MP8 - A Roman Tradition

MeteorPunch

#WINNING
Joined
Jan 19, 2005
Messages
4,834
Location
TN-USA
MP8_00.gif


Variants
Ancient Age Conquest
Always War

Settings
Difficulty: Monarch
World Size: Small
Land Mass: Pangaea
Water: 70%
Climate: Normal
Temperature: Cool
Age: 4 Billion
Barbarians: None
Rivals: 6 Random

Roster
-MeteorPunch
-ChuckDizzle
-Mathias
-eldar
-pindicator
 
I've already played the first 20 to make sure we didn't start right next to anyone. No contacts so far.

we have barracks, one reg warrior, one vet warrior, one vet archer.

MP8_01.gif
 
I'll join if you'll have me. I want to smack some people with legions.
 
Sigh, another fun SG where I'll have to post using
lurker's comment: Heh, I'm over the limit. Have fun though, and bring those warriors back home before mom gets them !!!
 
Sign me up.
 
Glad you could join Mathias. :)

@Beorn: You got me thinking. I'd assume this game would take ~250 turns. Which would mean you need to play a measly 5 turnsets...fun ones at that. You know you want to. :hammer:

Two more players and I'll post a roster and the save.
 
Hmm, I'd have settled Rome on the other side of the river, if that's the way we'll be expanding. We can't send units from Rome to any cities that side in 1 turn; I'd imagine we'll be going towards the wines (on the hill SW-SW-W) first, then a coastal spot (NW-NW-NW)?
 
I just settled on the first turn without knowing which direction we'd be expanding in. But you are right, rivers will pose a situation to city placement that we need to discuss.

I was thinking that our 5 or so core cities should be spaced to get to pop 12, and others chould be CxxC, typical AW spacing. That's just my initial thoughts on city placement.

Also, should we start with four, or give it a couple days?
 
I'd reccommend putting our next city on the hill where our archer is, that way we get the wines immediately. Plus it'll give us room for the core. I dare say, the east doesn't look too promising, does it?
 
I'd have to go with eldar's positions for the first two towns. Chuck, the city by the wine is good for OCS, but tight city spacing is useful in AW so you can move units to defend easily. I don't know which city I'd go for first - the one NW has two forests to chop, and the one W has bg's and a river, but is harder to defend. Of course, being on a hill helps that cause.
 
With no enemies in sight, I'm tempted to switch the Spear to a Settler. Chopping the second Ivory will get us a Spear soon enough.
 
MeteorPunch said:
I'd have to go with eldar's positions for the first two towns. Chuck, the city by the wine is good for OCS, but tight city spacing is useful in AW so you can move units to defend easily. I don't know which city I'd go for first - the one NW has two forests to chop, and the one W has bg's and a river, but is harder to defend. Of course, being on a hill helps that cause.

I didn't see the BG's. Production > wines. Though until engineering, it'll still take two turns to move from Rome regardless which of the hills we're on.
 
This is Ancient Age Conquest. We ain't never gonna get Engineering ;)
 
ChuckDizzle said:
I didn't see the BG's. Production > wines. Though until engineering, it'll still take two turns to move from Rome regardless which of the hills we're on.
Very true. Speaking of Engineering that is a MA tech. When I originally that of this game, I thought it would be ok to research MA techs as long as they didn't have MA units (no Feudalism, Invention, Chivalry). Basically AA units conquest, but not tech-wise.This would allow us to not be bogged down by annoying rivers. How would you all feel about this? It takes away some purity of AA conquest, but would be funner.

eldar said:
With no enemies in sight, I'm tempted to switch the Spear to a Settler. Chopping the second Ivory will get us a Spear soon enough.
Interesting idea. We have no food bonus though. Perhaps a granary would be good if we get Pottery in a trade (we can trade on the first turn, btw, then declare war).
 
I have no problem with the engineering thing. I forgot that this was strictly AA conquest. Question, can we advance to the Feudal age, that is are we allowed to research every tech in the AA, and then set the slider to zero? The point may be moot.
I think we should choose whichever hill gives us greater earlier production. If we go with eldar's option, I like the hill west of the wine hill for a future city site.
 
Chucky dude said:
Question, can we advance to the Feudal age
What would you need philosophy/republic for, anyways ? I think making this strict AA doesn't mean anything worse in an AW game ;)
 
I don't have anything to add, just chiming in to say that I too agree with the city locations that eldar suggested.
 
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