MSTK1 - Monarch (Training?) Game

Got it, will try and play tonight. Up for Team Own in SGOTM8 too. Damn RNG! :rolleyes:
 
Bede said:
AC's will help. Short rush a barracks in Atlanta when SoZ finishes.
Good point Bede, we want barracks for the Ancient Cavalry to be veterans. The first AC will be 5 turns so we need the barracks in 4. In a recent game I also built Zeus, and finished the barracks the same turn as the first AC but it was only a regular.

However we don't have the Statue of Zeus yet, the Pyramids could still complete before then and start a cascade.
 
TURNLOG:
Preflight:
To be honest I don't really get why Detroit is built where it is. Two cities could've been fit in instead without compromising strength really. As is Detroit is almost OCP. Baltimore also confuses me as it could've been built on the hill to the NE and snagged river access, then irrigated the grasslands and mined the hills. Turn luxury slider down from 10% to 0%, as only Philly and Seattle are problem towns. Appoint an entertainer in Philly, and a Scientist in Seattle. Change Washington and Chicago to Scientists. We go from - 3 GPT to 6 GPT and Construction goes from 6 turns to 5. Otherwise looks OK. IBT our people want to build the Forbidden Palace.
Turn 01 - 530 BC: Move some units around. Dedicate 6 Swords to killing Marseilles, no Catapults. Probably too many. Put a taxman in Boston to quell unhappiness, get to 8 GPT. Will just rush the Marketplace at 2 turns. IBT New York finishes a Swordsman, gets put on a Granary. Philly produces a Swordsman and works on a Worker to jack up Atlanta. Wonder Cascade! Incas grab the Pyramid, Persians grab the Oracle, and the Dutch grab the Great Library. Whew.
Turn 02 - 510 BC: More unit movement. 6 Swords and 2 Cats advance on Paris, 2 more Cats close behind, 2 more on the way. IBT the English complete the Great Lighthouse. Galley sinks.
Turn 03 - 490 BC: More unit movement. France has reinforced the capitol area with 2 Warriors and an Archer. Oooh ahhh. We complete Statue of Zeus. Paris completes Mausoleum of Mausollos. Thanks for the present, Joan! Curragh sinks while exploring the sea passage - it seemed to end in ocean anyway.
Turn 04 - 470 BC: Planned attack on Tours is cancelled after the Inca conquer it. Send pooled forces in Philly south to go elsewhere. Do a single bombard on Paris and attack, lose 1x Swordsman but kill both Regular Spearman. All that holds it is a regular Archer and 3x Catapults are in position, along with 5x Swords; it'll fall next turn. Kill 1x Spearman in Marseilles for no damage, capture 1x Worker, autoraze the town and get 2 Gold. Do some fiddling with Scientists and Research to get 44 GPT for the turn Construction completes. IBT learn Construction and research Polytheism at 70% (-11 GPT).
Turn 05 - 450 BC: Change Taxman in Chicago to Scientist, Polytheism due in 4 turns at -18 GPT. Bombard Paris, redline rushed Spearman. Kill 1x Warrior, 1x Archer, 1x Spearman, capture 2x Workers, take Paris. All it has is Mausoleum. It's actually fairly decently situated so it's worth keeping I suppose. Kill 1x vagrant Warrior and 1x wounded Swordsman near Paris. IBT Boston completes a Marketplace, starts on a Settler. We go down to 6 GPT.
Turn 06 - 430 BC: Unit movement, adjustments, etc.
Turn 07 - 410 BC: Unit movement, adjustments, etc. Cash rush a Barracks in Atlanta.
Turn 08 - 390 BC: Start Forbidden Palace in Atlanta, begin building a Marketplace in New York. Move 5x Cats and 5x Swords towards Orleans. More on the way via Paris. IBT forget to adjust taxes, lose some GPT. Not sure it would've let me decrease anyway. Enter the Middle Ages. Get first Ancient Cavalry. Road to Paris finishes.
Turn 09 - 370 BC: Scale back Research (40%) and mess with Scientists to get Engineering in 18 at 16 GPT. Trebuchets are good and it'd be really nice to be able to ignore these rivers bisecting our lands. We'd need cash to take full advantage of Feudalism anyway. Denver founded as the Furs city. Road should be completed in two turns. Atlanta does not have water access. Switch from FP to an Aquaduct. At the end of the turn GPT is up to 21.
Turn 10 - 350 BC: Bombard Orleans and redline defenders. Kill 2x Spearman with no damage, capture 3x Workers, take the city. Keep it as a cash city. With increased cashflow, bump Research up to 50%, with Engineering due in 13 at 7 GPT. Fiddling with specialists gets us to 9 GPT. 5x Swords arrive at Lyons.

