[MULT] Pitboss Worldbuilding Challenge

I'd love to hear about all of those. Especially a representational dictatorship...whenever the old dictator dies, the people elect a new one, who is to serve for life with authoritarian power. That would be so cool. From a literary perspective, I mean. Maybe not for real life.

Bizarrely, I was thinking of making my in-game government like this. It would certainly be an interesting idea, but since you've thought of it too I might have to develop a different governmental form ;).

wuuuut...?

So AIs are useless in multiplayer? Or is it just that they refuse to communicate? We might want to add an AI to give the world a bit more depth, it's a Huge map, so ten people might seem to have too much space.
What do you guys think? Should I add an AI or two (perhaps on a lower difficulty?)? Even if some communication may be restricted?
CPM, may you explain more of the AI restrictions?

AIs are...weird in multiplayer. Essentially, unlike in singleplayer, AIs can't approach a human player with a trade deal, be it a "peaceful" one (Luxury exchange, e.g.) or a hostile one (DoW). Though I'm not 100% sure why, I think it's just due to lazy programming on the part of the Civ developers. Anyway, this means they just sit around, building big armies, and spamming wonders. This in turn makes them really, really dull and also pretty aggravating.
I'm not completely averse to having an AI or two in the game, but they might end up being more annoying than we want. To fill the extra space, perhaps we instead add in a few extra City-States? (Yes, even though we have a Venice in the game!) Alternatively, we can just leave the space open and have to deal with more barbs.
 
AIs can declare war in multiplayer, they just don't come up on your screen and tell you. Instead, you just get a notification on the side of the screen.

I might just prefer not to have any AIs, unless you guys think we need them just to fill in the extra space. I'll be fine either way, though.
 
i prefer for moar city states. yes it will help venice but puppets do have disadvantages. plus i wouldnt like venice eating my city states since i consider them MINE >:D

You're Siam, so of course you're pro-city states. I'll add a few more in, and (perhaps?) an isolated AI (like on an island, warlord difficulty).
 
Okay, I'm probably going to spawn ~30 city states, and a Venice separated from the rest of the world (that way they're supppper weak). This okay?

WWAAAIT!

By doing this, I'd make the map a scenario. I don't think we'd be able to play it then. Damn.
 
AIs can declare war in multiplayer, they just don't come up on your screen and tell you. Instead, you just get a notification on the side of the screen.

I might just prefer not to have any AIs, unless you guys think we need them just to fill in the extra space. I'll be fine either way, though.

That's odd. I've played a lot of multiplayer with friends against the AIs and haven't been Dow'd once...but no matter. I still would suggest we don't worry about AIs, but if they can declare war on you that would at least make things less dull!

Okay, I'm probably going to spawn ~30 city states, and a Venice separated from the rest of the world (that way they're supppper weak). This okay?

WWAAAIT!

By doing this, I'd make the map a scenario. I don't think we'd be able to play it then. Damn.

Yeah, we can play the map but I'm fairly certain we'd have to resort to some more complicated methods if you wanted to pre-spawn Civs or CSes (though I believe it can be done.)
Also, I added a "fishoak" on Steam in preparation for the game starting; I'm pretty sure it's the right one, but you might want to check and see if you have a contact request from "cpm4001".
 
I'll probably be adding a weakened "America" civ for balance. When I just tested the map, each player seemed to spawn near ~3 resources. Does this seem good? I'm fixing the last of the balance issues. I hope.
 
Venice got an inland start, and Arabia got a jungle coast. HAHHAHA. Good luck.

AlternateKrak7 is finished, I believe. I'll do one more test run.
When we start the game, I'll allow a restart if at least 1/3 of the people want it. But that's only before turn 2. After, we must play it as it is.
 
Venice got an inland start, and Arabia got a jungle coast. HAHHAHA. Good luck.

AlternateKrak7 is finished, I believe. I'll do one more test run.
When we start the game, I'll allow a restart if at least 1/3 of the people want it. But that's only before turn 2. After, we must play it as it is.

ok its one thing to isolate to venice. but inlanding it is just cruel.

also dont jungle arabia. also cruel.
 
My IP is:
Spoiler :
NOTHING

Join, select civ, and ready up once you have the map loaded onto your "Maps" folder.
I'm going to start a subforum, let's hope.
What should we call this project?
Operation Pitcream?
Operation Pitsmudge?
Operation Worldpit?
Operation Illipit? What?
 
The resource distribution sounds good (and normal; if I recall the game's set up to give each player 2 of 1 type of luxury and 1 of another near their starting location), but from what you're describing it does seem like the start biases aren't working properly. However, as long as everything else is working okay, that's not a problem.
Anyway, I'll be ready to go here early tomorrow afternoon (12-1 PM CST).
EDIT: Didn't realize sillsworth was posting simultaneously. I'd just call this the Pitboss Worldbuilding Something-or-Other, though if you can't do a subforum set up a social group.
 
The resource distribution sounds good (and normal; if I recall the game's set up to give each player 2 of 1 type of luxury and 1 of another near their starting location), but from what you're describing it does seem like the start biases aren't working properly. However, as long as everything else is working okay, that's not a problem.
Anyway, I'll be ready to go here early tomorrow afternoon (12-1 PM CST).
EDIT: Didn't realize sillsworth was posting simultaneously. I'd just call this the Pitboss Worldbuilding Something-or-Other, though if you can't do a subforum set up a social group.

Yeah, now I have usually 2 lux and 2 bonus near each capital. It seems good.
If you could jump on and ready up now, that would be great so we could start sooner (though I feel like it's gonna take a while). Sheb is having problems joining, if anyone else is having these problems please let me know. I have no idea why.
 
Okay, the game seems to be doing fine when I invite people, but it's unable to join based on my IP. Which is my correct IP. I also have NO idea where by game goes when I leave it. Like I have no idea how access that lobby without playing in IP which, believe it or not, doesn't work.
I'll research into this subject tomorrow morning. We may just have to get everyone into the same room at the same time. Ugh.
 
Operation Nobody Is Ever Going To Be On At The Same Time
Or Op NIGBOAST
 
I'll run a test a bit later shortly; are you sure you have the right port (27016) open on your router, though? Also, remember to follow the other steps here (same for everyone joining.)
 
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