Native America Mod

A good amount, R8FXT, do you plan on making more? :)
I'm finishing up mine. :)
 
Originally posted by Unexisted
A good amount, R8FXT, do you plan on making more? :)
I'm finishing up mine. :)

I might ;) .

I'm off to work, so will be back in about 12 hours. If your leaderhead is ready then, I'll put it in the mod before uploading. Thunderfall's sent me the info I need, but I'll have to download some software first to do it.

Unexisted: Can TF delete your original file? My upload will include everything.

Sword_of_Geddon: There's 18 civs at the moment; plus whatever Unexisted comes up with today :) .
 
Yeh, delete it. ANd upload instead of my old 3d animated leaderheads, kill them to yours. You know, morph-like? :) To save space on people harddrives. And because we're doing that with all the leaderheads and don't want any weird/odd-base leaderheads. Same thing with the Aztecs, Mayans, Incans and Iroquois. (And whatever other Firaxis leaderhead :) )
 
No, don't kill them! Keep em! I like your leaderheads Unexisted!
If people can download a great mod like DyP for 100+ MB, than they can certainly wait to download the NA mod, much will be MUCH smaller either way. With the leaderheads, when I downloaded the file it was only 14 MB, thats not alot!
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Note: I've figured out how to use the C3C editor! I can do all the work for the mod now! It was alot easier than I thought it was going to be LoL!

Things I'd like to impliment:

1. I'll add UUs for each tribe
2. I'll set Unit combat values, and upgrade paths
3. I'll write up Civilpedias for each unit, and maybe each tribe
4. If possible, I'll add new music tracks to the mod.

Question: Should we add the Inuit? If so what leaderhead should be used?
 
Not to sure about Inuit, and Sword_of_Geddon, maybe you could sharpen the Barbarian tribes (No europeans, or existing ones. )
 
I think the best way to impliment barbarian tribes is the normal Civ3 way(camps and goody huts). However, Ill probably redo the Barbarians so that they consist of only Braves, rather than the old Civ3 warrior and horsemen units(the second of which would make little sense!)
 
Yes, change it from a Warrior to the Scout Unit (Brave). No horsemen, just a archer with one move and 2 attack. Don't use Asian, Arabic or European units. The ethinticity really shows (hairy warrior.) Archer is good, so is Spearman. Swordsman no, to white and European based armor. Besides, the Natives didn't really use swords.

Ideas for Prediction Era
Archers with iron bows, powerfully piercing and 4 or 5 attack?
Iron Spearman, with iron armor and spear. 6 defence?
Iron Axeman {Tomahawk}.
Scalpist. Guess? :p
Suicide Warrior (No defence, high attack.)
And maybe some Racing Units? To recover Treasure? (Age of Dsicovery scenario). It's fun, they race to achieve the treasure? :)
 
Lets see. I believe theres a Brave unit somewhere out there we could use. I'd like to keep the recycling of units to a minimum actually(multiple units using the same graphics). However, the Priest and Shaman units are an exception to this.

For now, lets go with 2 eras, since a third era would be hard to impliment at this time.

Units I'd like to use in the mod:

Brave Unit(its mobilize's avatar)
Canoe Unit(availible in the unit libuary)
Fictional NA ship
Jaguar Musketman(availible in unit graphic board)
Plumed Archer(Availible in unit graphic board)
Inti Warrior unit(availible in unit graphic board)
Steph's various NA units(availible in unit graphic board)
 
I don't like the idea of multiple graphic use for units, leaderheads or anything else. Makes the mod seem to be created by lazy or unconsciouncious people. :) I hope I spelled it correct :)
 
Originally posted by Sword_Of_Geddon
No, don't kill them! Keep em! I like your leaderheads Unexisted!
If people can download a great mod like DyP for 100+ MB, than they can certainly wait to download the NA mod, much will be MUCH smaller either way. With the leaderheads, when I downloaded the file it was only 14 MB, thats not alot!

I totally agree with Sword_Of Geddon here.

Originally posted by Sword_Of_Geddon

Things I'd like to impliment:
1. I'll add UUs for each tribe
2. I'll set Unit combat values, and upgrade paths
3. I'll write up Civilpedias for each unit, and maybe each tribe
4. If possible, I'll add new music tracks to the mod.
Question: Should we add the Inuit? If so what leaderhead should be used?

UUs - why not!! I think it's going to be difficult to think of 18 UUs that will all be different in terms of stats. There are civilopedias for some tribes, and I can add some more (which I will).

Music - be careful with memory size of the files you're adding. I added some basic music and it doubled the download size from 40meg to 80meg. So I deleted it :) .

The brave as in Mobilize's avatar is already in the mod, as are many of the other units mentioned. I've been a busy lad :p .

The Inuit would be a sinch to add, but I don't know if there's any city names knocking about. I have also posted a request for igloo city graphics to no avail.

I'd like the various advisors, ie foreign advisor etc to have a Native American look as well.

I agree with Unexisted about multiple use of the same unit. They all need to be different.
 
Maybe I can do the advisors, if I find out how to fix my Poser error. :(
Music? How about since each song they have already is 4-5 minutes, we add (just to replace the others) blank .wavs or .mp3s so when they completely finish playing nothing for 4-5 seconds, it commences back to the Native American sound track.
Or instead of completely blank, we just use like a 'yahoo' for a Iroquios Warrior or whatever. But we need for sure, the song with just the drum banging and the Native American one. :)
 
The good news is, I'm in the process of uploading the mod :) .
However, this will take 4 hours on my slow machine :( , by which time I'll be sound asleep. I'll need to swap PMs with Thunderfall and post the new link, once it's assigned. Unexisted, can you post what the link is for the old version please, so I can let TF delete the file?

I thought I'd let you in on a few bits and pieces you don't know yet. The next few posts are screenshots of the mod in action. There are now 3 tech eras, all screenshot below from a game involving the Nez Perce. You'll see Aaglo's native goody huts in there and some early units. With regard to the luxury resources, I've made most of them come at various stages of the game when certain techs are discovered; for example, hunting puts furs on the map and you don't get silks until trade with Europeans tech is discovered. The same goes for strategic and bonus resources - wheat shows up with farming, for example and bronze appears once bronze working has been researched.
There's some new buildings, eg trading post, mission (a 3rd-era building that creates 3 happy folk) and new wonders, eg Jean de Brebeuf's mission that doubles the effectiveness of all of your missions. The fountain of youth wonder is this mod's longevity wonder (ie 2 people instead of 1 when city size increases) and the Shaman monument small wonder allows healing in enemy territory. Whilst I'm speaking about Shamans, not only have I put in Shamanism as a tech, but as a government type as well. It's this mod's answer to Fascism, having the free units etc.
The third era includes techs "Iron tools," which doubles the workrate of workers, "Rifles," which allows the ultimate units in this mod, Native Riflemen (North America) and Tlecuahuitl (South America) and "European Medicine" which allows the Medicine Man's house - a hospital allowing size 3 cities to you and me.
 
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