NOTES:
France is pretty much a pushover from here on out. Continue crushing them, then switch attention to the Dutch while filling in former French lands Fur Road completes next turn. Probably good to work on Infrastructure over units for now, we're at 23 Swords and 11 Cats. Going for Leonardo's might be good. Given our tech lead and strength I'm willing to call this one over - it's pretty much just mopping up this continent and then the world from here.

DOTMAP:
MSTK1_-DM0350.JPG


I really don't like Detroit, Chicago, or Baltimore. Can't really afford to sacrifice cities now though. Red and Lime are the choice picks, obviously.
 
How do you do that screenshot with the dot map and city overlays SD? I find it very useful and I put the pic on my desktop where it is easy to refer to.

That Wonder cascade was expected and we came out of it very well as we will capture most of them. The Pyramids are in Cuzco so we don’t need to build too many granaries, the English have the Lighthouse for when we want to move ships to the other continent and the Dutch, who could have stolen Zeus from us, went for the Great Library instead.

Our military is in great shape and I will aim to finish off the French and also build up infrastructure to let the next player decide who else to fight.

Pre-Turn:
Do a town-by-town check and change a few builds. We only have 12 workers for 17 towns so I order a few more. Boston has increase in 2, settler in 3 with a lot of overrun on both so I pinch Houston’s game tile to get the increase in 1, and hopefully the settler in 2. This depends on where the new citizen goes to work. Is there any way to predict this? Change Chicago to settler to disband city. Change Paris to library for culture, as it is now a front line town. We have no boats left so I change New Orleans to galley. Denver has to expand to capture the whale so I switch to temple. Seattle has a granary so I’ll build settlers there. And I can speed up Washington’s market by a turn.

Hit Enter.


IBT - Houston: Catapult => Market
A Dutch galley slips past Buffalo. Exploring or colonising? By the way – is it possible to tell when a ship has units aboard? The French threaten Orleans with a regular archer and a regular warrior. Orleans has 10 swordsmen and 4 cats :)

Turn 1 – 330 BC: Attack Lyons with 5 swordsmen. The 1st sword is killed by a reg spear that only loses 1 hit point. 2nd sword ditto :( Normal service is then resumed and the next 2 swordsmen take Lyons and destroy it with one promotion. Our first Ancient Cavalry arrives to break the siege of Orleans and is also promoted. Move our impressive stack of cats and swords towards Besancon.

Seattle and Washington are about to riot so I change the slider to 10% lux for one turn.

IBT - Boston: Settler => Settler
Buffalo: Worker => Worker
St. Louis: Granary => Worker
Detroit: Barracks => Library (can be changed to military later)
The Incas also move up to attack Besancon – one turn too late.
The Dutch have entered the Middle Ages

Turn 2 – 310 BC: Our fur road completes and we now have 4 lux! Slider moved back. Cincinnati built on red dot. The second settler moves north to a spot on the lake between Paris and Orleans. I’m not used to building cities so close together but it will fill a gap in our territory (and prevent the Incas taking it).

Our 4 cats take 2 hit points off the Besancon defenders and we kill three spears for the loss of one sword. The unused 5 swords move on towards Chartres. Our southern troops are healing while more cats move to join them.

