Playing as Carthago, 3rd dif-level, 7 rivals.
Doing quite well. Culture 2 times the value of nbr 2, and power only 1 rival of the same size.
Alas, that rival with the same power (Iroquis) demands for something without anything in return. I refused because normally I would be able to handle that.
What I did not know was the fact that they had an enormous army, mainly based on Surveyors. Allthough I had lots of defenders like Rifleman and Musketman, both with a defenserate of 7 or higherand attackers like Imperial Cavalry and normal Cavalry, I could not stand that crowd of Surveyors. Even behind walls they were no match for me.
Their ability of moving 6 tiles everywhere meant a constant surprise on different places for wich I had no answer.
Actually they performed kind of a tankrush.
On top of that the problem that AI-rivals eactly know where your resources are.
In my case Coal. Only in 1 place and of course outside my borders. War starts before you can build an adequate defense. Beiing shut of my Coal no expanding Railroad anymore, so I have to go back in time or make a new scenario.
I have a couple of questions now:
1. What is the best defender against Surveyors?
2. Is there a way to alter the movement of Surveyor from 2 to 1 in a Sav-file via the Editor? Maybe that 6 tile-move is a little bit to much.
3. Medium and Heavy Cavalry can be build when only Horses are available. The Medium is a fast unit with bombardment-facility, so quite atrractive.
However, the moment Iron is available you can not build them anymore. I would like to alter that also in my SAV-file. Possible?
I am using some Art-work now by implemting your terrain-files.
The details like Irrigation and trees I like.
The basic colors you use for grass, plains and sea are IMHO way to hard and flat (pixels of same color)
Endconclusion for this moment: I really enjoy myself with My Mod.
AvG
Doing quite well. Culture 2 times the value of nbr 2, and power only 1 rival of the same size.
Alas, that rival with the same power (Iroquis) demands for something without anything in return. I refused because normally I would be able to handle that.
What I did not know was the fact that they had an enormous army, mainly based on Surveyors. Allthough I had lots of defenders like Rifleman and Musketman, both with a defenserate of 7 or higherand attackers like Imperial Cavalry and normal Cavalry, I could not stand that crowd of Surveyors. Even behind walls they were no match for me.
Their ability of moving 6 tiles everywhere meant a constant surprise on different places for wich I had no answer.
Actually they performed kind of a tankrush.
On top of that the problem that AI-rivals eactly know where your resources are.
In my case Coal. Only in 1 place and of course outside my borders. War starts before you can build an adequate defense. Beiing shut of my Coal no expanding Railroad anymore, so I have to go back in time or make a new scenario.
I have a couple of questions now:
1. What is the best defender against Surveyors?
2. Is there a way to alter the movement of Surveyor from 2 to 1 in a Sav-file via the Editor? Maybe that 6 tile-move is a little bit to much.
3. Medium and Heavy Cavalry can be build when only Horses are available. The Medium is a fast unit with bombardment-facility, so quite atrractive.
However, the moment Iron is available you can not build them anymore. I would like to alter that also in my SAV-file. Possible?
I am using some Art-work now by implemting your terrain-files.
The details like Irrigation and trees I like.
The basic colors you use for grass, plains and sea are IMHO way to hard and flat (pixels of same color)
Endconclusion for this moment: I really enjoy myself with My Mod.
AvG