Muliplayer in c2c - welcome

would we play with developping leaders or no, considering current SVN bugs?

I would say no developing then :'((((((((((

I'll send bug options soon, and starting options we may discuss further in lobby

hmm ok

edit: ninjad :p

so its SVN 5326 then right?

we would play asia or eurasia or old world - to discuss open - may be asia only if you wish.


Hmm I would say Asian Civs only but no Japan cause the isolated start is a big big advantage, imho.

In Asia there are Uzbeks, Mongols, Juche, Yao, Cantonese, Siamese, Cholan and Indian (and Japan), I think. What difficuly will the AI civs have? I think Emperor would be fine for not so experienced players? What would happen if someone took over a AI civ later int he game he would keep the difficulty bonus right? Hmm. But having AIs on noble would favour the players close to them so they can easily gain lands due to stupid AI behaviour... American Start would not have this problem :crazyeye:

I hope preparation will finish before 2:00 PM of GMT, but I may wait if not everybody ready

So you mean by 2:00 PM forum time, right (the timestamp at the posts)?
As with code, the whole different timezones concept gives me a bit of a :confused: but if your time refers to forum time I can handle it.
 
I'm ready to start, just tell me when and what SVN revision we use

@everbody: if you don't already know it, you can decide to download a precise revision of the SVN, not only the latest one. You just need to use the option TortoiseSVN/Update to revision... and then put the number of the revision

Ok hadn't seen this yet. DOWNgrading my SVN to 5325 now. Then I will try to install the gameoptions stuff and join the lobby what IP is it?
 
call me on skype and will tell you iP :p
my skype is majaczek89

Sorry my computer has no microphone. Can you send me IP per PM then please
 
Ok people the gameoptions are postend by majaczek, the IP I can now send per PM for people who have no skype :) Come and lets play
 
ok hale remember to copy options i posted into Caveman2cosmos SVN mod :) so we have no OoS
 
loaded and it works, I have put also your options in the game; what do I have to do now? I mean, after clicking on multiplayer....

One other thing, will it cause problems if I set my language to italian?


Now click on CONNECT DIRECT IP
and enter the IP that majaczek gave you


Regarding the language dont know :? lets try
 
I tried doing this, but I'm having this problem
 

Attachments

  • Error.jpg
    Error.jpg
    143.6 KB · Views: 63
hmm it's problem with drj networking then
i supposed it would work without messing with client network

all need to have no router - or civ4 ports forwardeed to a pc then - and in firewall both incoming and outcoming packets allowed fo bts exe

should we move to other gaming platform than direct IP? maybe gameranger virtual LAN?
 
yeah lets try this
downloading it now
 
nope hale - no lan but virtual lan
you need to download Gameranger to be in same virtual lan
 
ok here it is


Code:
[CONFIG]

mod = caveman2cosmos svn

; Don't show minimum specification warnings
HideMinSpecWarning = 0

; Random seed for map generation, or '0' for default
MapRandSeed = 0

; Random seed for game sync, or '0' for default
SyncRandSeed = 0

; Email address from which Pitboss reminder emails are sent
PitbossEmail = 0

; SMTP server authentication login for Pitboss reminder emails
PitbossSMTPLogin = 0

; SMTP server for Pitboss reminder emails
PitbossSMTPHost = 0

; Number of seconds to accept live game list updates from GameSpy (-1 for initial snapshot only, 0 for no live updates
GameUpdateTime = 10

; Bandwidth options are modem or broadband
Bandwidth = broadband

; QuickStart - SinglePlayer games only!
QuickStart = 0

; Enable/disable background music
PlayMusic = 1

; Allows some memory savings *** ALT-TAB WILL NO LONGER FUNCTION ***
MemSaver = 0

; Use managed interface textures (may be safer but shouldn't be needed, uses more memory)
GUIManagedTextures = 0

; file format (TGA,JPG,BMP), Warning: TGA requires a lockable buffer which can lower performance
ScreenShot Format = JPG

; Enable voice over IP capture and playback
EnableVoice = 1

; App Selects Specific IP to use for Multiplayer
SelectIP = 0

; Disable PAK memory mapping (May affect performance)
DisablePAKMemoryMapping = 0

; Don't skip frames if falling behind
BinkNoSkip = 1

; Copy entire image each frame, not just dirty pixels
BinkCopyAll = 1

; Show movies using hi-color, not true-color (may be faster)
Bink16Bit = 0

; Copy ever other scanline during movie playback (faster)
BinkInterlace = 0

; Specify whether to play in fullscreen mode 0/1/ask
FullScreen = 1

; Set max frame rate clamp (0 means none)
SetMaxFrameRate = 0

; Set to 1 to put PitBoss to sleep when no players are connected
PitBossSleep = 1

; Set to 1 to page units out when non-visible
DynamicUnitPaging = 1

; Set to 1 to page unit anims out when the unit is non visible
DynamicAnimPaging = 1

; Set to 1 for no on-screen event messages
NoEventMessages = 0

; Set to 1 for no tech splash screens
NoTechSplash = 0

; Set to 1 for no intro movie
NoIntroMovie = 0

; Set to 1 for no python exception popups
HidePythonExceptions = 1

; The maximum number of autosaves kept in the directory before being deleted.
MaxAutoSaves = 5

