gmaharriet
Ancient Crone
lurker's comment: I'm at work and cannot see the pix (our IT department blocks them), but I'm going to hazard a guess at what you may be seeing on Scout's map. IIRC, he said he was using distance 4 Ring placement.goodsmell said:Now I see what you mean mate , it looks nice ! but I would like to see our Ivory city has it ivory and Coast too . btw what is it ICSing ? I'm very sorry I don't know some meanings from "Civ dictionary"
I also want Scoutsout and Gmaharriet to say their opinion on your dotmap , okay ? I hope you've time to not to play now , try to play after their comment please .
When you go in the cardinal directions, east, west, north or south, each tile counts as 1.5. When you go at an angle NE, NW, SE or SW, each tile counts as only 1. So, if you're going directly (let's say) south 2 tiles, it's actually 1.5 + 1.5 = 3...and it gets more complicated if you use a combination of S and SW. Whatever total you get is then rounded down to the closest even number. That's why CAII can save you so much work. Either Scout or I can take a look tonight. Where it appears to be CxxC, I'll bet it's 2 tiles at 1 1/2.
@goodsmell - ICS = Infinite City Sprawl and generally refers to very tightly packed cities. It's often used for specialist farms in corrupt areas. It's also used for AW games where you want a foot soldier to be able to support the next city in a single move on a road. Even when not playing AW, some people like to use it for ease of defense...the higher the level you play, the more likely it will be for the AI to attack earlier because they start with free units.
ICS in corrupt areas with lots of grass for food is usually CxC, but CxxC closer to the core.