Preflight: lower lux slider from 30% to 10%, increase science from 60 to 90%, Scientific Method due in 4.
Switch KK to Universal Sufferage.
Almarikh: short-rush settler for 16g, Cav will finish one turn faster.
Ulaanbaatar: Marketplace
Dalandzadgad: can use a hill instead of coast, Cav will finish this turn instead of next. (Hmm, why is it building Cavs anyway, it doesn't have barracks?!)
Choybalsan: switch to aqueduct
Erdenet: Marketplace
Tsetserleg: Police Station
Ch'ongfu: Courthouse (otherwise the forest will go waste anyway...)
Barun-Uurt: is the only city with happiness problems. Hopefully a courthouse will fix that. Hire a scientist for now.
Ereen: Courthouse
Batshireet: University
Choyr, Nalayh: Courthouse
Taegwon: Aqueduct
Tes: Temple
(General question: now that we have Cavs (and soon Cav Armies), do we still need artillery type units? I think they only slow us down and cost lots of maintenance... Most of the towns I have changed above, were building cannons. If we upgrade the remaining Trebs, we'll have 33 cannons, which I think is more than enough. So I stopped building new ones for now.)
Move all units, who can still move, out of the Byzantine cities, especially the Armies.
Sell Portugal The Corporation for dyes and 21gpt
Sell America Industrialization for silks
Can almost set lux slider to 0%, but Erdenet and Tabriz still need their Marketplace. Switch Tabriz to Market and short-rush a few shields in both cities, to get the Markets more quickly. Hire scientists for now
We are now making -2gpt. (But some payments from Korea are about to expire.)
T221, 1060AD:
Darn, I forgot to rearrange the shipchain... It's a bit out-of-order with too many units at the end and not enough at the beginning. Will fix that now.
Ta-Tu: Factory -> Army
Kazan: Factory -> Palace
Daland: Cav -> Barracks
Our stack of Trebs at Caesarea score two meager hits. I decided to leave that to the Koreans, leave the Trebs behind and move the fast-moving units on to Smyrna. Better secure the gems quickly and then move on to Spain, than to waste time here.
T222, 1070AD: Egypt and Byzantium sign a trade embargo against us. No big deal, we were not trading with Egypt anyway.
Korea has taken Caesarea. That was quicker than expected. But they threw tons of LBs against this city...
LB Army kills one Rifle in Smyrna. Hold back the Cavs. Next turn we'll have two more Armies and more cannons.
T223, 1080AD:
Constantinople flips. Good that it is empty now.
Two Cavs ship-chained from the mainland re-take it.
Two LB-Armies and 3 Cavs take Smyrna, losing one eCav.
T224, 1090AD:
The Americans have taken Nicomedia. Korean Frigates keep bombarding Chalcedon, thanks to that, our Cavs can hopefully take it this turn.
Finish Scientific Method. I keep it for myself a few more turns, until either someone finishes Universal Suffrage (stopping the cascade) or KK finishes ToE.
ToE is due in 7 turns. With a bit of deficit, I can still do Steel in 7 turns, so I sell Electricity to Egypt and America for their cash, maps and a worker.
Disband a couple of useless Trebs to finish a Settler in Smyrna.
T225, 1100AD:
We capture Chalcedon. Settler from Smyrna secures the gems.
T226, 1110AD:
T227, 1120AD:
Our saltpeter deal with Korea expires. Not enough gold to renew it, and I don't want to give them Scientific Method just yet.
Building Keshiks and Factories for now.
T228, 1130AD:
Korea signs a peace deal with Byzantium! Now that Byzantium was down to its last city.

As the road in Egypt is currently blocked, I decide to go after the last city, Septum, myself. Would like to eliminate the flip risk, and America may still take a while to do it. (Though it has captured 2 Byzantine cities so far.)
And Korea know Scientific Method, darn. Three more turns left on ToE. Let's hope, no one finishes the Suffrage till then. (Or Korea does.)
T229, 1140AD:
Korea starts ToE in Hyangsan, second ring, size 12, quite productive.
T230, 1150AD:
Ta-Tu produces our first Army. (Despite the pollution that hit the forest this interturn.)
As our gold is not enough to to finish Steel this turn, I sell Korea our horses for 727g. We can soon get new ones in Spain...
Also sell Scientific Method to Sumer for incense and gpt.
As a lot is going to happen next turn, I'll play one more turn...
T231, 1160AD:
The Portuguese pillage "our" horses in Spain...
Steel is finished, I select Atomic Theory and buy Replacable Parts from Korea for Steel, 600g and 31gpt.
And we have rubber! (And Korea doesn't, but I already expected this, as I have already seen lots of Korean Guerillas, but no Infantry.
ToE finishes and we get Atomic Theory. Select Electronics and buy Refining from Korea for Atomic Theory, rubber and 2gpt.
We also get Electronics, but I will keep it for now, until the Hoover Dam is secure.
Two LB Armies and two Cavs take Septum. Byzantium has not stood the test of time...
But the Spanish are still going strong, despite the fact that they are fighting the rest of the world... 6 Cavs currently visible at the Egyptian-Spanish border, and I have already killed 5 in the previous turns, losing one. It's time that our Cav Army will arrive there, so we can move into Spain.
Spain has so far lost only one town: the furs town they stole from us

. The Portuguese now own it, which makes it more difficult to get it back. But with 5 luxxes, we are already running 0% lux, so no high priority to get the furs.
Kill all 6 Spanish Cavs, losing one of our own.