So i played Multiplayer Civ5 with 2 of my friends and some AI,
it worked quite fine until we declared war on the most powerful AI at around turn 620,
The moment we declared war all the units that are capable of attacking would just freeze the screen upon selecting them,
Workers could be selected without any problems.
Apperently when just simply selecting a unit it will scan for nearby enemies and process diffrent attack paths
Which caused the game to become unplayable( screen freezes and _immense_ lag).
Which also explains why selecting workers doesnt cause lagg because they dont scan for attack paths etc.
I think i figured out why the game lags up like this.
By setting bShowActionButton = false in the UnitPanel.lua file this lag stops completely,
it disables the part of the UI that shows your attack options and also things like unit promotion buttons
So the game becomes lag free but you cant really play without that part of the UI.
This problem seem to be quite common browsing through the forums and hopefully
this should narrow the problem down for the developers to fix this quickly.
it worked quite fine until we declared war on the most powerful AI at around turn 620,
The moment we declared war all the units that are capable of attacking would just freeze the screen upon selecting them,
Workers could be selected without any problems.
Apperently when just simply selecting a unit it will scan for nearby enemies and process diffrent attack paths
Which caused the game to become unplayable( screen freezes and _immense_ lag).
Which also explains why selecting workers doesnt cause lagg because they dont scan for attack paths etc.
I think i figured out why the game lags up like this.
By setting bShowActionButton = false in the UnitPanel.lua file this lag stops completely,
it disables the part of the UI that shows your attack options and also things like unit promotion buttons
So the game becomes lag free but you cant really play without that part of the UI.
This problem seem to be quite common browsing through the forums and hopefully
this should narrow the problem down for the developers to fix this quickly.