Paasky
Good News Everyone!
To tell you the truth, the AI in this scenario is completely nuts. Not even a hint of histricalness in any of them 

Well they certainly know how to build units, and that compensates for a lot.. I just wish the militia would go home after a while.![]()
Originally Posted by Paasky
Ambreville: Where exactly do you see a "Liberate Nation" button in warlords? I don't, therefor it has to be created with python. And then there's the question about AI (fairly simple actually, just make it check if the conqueror is AI, if it is, make a random yes/no). Naturally they'd be in a Permanent Alliance.
Just start civ4 (not warlords) and load mod American Civil War.
A button? I don't think we're communicating here. All I was saying was:
1. Need to initiate diplomacy with previously defeated CIV's
2. If so, make it possible to give them cities (which "revives" them)
In effect this is a way of "liberating" a nation. As a certain US president declared: "Read my lips: No new buttons!"
Now of course, this means the newly "liberated" state could be virtually anywhere on the map. For example, I conquer several cities in the Baltic region. I then contact formerly defeated Naples and give them these cities... we'd end up with a "new, improved" Naples... located way up there where it's too cold for an honest Bologna-maker!
Technically, I don't see any reason why a player couldn't pull a rather silly political move!
For states like Poland, Romania, (etc), that aren't included at the beginning of the scenario, they would have to start off as "previously defeated" CIVs to make them available for "revival". Yes?
Again, there should be a good reason for a player (or an AI) to want to create a new state. I would think that new state would be permanently allied to its maker, and would provide its maker with a good number of victory points for the trouble (so much for every pop point or city)!
Wasn't it in the Europa Europa mod that you could return a "liberated" city to the original owner? Wouldn't that work better and be more realistic? Would that "revive" a civ?
But what would be the reasons to liberate these civs? In HoI2 for example the entire USA has a 30% rebel-rate, so re-creating (or chopping into 3) is practical.
In civ they cost a lot of money, so if I tweaked the civics a bit it would make sense.
Wowzies! Can't wait for BtS, it's even got paratroopers (for my wwii).this may become easyer to impliment in BtS, they seem to have a simmilar feature already; From the BtS Info Center:
Colonies
A "Colony" is just a civilization you split off as a vassal. It starts out as your vassal, but depending on how you treat it, they may become completely independent. You can also give them their independence, as overseas colonies cost gold to maintain. Most civs have another civ they create by making a colony. America gets created by many European civs.