You did not really build a settler in a fully productive size 12 city??
As different as it sounds, I remember Doc T arguing that such size 12 settler skimming would make sense in the Sid Vicious and the Magnificent Seven Plus One game. It has the advantage of fully using food to potentially expand population. But, of course, it does mean less production and commerce in the short term. Possibly a very good idea if you have a small empire (he had another thread talking about playing with just one city early on with 10 shields early to spawn an early leader... so probably tended to have smaller empires early).
I have the very bad feeling, we are getting too late once again. You should have attacked at the beginning of your turnset. Everything was ready, just make peace with Portugal and go for the important targets. This insignificant war with Portugal side-tracked us for another 10 turns, Korea used these 10 turns well and now we are facing rifles on hills.
I thought I checked yesterday and though I saw that there were 10 turns left on the peace deal before MRG started his turn set. He also did clearly announce that he wasn't going to attack on his turnset.
Checking, yea, 10 turns left on the peace deal with Korea in the 650 AD save. Declaring on Korea during his turnset would have meant a wrecked reputation. Not completely gone, but still bad.
That's it. Game over, I would say.
No, your reputation is intact. From the most recent save, 1 gpt for 16 gold from Wang, and 20 gold from Wang for 1 gpt. Both of which are pretty good. It's possible to obtain the entire tech tree, all of the AIs gold with luxuries and using gpt for luxuries and resources and pillaging. There are plenty of extra luxuries and resources for that on this map. And that includes from Korea, since Wang is supplying luxuries to other AIs AND luckily he's your neighbor. So, with a trade route established to his capital, it's possible to declare war on some AI that Wang is trading something to. Then ally Wang against that AI. One can exchange gold for AIs gold per turn. Then one can trade for his luxury and gold and/or tech. Then pillage the trade route to your capital (it's only border squares or the eight squares directly adjacent to your capital or roads to a harbor city... any irrigation or mines could get rebuilt).
Finally, when ready for a war, one can renegotiate a peace trade with a luxury or resource thrown in. Then when the trade route is pillaged, the AIs will declare war on you and take the reputation hit for cancelling any ongoing military alliances.
Spain has extra horses getting supply to someone also.
And I don't understand, why you have been researching Chemistry, when the plan was to get these techs for free from Korea before attacking? Do you read our comments?
I thought you proposed this and there wasn't agreement on this. But seriously, it's FAR better that MRG didn't do this. If you use gpt to get techs and then declare on an AI, your reputation gets bad. Instead of the exchange rate being 1 gpt from you for 16 or 18 gold of the AIs, it's something like 1 gpt for 4 gold or 3 gold with a single use of that. Or, such exchanges are completely out, and only hard goods can get traded.
Also, he's the host of the host of this game. If there's any doubt about what to do in a game, and it's his turn especially, he has the final say.
Super hard no the more I think about it. The ability to get all sorts of stuff from the AIs using gpt becomes severely compromised or impossible with a ruined reputation. You might not like the idea of using gpt and pillaging to get gold, technologies, gpt, and have the AIs to declare on you. But, which do you dislike more... using such a tactic or
losing?
Ran another quick test: LB Armies just die against Rifles on hills.
Were the rifles redlined first or full health?
Buy any tech we get for gpt from Byzantium and then declare.
Ruined reputation. Do NOT do this.
We could also sail over to Spain, once we have Magnetism...
Or to Sumer, who are even more backwards, but only have one luxury.
I thought about capturing that city, but no idea how many conquistadores are in range of Toledo. Holding Toledo for a single turn could be rough.
My plan would involve setting up disconnect-reconnect with trade route pillaging and allying Korea against one of their current traders. Also, allying Spain against someone they are trading horses to once there's some decent gpt flowing from Korea. Armies get free pillaging. I'd probably first sign an RoP with Korea and road up their territory until the luxuries were bright instead of dark. That would allow sometime to build up some gold to get some gpt flowing from Korea. Once there's more gpt flowing from Korea, then declare on one of Spain's trade partners and ally Spain against them. If that doesn't liberate the horses, then do it with another trading partner. Ally Korea against anyone that you are currently at war with for a while. Calvary coming at you... yikes, until you get some rifles up.
Trading Chemistry for Education I definitely agree on.
Maybe even sell off the libraries. Yea, that could help get more gpt flowing from Korea more quickly.
Maybe even banks. Though, those take a fair number of turns to build. Still, if someone would ruin the trading reputation by accident or not understanding the mechanics, those could help with the rate for attempted steals. Just, no stealing from Korea.