beorn
Prince
Is irrigation supposed to remove the mushrooms?
I guess he just meant putting a farm underneath them. In Civ 1 it was called irrigration, so thats a possible source of that term.![]()
Okay, thanks for clearing that up. I thought what was meant was lost in translation.
Yeah, logically it seems like mushrooms should be bonuses instead of improvements. But if I made them bonuses they would be tradeable and would grant their bonus to your entire empire, instead of just in the plot thats specified (which woul dbe way to powerful).
So thats why they are improvements. Unless I can work out a way for a bonus to only apply to the local city (if I never grant trade ability of a bonus will it only appear to the local city?).
Yeah, logically it seems like mushrooms should be bonuses instead of improvements. But if I made them bonuses they would be tradeable and would grant their bonus to your entire empire, instead of just in the plot thats specified (which woul dbe way to powerful).
So thats why they are improvements. Unless I can work out a way for a bonus to only apply to the local city (if I never grant trade ability of a bonus will it only appear to the local city?).
I see no reason why they can;t just require TECH_NEVER to trade. I also don;t see why they should be tradable.
I say you should just go ahead and include all the the bonuses added in Orbi modmod.