Speaking of which, I'm still concerned about the icons in the game. In the city screen,
the hammer yield and gold yield icons for the tiles look almost identical.
And it does not get stopped by crossing a river.
You can't zig zag as easily to get around river obstructions as you can with hills.
You don't have one clear frontier to another state anymore. I'm curious how this will impact the gameplay...
yes which is basically rough terrain so wahts your point...
Now, it's really interesting. With pact of secrecy and city states that are really corrupted you will never know who is a real danger. You go to war and suddenly, AI with 2 city states backstabbed you and captured half of your country and lost even attack units and everything go to hell. In history, you never knew who is going to attack you and use your weaknesses against you. But I'm worried that civ 5 is going to be very tough. A lot of not important wars and few world wars. Will see next Friday.
It's not about difficulty, but about randomness. And too much randomness can make the game less fun.
If we start having less controll of diplomacy (modifiers not visible) and the AI starts playing to win, that means it can attack you anytime, unlike civ4 where you could bring it to friendly, at the end everything will be just too random to be fun. Difficulty is not a problem, since you can always go a level up or down, but just not fun.
You can't put the AI loyalty at the same level as our own (so low that is, since we don't care to betray for winning). Because then there will be no diplomacy at all.
You can't zig zag as easily to get around river obstructions as you can with hills.
I kept asking this question over and over, and got no response from 2kElizabeth:
Why didn't France embark and invade Greg's southern shores? Why try to smash your head through the choke point when Optics could have made an invasion so much easier?
Is the AI not capable of making those decisions? I know I saw it embark onto a water tile at the end, but it did it in a very dumb way.
I kept asking this question over and over, and got no response from 2kElizabeth:
Why didn't France embark and invade Greg's southern shores? Why try to smash your head through the choke point when Optics could have made an invasion so much easier?
Is the AI not capable of making those decisions? I know I saw it embark onto a water tile at the end, but it did it in a very dumb way.
They were crossing the sea a lot earlier in the war. However, I was able to ranged attack them when they embarked, which would force them to land wounded, and then my samurai could easily finish them off in open ground.
No they don't perhaps its just your eyes?
I kept asking this question over and over, and got no response from 2kElizabeth:
Why didn't France embark and invade Greg's southern shores? Why try to smash your head through the choke point when Optics could have made an invasion so much easier?
Is the AI not capable of making those decisions? I know I saw it embark onto a water tile at the end, but it did it in a very dumb way.
Just saw this. I don't think so, they are both small yellow circles, right? One with a hammer in the middle and one without, but still indistinguishable unless you look closely. For example until I had a closer look, I wasn't sure if the forest near Berlin yielded 3 hammers or 3 commerce. Bad resolution no doubt worsened things, but the general problem is still that they are two small yellow blips.
In contrast, food is green and science is blue, which is fairly easy to tell apart on a glance.
You can't put the AI loyalty at the same level as our own (so low that is, since we don't care to betray for winning). Because then there will be no diplomacy at all.