I was one of the players who posted more often about his fears that it would be a very simplified civ, in the direction of civrev. Several reviewers said it wasn't the case, but you never know if they really like civ4 over civrev, or even if they just want to make the company happy.
But after the live cast yesterday I musst finally say I was pretty happy to see lots of stats, info, numbers and such.
We get the diplomacy screen we wanted, the pre-fight info is full of data, there are lots of small info screens, which you can turn into advanced info and then see lots of more numbers... I musst say I'm really happy and I think my stats hunger is going to be satisfied.
About the rest, I think I liked everything so far. The combat looked so much cool with 1upt, but that was no surprise. That chokepoint where all the action took place was awesome. AI didn't impress me so much though, since it kept fighting at gregs chokepoint loosing units, instead of embarking them 4 tiles more south and just destroying him.
The city states addition to gameplay that was shown yesterday was also great. Greg was beeing owned and there was a city state (monaco?) at his enemies frontier. So he payed to become allies and then all the units the state had lying around marched to attack napoleon, gregs enemy. Too bad he was too advanced for the city state (and for greg).
Another small negative detail wich I really don't care about, but which surprised me, was the rivers. In his first gameplay, there was a river near Berlin. I musst say it looked aweful.
The pedia looks quite better, more complete and with a search option!
It looked like you can't decide where your city borders expand with culture. You can buy the tile you want with gold, but the culture expansion won't let you chose tile. It tells you what tile is going to be the next, but if you can change it they didn't say yesterday.
Although greg didn't say anything, I think I heard elli on the back confirm we can switch policies.
The startegic view seemed incredibly useful to me. Not for playing the game, like greg does, but because of all the layers it has. First, you see all the info on it. But with filters you can see many things you would otherwise not notice, even in civ4. For example, the improvement view lets you see your city borders clearly, and what tiles are improved, and it was awesome to see where you missed improvements. There are many filters like resources, units, but also type of units (ranged, mele), and many others.
The start of the game looks like a race to discover ruins, natural wonders and barbarian camps. Scouts are much more useful therefor, and it looks starting with a scout instead of a worker will be the way to go. The city radius expands SLOW, so there won't be much to improve, and we won't fill everything with roads either. So I don't see so many workers beeing trained.
I liked the diplomacy options pact of secrecy and "cooperation pact" or something like that. The first one lets you work against another AI, without declaring war. Just saying, we do not like him so lets work against him without declaring yet. The second one is like a pact to improve relations.
The alerts on the right which replace the blocking civ4 windows were a good idea and looked very comfortable.
A thing I didn't like is you don't look like a country in the map. Since we have much smaller frontiers now, we look like several cities instead of a country.
Ah yes almost forgot. He was playing on an earth map. He said the earth map can be played at any map size, since it is generated. He was playing on large, the second biggest and it looked pretty big. Only africa was revealed though. They said huge will be for 12 civs and large for 10, but they didn't seem quite sure about the numbers.
This is all I can think of right now. I'm sorry if it's a bit of a mess with no order, but I just said the things that were comming to my mind.
I want to say I had lots of fun watching it, and laughed several times. Thanks all 3 of you!
But after the live cast yesterday I musst finally say I was pretty happy to see lots of stats, info, numbers and such.
We get the diplomacy screen we wanted, the pre-fight info is full of data, there are lots of small info screens, which you can turn into advanced info and then see lots of more numbers... I musst say I'm really happy and I think my stats hunger is going to be satisfied.
About the rest, I think I liked everything so far. The combat looked so much cool with 1upt, but that was no surprise. That chokepoint where all the action took place was awesome. AI didn't impress me so much though, since it kept fighting at gregs chokepoint loosing units, instead of embarking them 4 tiles more south and just destroying him.
The city states addition to gameplay that was shown yesterday was also great. Greg was beeing owned and there was a city state (monaco?) at his enemies frontier. So he payed to become allies and then all the units the state had lying around marched to attack napoleon, gregs enemy. Too bad he was too advanced for the city state (and for greg).
Another small negative detail wich I really don't care about, but which surprised me, was the rivers. In his first gameplay, there was a river near Berlin. I musst say it looked aweful.
The pedia looks quite better, more complete and with a search option!
It looked like you can't decide where your city borders expand with culture. You can buy the tile you want with gold, but the culture expansion won't let you chose tile. It tells you what tile is going to be the next, but if you can change it they didn't say yesterday.
Although greg didn't say anything, I think I heard elli on the back confirm we can switch policies.
The startegic view seemed incredibly useful to me. Not for playing the game, like greg does, but because of all the layers it has. First, you see all the info on it. But with filters you can see many things you would otherwise not notice, even in civ4. For example, the improvement view lets you see your city borders clearly, and what tiles are improved, and it was awesome to see where you missed improvements. There are many filters like resources, units, but also type of units (ranged, mele), and many others.
The start of the game looks like a race to discover ruins, natural wonders and barbarian camps. Scouts are much more useful therefor, and it looks starting with a scout instead of a worker will be the way to go. The city radius expands SLOW, so there won't be much to improve, and we won't fill everything with roads either. So I don't see so many workers beeing trained.
I liked the diplomacy options pact of secrecy and "cooperation pact" or something like that. The first one lets you work against another AI, without declaring war. Just saying, we do not like him so lets work against him without declaring yet. The second one is like a pact to improve relations.
The alerts on the right which replace the blocking civ4 windows were a good idea and looked very comfortable.
A thing I didn't like is you don't look like a country in the map. Since we have much smaller frontiers now, we look like several cities instead of a country.
Ah yes almost forgot. He was playing on an earth map. He said the earth map can be played at any map size, since it is generated. He was playing on large, the second biggest and it looked pretty big. Only africa was revealed though. They said huge will be for 12 civs and large for 10, but they didn't seem quite sure about the numbers.
This is all I can think of right now. I'm sorry if it's a bit of a mess with no order, but I just said the things that were comming to my mind.
I want to say I had lots of fun watching it, and laughed several times. Thanks all 3 of you!