MSTK1 - Monarch (Training?) Game

Take it and go.
 
Pre-Turn:

Do a town-by-town check and find almost nothing to change (that’s what comes of following Bede). However I do manage to reduce the FP in New York by one turn. Our worker ratio is low (14 for 26 cities) but there are a number being built.

There are two English settlers in our territory and I’m tempted to help myself to some free workers. However the real choice is between the Netherlands and the Incas. I pick the Dutch. Having already seen the problem of moving our slow swords/cats around I decide to send them West and leave the assault on Maastricht to AC which can then catch up to the main force.

Hit Enter.

Turn 1 – 70 AD: Netherlands now has Feudalism. Drat – that means Pikes. I have a look to see if they’ll swap for Engineering but no deal. And guess what – they have no iron :) They can’t have hooked it up yet. Good. I decide we need another galley so rush one in New Orleans (I like boats).

Turn 2 – 90 AD: Albuquerque and Portland built. The AC arrive outside Maastricht but they’ll have to wait for now.

Turn 3 – 110 AD: Monotheism in 1 but the slider can’t come down. I split up the attack force outside Atlanta for a two-pronged assault.

IBT – New York: FP => Palace (pre-build for Sun Tzu or Leonardo).
Dutch settler pair move into our territory. Mono comes in, Feudalism next.

Turn 4 – 130 AD: Upgrade our cats to trebuchet. The Dutch will trade their Feudalism for Engineering + Monotheism + Iron. I don’t think so.

IBT – Athens completes the Temple of Artemis and the Iroquois now have the Great Wall.

Turn 5 – 150 AD: Declare war on the Netherlands. I don’t want to risk a war on two fronts so I sign up the Incas for Monotheism. I realised too late that they probably would have taken gems but our second source isn’t connected, so I send a worker to fix that. I decide not to involve the English. Their settlers are pissing me off so I’ll be quite glad if the Dutch ally with them

An AC in the east takes out a Dutch warrior he has been shadowing.
Another AC attacks the settler pair and retreats. A sword finishes the job.
7 trebs and 7 swords move on The Hague.
6 trebs and 6 swords approach Groningen.
4 AC and a horseman threaten Maastricht.

IBT – Delhi builds the Hanging Gardens. My galley sees an English galley heading our way.

Turn 6 – 170 AD: Our trebs redline the defenders in The Hague and it falls for no loss. Ditto for Groningen. Maastricht is a bit harder without trebs and one AC retreats but we take that too.
Why do I get all the good turns :lol:

Minneapolis built. The English galley reminds me we have no defence on our western peninsula so I send a couple of swords there.

Turn 7 – 190 AD: Some R & R for our injured troops. The trebs from The Hague head across to join the main force.

IBT – Another English pair enter our territory.

Turn 8 – 210 AD: I ask the English to leave or declare. Unfortunately they leave. Enough healthy troops are available to move on to Eindhoven.

IBT – Feudalism comes in. I choose Chivalry.

Turn 9 – 230 AD: Bombard and take Eindhoven.

IBT – Incas take Haarlem off the Dutch. It’s taken them long enough considering it is right outside their capital.

Turn 10 – 250 AD: Build Pittsburgh and Oakland.

The Dutch only have 5 cities left and we will have Amsterdam in two turns. One of their cities (Holwerd) is in Incan territory and presumably will fall to them. The English have only just discovered Monarchy and they have no iron either so we can probably continue straight through Dutch territory and into England. We don’t need to involve the Incas for that war because the English have nothing to offer them for a MA, then we can pick our own time to stop fighting.

I am building medieval infantry in our barracks towns but I don’t know why. We already have all the military we need to take control of this continent. I think I also made a mistake in choosing Chivalry, as we have no need of knights either. That was only one turn back so could be changed. I started Libraries in the captured towns but I don't know if that was right (I used to build temples before I found out that was a dirty word).

Screen pic to follow.
 
America in 250 AD
 

Attachments

  • MSTK1 250AD.JPG
    MSTK1 250AD.JPG
    226 KB · Views: 113
Got it. I love war.

In captured towns unless the aim is culture, water everything flat and set up tax or science farms and build settlers, you generally don't need either temples or marketplaces for happiness, maybe an acqueduct if you are really long food and can grow to 12. The nice thing about tax/science farms is they almost never go into civil disorder unless your government collapses from war weariness. And you don't need the cultural expansion becasue you are building CxxC or even tighter depnding on the food situation. Since they tend to be front line towns you can use garrisons to prevent "cultural conversion" since the troops need to be there anyway.
 
OK settlers it is. If you get a settler from a captured town is it a foreign settler? In this case I starved them down to 1 so I guess when they grow enough for a settler they'll be mostly American.

Why is it that a startlingly obvious move stays hidden in your subconscious until you finish playing. When Mono came in I picked Feudalism although I knew the Dutch had it, the Incas were probably researching it, and I was moving my troops towards Amsterdam and the Great Library :(

Looking at the map, if we go for England next it is going to be a long time before we get close to London and then our troops will be miles from home so maybe the MDI will come in useful after all. We could consider a simultaneous attack on the Incas when the MA ends.
 
Feudalism was the right choice. You most often can't buy it or beat it out of their hides as it is a govtech.

Settlers from captured towns that have starved down to 1 are natives. If the majority of the population is alien when the settler is produced then the settler is also a furriner (not a good idea unless you are Moonsinger destroying everything in the way of your domination victory)

Here's the log

The early news

BedesArcher.jpg


AS expected

Amsterdam.jpg


And on the road to Rotterdam

Rotterdam.jpg


Rotterdam on the ropes

RotterdamRuined.jpg


No casualties

RotterdamFalls.jpg


We learn this

Library.jpg


March on Utrecht

Utrecht.jpg


Again no casualties

UtrechtFalls.jpg


England lands a settler in the east

PerfidiousAlbion.jpg


So I build right next to her and start building an attack force.

Inca are building

KT.jpg


And we learn Invention and start Leo's Workshop

Put towns up the western spine and into the east.
 
And here you are in 350, ready to finish the local Dutch

Arnhem.jpg


Shearer9 <-- batter up! (save is attached to previous post)
 
Sorry all, but I had an unexpected loss of internet connection that was just fixed tonight. I think I can take the game and have my turns finished by tommorow. I guess I'll go ahead and take the turn now.

Edit: Jeez, hadn't even realized that it's been 9 days since this game has been played. I'll get it uploaded as soon as possible.
 
Ich bin lieben! Sorry everyone, I kind of... had to move from one place to another. I should've checked in with this earlier. :blush: Ah... whenever I'm up again I'll take it.
 
Welcome back Symphony D. MSTK seems to have deserted us and Shearer9 is also missing in action so why don't you take the next 10. You'll have a nice AC army to play with, courtesy of Bede.
 
:salute: Amerika uber alles! :scan: Try and have it up tonight.
 
Back
Top Bottom