; Specify the number of turns between autoSaves.  0 means no autosave.
AutoSaveInterval = 4

; Enable Audio
AudioEnable = 1

[DEBUG]

; Number of turns to autorun before exit (0 for no limit)
AutorunTurnLimit = 0

; Set App on Auto-Run
Autorun = 0

; Enable D3D9 Queries
D3D9Query = 0

; Custom Screen Height, minimum: 768 - Normal resolutions can be set in-game and will be used when set to 0
ScreenHeight = 0

; Custom Screen Width, minimum: 1024 - Normal resolutions can be set in-game and will be used when set to 0
ScreenWidth = 0

; Establish connection to Python Debugger
HAPDebugger = 0

; NetComm Port
Port = 2056

; Create a dump file if the application crashes
GenerateCrashDumps = 0

; Enable the logging system
LoggingEnabled = 0

; Enable synchronization logging
SynchLog = 0

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable rand event logging
RandLog = 0

; Enable message logging
MessageLog = 0

[GAME]

; Map Script file name
Map = Fractal

; GameType options are singlePlayer/spLoad
GameType = singlePlayer

; Pitboss Turn Time
PitbossTurnTime = 0

; Max number of turns (0 for no turn limit)
MaxTurns = 0

; Game Options
GameOptions = EMPTY

; Victory Conditions
VictoryConditions = EMPTY

; Handicap for quick play
QuickHandicap = HANDICAP_CHIEFTAIN

; GameSpeed options are GAMESPEED_QUICK/GAMESPEED_NORMAL/GAMESPEED_EPIC/GAMESPEED_MARATHON
GameSpeed = GAMESPEED_NORMAL

; Era options are ERA_ANCIENT/ERA_CLASSICAL/ERA_MEDIEVAL/ERA_RENAISSANCE/ERA_INDUSTRIAL/ERA_MODERN
Era = ERA_ANCIENT

; Sealevel options are SEALEVEL_LOW/SEALEVEL_MEDIUM/SEALEVEL_HIGH
SeaLevel = SEALEVEL_MEDIUM

; Climate options are CLIMATE_ARID/CLIMATE_TEMPERATE/CLIMATE_TROPICAL
Climate = CLIMATE_TEMPERATE

; Worldsize options are WORLDSIZE_DUEL/WORLDSIZE_TINY/WORLDSIZE_SMALL/WORLDSIZE_STANDARD/WORLDSIZE_LARGE/WORLDSIZE_HUGE
WorldSize = WORLDSIZE_STANDARD

; Game Name
GameName = 

; Save Path - relative to working (Civ4) folder
FileName = 0

; Account Username
Nickname = 0

; Email Address
Email = 

; DirectIP Host Address
DirectIP = 

; In-game Alias
Alias = DRJ
 
your ini is weird
here is mine
Spoiler :

[CONFIG]

; Set to 1 to automatically end slide show
EndSlides = 0

; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = Caveman2Cosmos SVN

; Copy ever other scanline during movie playback (faster)
BinkInterlace = 0

; Specify whether to play in fullscreen mode 0/1/ask
FullScreen = 1

; Set max frame rate clamp (0 means none)
SetMaxFrameRate = 0

; Set to 1 to put PitBoss to sleep when no players are connected
PitBossSleep = 1

; Set to 1 to page units out when non-visible
DynamicUnitPaging = 1

; Set to 1 to page unit anims out when the unit is non visible
DynamicAnimPaging = 1

; Set to 1 for no on-screen event messages
NoEventMessages = 0

; Set to 1 for no tech splash screens
NoTechSplash = 0

; Set to 1 for no intro movie
NoIntroMovie =1

; Set to 1 for no python exception popups
HidePythonExceptions = 1

; The maximum number of autosaves kept in the directory before being deleted.
MaxAutoSaves = 5

; Specify the number of turns between autoSaves. 0 means no autosave.
AutoSaveInterval = 4

; Enable Audio
AudioEnable = 1

; English(0),French(1),German(2),Italian(3),Spanish(4) - Defaults to user-installed language
Language = 0

; Determines which user profile is loaded on game start
UserProfile = MAJC89 Profile (own modpack)

; Sync input to smooth interface (may run slower)
SyncInput = 0

; Force numlock always on while playing
ForceNumlock = 0

; Disable caching of file system (may slow initialization)
DisableFileCaching = 0

; Disable caching of xml and file system (may slow initialization)
DisableCaching = 0

; Dont show the game background during movies - may speed up movie playing
HideMovieBackground = 0

; Enable Trilinear Filtering for the Minimap
MinimapTrilinearFilter = 1

; Enable Tree Region Cutting
CutTrees = 1

; A non-zero value overrides the FIELD_OF_VIEW parameter from GlobalDefines.xml
FIELD_OF_VIEW = 0

