Native America Mod

Thanks Marx. I hope everyone enjoys the mod. What would be nice actually R8XFT, is a good El-Dorado leaderhead. For now, the Incans will be one of the civilizations, but I'd like to have the mythical City of Gold in there as a Civ, and have a stunning leaderhead for them as well(non-era-pacific).

About the Native America Mod Music: What does everything think of it? I tried to pick music that sounded like they belonged in one of three eras of the mod, did I do a good job picking tracks?
 
I haven't tried the mod since you added those. Is pretty much all the kinks worked out in the mod? I was waiting for that to download it again. My mod doesn't give me much time so I've been leaving play testing to others.
 
Yes, all the kinks are worked out of the mod, besides the Diplomacy Screen(Which can be ignored, unlike past errors)

Just make sure you Download and Install the "Legend" first, then the 5.0 patch.

Also, you'll need to copy and paste the Zulu unit foldier into the Units foldier of the Native America mod, and rename it, and the ini file inside, "Silent Hunter". Also, the Inti Champion Ini file should be renamed Inti Champion, as currently its "IntiChampion"(There should be a space), that my friend, completely gets rid of all remaining bugs.
 
Yes it is :( The only way I can think of to fix it totally would be to include a new Silent Hunter Unit in the next patch, that would eliminate the error message that causes the game to crash. There were several other errors, like the ones Balam mentioned.

We still have some work to do on this mod it seems.....
 
I say once again, this is a great mod. I finished up with the Maya and am almost done with the Tupi, both Regent (Maya was diplomatic, Tupi looks to be cultural). Played through the Nomad and Kingdom eras, gave everyone techs so they'd build as much as possible, didn't crash or boot out or anything. I can't seem to get to the European Influence era though, no matter what I do (government, scientists, etc.) the tech progression is too slow to get there before I win.

Some things that happened in my games: South American civs and Sioux (in both games) were hyper-aggressive, going on rampages through other ones (I was included in this category as Tupis; in the first game the major aggressor was the Mapuche). For the S. American civs, I think it has to do with having the Chasqui scout in the first turn--I killed off three civs in the first 10 turns, running around like crazy. The AI likes to march its 0/1/1 braves around rather than use to guard cities. I don' t know why Sioux were so aggressive in both games, but were the first to attack neighbors (besides me, eheheh).

I also think now that the mod is oriented (intentional?) so that civs SHOULD NOT kill each other off--if you play your turns right, you can get the AI as well as you to research different things and trade away, making up for tech/time lag. In my Maya game, I had to keep several civs around just for this reason. My Tupi game ended up with just me and the Sioux, on two different continents unreacheable until Maps, with each of us killing all other civs fairly early in the game. What is the advantage of a non-Blood Cult government? (besides paying for improvements)

Anyway, just wanted to give you some feedback on the game. Great work, y'all, please keep it up.
 
I've seen Civs getting axed in game before, but that sounded like an all-out slaughtor!

The South Americans do have an advangtage early on with their C.Scouts, but I think you'll find they quickly lose it when Guards become availible. Also, the Mayans have one of the best early defensive units(The Atl-Atl), which would render all C-Scout rush attacks useless.

And about the turn limit: You can turn the maximum amount of turns up you know Balam.

PS: Did you try the music, or rather, has anyone tried it yet?
 
Hi,

Yep, tried the music and love it. But when I write up a music script file I can only get it to play maybe 4 or 5 of them before it suddenly boots me out (I can't get it age specific, don't know how to do that). Is this normal? I wound up just taking the 5 or so that I liked best, they're more than enough :D
 
Yeah its normal. I tried everything to fix that. One way of sneaking ALL of the music in :nya: is to turn the music off, and import the music into a music program such as Musicmatch Jukebox, then setting a playlist. I have one for all three eras in the mod.
 
THere is a 'Hunting' tech that is making many people PM me about how to fix it. I haven't encountered this error. Is it fixed in 5.0?
 
Same here - getting PMs, but not encountered the error - its the sort of thing that would make it not work for everyone if the error was in the mod itself. I think people are not placing the files in the conquest folder and treating it as a conquest.
 
Well, there's no shame in being considered a professional scenario (by Firaxis) ;) :D
 
hmhmhm, looks nice :)
However...I tried to play the America Map with V5.0, but all I get is an error missing assassination pediaicons entry. I checked that and it appear in the biq file the tech is called blood cult, wit link to TECH_Assassination. That entry doesn't exist, but TECH_blood_cult does.

EDIT: Now I get that error with Shamanism/TECH_Monotheism and ?/TECH_Republic. I guess the maps don't work properly with V5.0 ?
 
The Biq files for the Real World Maps have not been updated, hense, the game keeps looking for a tech name that has been changed(Blood Cult). I reccomend using the 5.0 biq Unexisted, and creating updated versions of the Real World Maps. This is going to happen alot I imagine.

Whos turn is it now anyway? I mean, there seems to be alot of bugs still in the mod that need to be ironed out.

Also, alot of people don't put the Mod in the right place, or install the mod correctly(In the right order, with everything in the right places)

We should really fix the mod soon guys, it seems that this mod has finally been discovered by the Civ community, and the worst thing that could happen would be to have an interested populace turned away because of a few little bugs. Take it from someone who knows.
 
Originally posted by Sword_Of_Geddon
Yeah, I know about that one, I believe I spoke about it earlier. Come on guys, whos got patch duty this time around?

Sorry chaps, I've no free time right now....
 
Is that a leaderhead you've made that your using as your avatar R8XFT? My word, that looks like something straight from Fixaxis! Looks sort of like Drift's Finnish leader(Is that him by any chance?)

Maybe Unexisted could do the new patch, and upload it with the real world maps, makes sense right?
 
I would do the patch, but I'm visiting my family this week, and I won't have much free time to donate to gaming at all. Maybe next month when I go to Hong Kong? :)
 
I don't think I'll ever figure out where your really from Unexisted. At first , I thought you were from Belgium, then it was Denmark, then Japan. Therefore, I have decided to place your home country in Atlantis.

Well for now then, I guess what we could do is place instructions in a readme file telling how to fix all the patches. Its not the best solution, but it is a good temporary solution.
 
Back
Top Bottom