IBT – Seattle: Settler => Settler
The Dutch build Maastricht on our south coast between Denver and Chicago :mad: I couldn’t have headed them off even if I knew where they were going. It’s not even in the right place; they must have their own dot map! The Incan troops head south towards Avignon, they’ll be too late there as well.

Turn 3 – 290 BC: Move the swords up to Chartres with cats following. The new settler heads for lime dot.

IBT – Buffalo: Worker => Galley
St. Louis: Worker => Worker
Zeus gives us another AC

Turn 4 – 270 BC: Philly grows and needs a scientist. Our frontline troops could take Chartres this turn but the backup cats are only one turn away so I wait. The southern group march on Avignon.

IBT – A lot of Incan troop movement. I’ll be glad when France is gone and they go back home.

Turn 5 – 250 BC: Our four cats take 3 hp this time and we destroy Chartres without loss gaining one worker and one gold. The Incas will pay 40 gold for Construction but that would put them in the Middle Ages so I leave it for now.

IBT – Washington: Marketplace => Library
Boston: Settler => Settler (builds a settler every 4 turns if you adjust the food)
St. Louis Worker => Worker

Turn 6 – 230 BC: New York’s second gold hill developed. Troops continue towards last French town.

Turn 7 – 210 BC: Dallas and Memphis founded. Our elite AC attacks a stray archer (we don’t hit the jackpot). Troops move on Avignon for the final assault.

IBT – Orleans: Worker => Temple
Chicago disbands
New Orleans Galley => Temple
Seattle: Settler => Settler
The Incas have entered the Middle Ages

Turn 8 – 190 BC: Our six cats take 3 hp out of the two Avignon defenders. A sword kills the first and I risk the wounded elite AC against a redlined spear. No leader but we have eliminated the French :dance:

IBT – St. Louis: Worker => Worker
Zeus produces another AC
10 Incan troops start the long walk home
The Dutch don’t like our galley in their territory. Get used to it.

Turn 9 – 170 BC: Chicago re-built.

IBT – Boston: Settler => Settler
Atlanta: Aqueduct => Marketplace
New York: Market => Forbidden Palace??

Turn 10 – 150 BC: Settlers head east while our troops are returning home. Turn science down to 40%, Engineering in 2.

Summary: We have 20 towns and three settlers on the road. I’ll leave someone who is better at dot maps to place them; there is a lot of empty territory. We are up to 18 workers. Our military is still scattered from the French campaign and the next player can decide where to send them. I left the AC in Atlanta as they were produced. We are level tech with Inca and the Dutch and well ahead of England and we still need to find the other continent. I’m not sure the best site for the Forbidden Palace (I started it in NY). Also should we start a pre-build for Leonardo, possibly in Miami?

Screenshot to follow.
 
Not much to be done now, but I would've kept the French cities to make some cash and occupy terrtiroy. Flip risk was fairly low especially given how quickly we finished them. But oh well. I'm all for turning on the Dutch.

Regarding the maps, I pretty much hand draw them in paint. And speaking of that...

MSTK1_-_DM0150.JPG


Not perfect probably but not bad for the difficulty we're at.
 
Got it.

Will try to find a place for the FP.

@SD, So I don't misinterpret your map could I get a key. It looks like you're suggesting a move of Baltimore, and Orleans.

Need to reconsider some infrastructure projects as well, I think. My approach to the the eastern towns would be pack 'em in tight, leaving two to four grassland fields to each depending on whether they have freshwater and watering everything that's flat.

And got it.
 
Symphony D. said:
Not much to be done now, but I would've kept the French cities to make some cash and occupy terrtiroy. Flip risk was fairly low especially given how quickly we finished them.
So would I - if I could. But they all auto-razed.

The dot map just looks so neat, but I do question the number of tundra towns as they can never develop. The coastal ones would have been enough to secure our territorial boundaries and at least they have the ocean to work.
 