; Allow Camera Flying
AllowFlying = 0

; Don't show minimum specification warnings
HideMinSpecWarning = 1

; Random seed for map generation, or '0' for default
MapRandSeed = 0

; Random seed for game sync, or '0' for default
SyncRandSeed = 0

; Email address from which Pitboss reminder emails are sent
PitbossEmail = 0

; SMTP server authentication login for Pitboss reminder emails
PitbossSMTPLogin = 0

; SMTP server for Pitboss reminder emails
PitbossSMTPHost = 0

; Number of seconds to accept live game list updates from GameSpy (-1 for initial snapshot only, 0 for no live updates
GameUpdateTime = 10

; Bandwidth options are modem or broadband
Bandwidth = broadband

; QuickStart - SinglePlayer games only!
QuickStart = 0

; Enable/disable background music
PlayMusic = 1

; Allows some memory savings *** ALT-TAB WILL NO LONGER FUNCTION ***
MemSaver = 0

; Use managed interface textures (may be safer but shouldn't be needed, uses more memory)
GUIManagedTextures = 0

; file format (TGA,JPG,BMP), Warning: TGA requires a lockable buffer which can lower performance
ScreenShot Format = JPG

; Enable voice over IP capture and playback
EnableVoice = 1

; App Selects Specific IP to use for Multiplayer
SelectIP = 0

; Disable PAK memory mapping (May affect performance)
DisablePAKMemoryMapping = 0

; Don't skip frames if falling behind
BinkNoSkip = 1

; Copy entire image each frame, not just dirty pixels
BinkCopyAll = 1

; Show movies using hi-color, not true-color (may be faster)
Bink16Bit = 0

[DEBUG]

; Enable the logging system
LoggingEnabled = 0

; Enable synchronization logging
SynchLog = 0

; Enable rand event logging
RandLog = 0

; Enable message logging
MessageLog = 0

; Break on memory allocation order #
BreakOnAlloc = -1

; Number of turns to autorun before exit (0 for no limit)
AutorunTurnLimit = 0

; Set App on Auto-Run
Autorun = 0

; Enable D3D9 Queries
D3D9Query = 0

; Custom Screen Height, minimum: 768 - Normal resolutions can be set in-game and will be used when set to 0
ScreenHeight = 0

; Custom Screen Width, minimum: 1024 - Normal resolutions can be set in-game and will be used when set to 0
ScreenWidth = 0

; Establish connection to Python Debugger
HAPDebugger = 0

; Overwrite old network and message logs
OverwriteLogs = 1

; NetComm Port
Port = 2056

; Create a dump file if the application crashes
GenerateCrashDumps = 0

[GAME]

; Modular XML Loading
ModularLoading = 0

; Account Username
Nickname = 0

; DirectIP Host Address
DirectIP = 91.102.104.221

; Account Username
Nickname = 0

; DirectIP Host Address
DirectIP = 91.102.104.221

; Account Username
Nickname = 0

; DirectIP Host Address
DirectIP = 91.102.104.221

; Account Username
Nickname = 0

; DirectIP Host Address
DirectIP = 91.102.104.221

; Main Menu Mods
MainMenuMods = Afterworld;Broken Star;Charlemagne;Crossroads of the World;Defense;FfH Age of Ice;Final Frontier;Gods of Old;MesoAmerica;Next War;Rhye's and Fall of Civilization;The Road to War

; Move along
CheatCode = 0

; Map Script file name
Map = Archipelago

; GameType options are singlePlayer/spLoad
GameType = singlePlayer

; Pitboss Turn Time
PitbossTurnTime = 0

; Max number of turns (0 for no turn limit)
MaxTurns = 0

; Game Options
GameOptions = 000000000000110001010000110110011101110100000100111100011111111010100100111000000

; Victory Conditions
VictoryConditions = 1010000111

; Handicap for quick play
QuickHandicap = HANDICAP_NOBLE

; GameSpeed options are GAMESPEED_QUICK/GAMESPEED_NORMAL/GAMESPEED_EPIC/GAMESPEED_MARATHON
GameSpeed = GAMESPEED_QUICK

; Era options are ERA_ANCIENT/ERA_CLASSICAL/ERA_MEDIEVAL/ERA_RENAISSANCE/ERA_INDUSTRIAL/ERA_MODERN
Era = ERA_ANCIENT

; Sealevel options are SEALEVEL_LOW/SEALEVEL_MEDIUM/SEALEVEL_HIGH
SeaLevel = SEALEVEL_LOW

; Climate options are CLIMATE_ARID/CLIMATE_TEMPERATE/CLIMATE_TROPICAL
Climate = CLIMATE_ROCKY

; Worldsize options are WORLDSIZE_DUEL/WORLDSIZE_TINY/WORLDSIZE_SMALL/WORLDSIZE_STANDARD/WORLDSIZE_LARGE/WORLDSIZE_HUGE
WorldSize = WORLDSIZE_TINY

; Game Name
GameName = a

; Save Path - relative to working (Civ4) folder
FileName = 0

; Account Username
Nickname = 0

; Email Address
Email = MAJC89

; DirectIP Host Address
DirectIP = 91.102.104.221

; In-game Alias
Alias = 0-[===> majaczek


notice that
Mod = Caveman2Cosmos SVN
line - it sets mod for autoload - rest may be as it were
 
Top Bottom