futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
I have posted about how my man-crush on Mehmed before, but after playing a very strong game with him again, I thought it was worthwhile to start another thread.
What I find interesting is that, on paper, nothing about him particularly stands out as stereotypically strong. Financial? nope. Wonderspam? nope. Philosophical? nope. Gamebreaking UU? nope. He should be average, right? Thing is, I NEVER, I mean NEVER, seem to have a bad game with him.
The key? Adaptability. Imo he is extremely, extremely well rounded and can adapt to many situations.
Let's see what he has to offer:
Expansive: Cheap workers, cheap granaries, cheap harbors, +2 health
Organized: Cheap lighthouses, cheap courthouses, cheap factories, civic cost reduction (50% I think...?)
UU: Janissary (musket with bonuses vs. mounted, melee, and archers iirc)
UB: Hammam (aqueduct with +2 )
Starting techs: Agriculture and The Wheel (the two most expensive starting techs)
Let's look at the synergies and ability to adapt:
-If you get a coastal start, he is quite strong at going the GLH trade economy route with cheap lighthouses and cheap harbours
-If you get a strong bureaucracy capital, he can research pottery right away and has the health (expansive) and extra happiness (hammam) to drive the population up
-Nothing about him leans more toward CE or SE really. He can easily go in either direction
-City development: With cheap workers, granaries, lighthouses, courthouses, and harbours, Mehmed can get his (especially coastal) cities developed very quickly. This is particularly handy after an initial war or while rexing
-Warmongering: Although not a superb pure rusher, his UB happens to coincide with construction and his reasonably strong UU is nicely placed on the tech tree and happens to be draftable! Very nice for expanding the empire after a run to liberalism
-Industrialization: Although early game bonuses tend to be preferable, Mehmed industrializes quite well with the cheap factories and the bonus health to manage the transition
Overall, a very nicely rounded leader who imo can adapt to many starting locations and maps. In terms of weaknesses, I would say he is not a strong pure rusher and he does not have one of the strongest economic traits, which can help in the higher levels (e.g., financial, philosophical, etc.). However, overall, his well-roundedness I think makes him a very competitive leader.
What I find interesting is that, on paper, nothing about him particularly stands out as stereotypically strong. Financial? nope. Wonderspam? nope. Philosophical? nope. Gamebreaking UU? nope. He should be average, right? Thing is, I NEVER, I mean NEVER, seem to have a bad game with him.
The key? Adaptability. Imo he is extremely, extremely well rounded and can adapt to many situations.
Let's see what he has to offer:
Expansive: Cheap workers, cheap granaries, cheap harbors, +2 health
Organized: Cheap lighthouses, cheap courthouses, cheap factories, civic cost reduction (50% I think...?)
UU: Janissary (musket with bonuses vs. mounted, melee, and archers iirc)
UB: Hammam (aqueduct with +2 )
Starting techs: Agriculture and The Wheel (the two most expensive starting techs)
Let's look at the synergies and ability to adapt:
-If you get a coastal start, he is quite strong at going the GLH trade economy route with cheap lighthouses and cheap harbours
-If you get a strong bureaucracy capital, he can research pottery right away and has the health (expansive) and extra happiness (hammam) to drive the population up
-Nothing about him leans more toward CE or SE really. He can easily go in either direction
-City development: With cheap workers, granaries, lighthouses, courthouses, and harbours, Mehmed can get his (especially coastal) cities developed very quickly. This is particularly handy after an initial war or while rexing
-Warmongering: Although not a superb pure rusher, his UB happens to coincide with construction and his reasonably strong UU is nicely placed on the tech tree and happens to be draftable! Very nice for expanding the empire after a run to liberalism
-Industrialization: Although early game bonuses tend to be preferable, Mehmed industrializes quite well with the cheap factories and the bonus health to manage the transition
Overall, a very nicely rounded leader who imo can adapt to many starting locations and maps. In terms of weaknesses, I would say he is not a strong pure rusher and he does not have one of the strongest economic traits, which can help in the higher levels (e.g., financial, philosophical, etc.). However, overall, his well-roundedness I think makes him a very competitive leader.