Guys, I'm sorry/happy to say this, but in 10 hours I'm on vacation, now that would only make me play even more (I already have 3 games in progress :) ) but I got hold of such great price "last minute" tickets to Croatia (have a friend there) that I just couldn't resist :P
And I leave tomorrow :/ So I'll try to play my turns tonight. I have like 100 rl issues to take care off before I can go so I'm not sure if I'll be able to to find some time. Off course I'll let you know :)

I'll be gone for 2 weeks and am back Aug 29. I'm sure you'll manage without me :) But it feels bad to leave such a nice lot and a nice game :/
 
Switched some infrastructure builds to catapults and pulled a settler out of Baltimore. Will set it to self destruct on a worker in ten.

Learn Engineering and shut off the research for a bit, or at least until the FP goes up and the other guys learn something we can trade for, but go ahead and sell Maths to England for 25g. And bought an embassy with Lizzie

MSTK1_30BC_English.jpg


Miami gets its market and starts a courthouse.

After that it was pretty quiet. Moved the force that killed France to the Incan border at Paris, either on its way to Inca or Dutch. Trained some horsemen, founded 5 towns to the east on the grasslands. And one on the NW peninsula. Did a lot of watering.

Got New York close to 100% improved and added workers to get it to pop11 with no more shields to gain without working a mountain, I think.

There has been zilch for new knowledge so restarted research to get Monotheism in 6 or so. Once the new towns grow to three start assigning scientists or tax collectors, one for every two citizens. The towns can build trebs, no infrastructure, don't need it.

Fill in around the edges at Detroit. Give the new towns one irrigated grassland build a harbor, then send the citizens fishing. Depending on the corruption factors you might want to build CH's when the towns grow to 6.

Baltimore was set to self destruct on a worker. And I just realized that will lose the road to the fur town, not such a good idea. So I reorient things a little and rush a treb so we can think about what to do about Baltimore.


Places to settle:

Far East

MSTK1_50AD_FarEast.jpg


Mideast

MSTK1_50AD_MidEast.jpg


West

MSTK1_50AD_West.jpg


It appears that our line of max corruption starts at Cleveland in the east, so the surrounding towns should become our tax or science farms.

Turns out the inland waterway is The Great Salt Lake (and here I thought it was Lake Superior) so go ahead and add a town between Dallas and Richmond.

Don't bother with culture in Denver. The corruption/waste is such that the whale isn't worth anything. Build the harbor and start a boat for cash rushing later.

I chose the research that will get us the naval technology we need to find the other continent. As I don't feel real confident about finding a suicide galley lane.
 
I really, really am sorry guys :/ I just don't have time, and I would hate to play a 10 bad turns because I can't take my time and possibly make some stupid misstakes that everyone will pay for later on...

So you guys continue without me. Send my regards to MSTK and thank you all for having me on team! I'll be checking this thread no worries (they have Internet cafes I already checked that :P ) but will be unable to play Civ... God how am I going to survive I wonder...

Thanks again and I hope I meet you guys in some future SG!
 
It's been great playing with you Melhisdeck, have a good time in Croatia. Maybe you'll be back in time to play again before the end.

MSTK is back in a few days, I'll leave it to him to decide whether to recruit any more players.

Current Roster:

Symphony D. <-- Up Next
dalgo <-- On Deck
Bede
Melhisedek <-- Lurking in Croatia
MSTK <-- On Vacation until the 16th
 
Yeah... 3 Person SG is kinda heavy rotation. I just got back from a really long day up in Phoenix so don't expect anything from me tonight. I'll get'er done tomorrow.
 
Okay, so, moving is sort of interfering. Hopefully I'll get it done tomorrow. Rest assured it will be done by Wednesday if nothing else.
 
I talked to MSTK and he said to sign up here, so here I am, for my first SG. Where should I fit in in the rotation?
 
:wavey: to CFC Shearer9.

I think Melhesidek's spot will work.
 
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