Actually, it's because the Beastmaster will lose the poison thing. And lose some strength but get it back as fire. So they will probably be 12 + 2 Fire instead of 14. It's because of their lore. It will also get the base +1 Strength and 70% damage limit that all my skirmishers have. And for immortal, as said, I will think about it. Now I need some sort of idea for the names, and for the Divine Spell.