed up and why isn't Mansa Musa's name and OUR name on the scores list?

Anyway, the turn continues...

There's an archer near Perso and I don't know what to do with 'em. Oh well, maybe ship em to Gordium. Moving galley and archer closer together now.
Archer near fog at end of our island moves to reveal more of the island.
Galley in Incan territory continues exploring left.
Three workers near Tarsus start road to sugar.
Worker near Susa starts on another road.
 
END TURN!

IBT: The invisible M&M's shows up and offers deer for wheat. I try to renegotiate for a happiness resource. Sadly he has none so I decline.
IBT: Taoism has been founded in a distant land.

Turn 2 - 220AD

I really want the old scoreboard back.
Worker near Perso starts on a farm next to river.
Galley explores left and reveals more American territory.

Turn 3 - 230AD

We are now at +1gpt at 40% sci. Phew.
Unpopped tribal village spotted. Dropping warrior on it now...

08.jpg

Not a good idea.

ALSO: You can also see my busted scoreboard. I need help. Any ideas?

EDIT: Whoops. I saw the post about 2 archers per city. Moving archer to Susa.
 
Workers near Susa finish road-building. I plan to ship one or two to Gordium, so I move one of them to the shore closer to the galley.

IBT: The warrior you saw in the above screenshot is dead from ONE barbarian warrior attack, despite being fortified in woods. What a fluke.

Turn 4 - 240AD

Our exploration of Ameri-Incan lands continue. I had Show Bare Map on except I pasted the pic of our galley and Atlanta where it was supposed to be.
09.jpg


Shipping one worker from Susa to Gordium.
10-shipping.jpg


Other Susa worker starts farm near Arbela.

IBT: Forest grows near Gordium. It's almost completely surrounded now.

Turn 5 - 250AD

We're up Alphabet on Roosevelt but he still refuses to give up his Monarchy. Mansa Musa has Monotheism and Code of Laws and we don't have any techs to give.
Exploration of Ameri-Incan lands continue. Unfortunately our galley ends its turn next to a barb galley. I'm crossing my fingers.

IBT: Our galley died.
122.jpg


I'll continue playing my turns later.
 
Turn 6 - 260AD
Arbela: Granary -> Libary
More workers band together to build plantations.
Seeing as we need more navy, Bearfall switches from Great Library to Galley. I hope TGL gets built by someone else soon so we can enjoy the gold.
:hammer:

Turn 7 - 270AD
Perso: Hindu Temple -> Axeman
Our other galley drops off worker at Gordium. Worker starts on gold mine immediately.
:hammer:

Turn 8 - 280AD
Pyramids have been BIFAL.
:hammer:

Turn 9 - 290AD
Gordium's borders expand.
Incans are now on Hereditary Rule.
Mansa Musa has acquired Currency. We can pay him gold now. Not that we have enough of it. :)

IBT: Roosevelt asks for Alphabet for free. I tell him to buzz off. He will not trade his Monarchy for our Alphabet despite being an utterly fair 1 for 1 deal.

Turn 10 - 300AD
Perso: Axeman -> Hindu Monastery as we need the research...
Worker from Perso area has nothing to do, starts move to Arbela. There is a grassland tile next to it, we could use a cottage there.

This is how it looks like at 300AD...

Domestic Advisor
132.jpg


Global Map of Persia
141.jpg


Good luck to the next guy!

TODO:
See if Roosevelt will swap his Monarchy for Alphabet if we add a couple of coins?
Continue moving worker near Susa to grassland plot near Arbela for "cottage spam".

Happy New Year! Haha I think I messed up -- I got 2 units killed.
:band:
 
Sorry Horse, 24/48 rule says I should take it and I'm 1.52 already, so sorry.
ThERat said:
I played my turns with patch 1.09, so you (DeceasedHorse) can play this round, hopefully next round you have the new patch by then

Roster
MeteorPunch - up! (10 turns)
Munterpipe - on deck
goraemon
ThERat
DeceasedHorse - skipped until D2D 1.52
Robo Mike - just played

I vote to give Horse double turns when his turn rolls around.
 
Back
Top Bottom