The good news is, I'm in the process of uploading the mod

.
However, this will take 4 hours on my slow machine

, by which time I'll be sound asleep. I'll need to swap PMs with Thunderfall and post the new link, once it's assigned. Unexisted, can you post what the link is for the old version please, so I can let TF delete the file?
I thought I'd let you in on a few bits and pieces you don't know yet. The next few posts are screenshots of the mod in action. There are now 3 tech eras, all screenshot below from a game involving the Nez Perce. You'll see Aaglo's native goody huts in there and some early units. With regard to the luxury resources, I've made most of them come at various stages of the game when certain techs are discovered; for example, hunting puts furs on the map and you don't get silks until trade with Europeans tech is discovered. The same goes for strategic and bonus resources - wheat shows up with farming, for example and bronze appears once bronze working has been researched.
There's some new buildings, eg trading post, mission (a 3rd-era building that creates 3 happy folk) and new wonders, eg Jean de Brebeuf's mission that doubles the effectiveness of all of your missions. The fountain of youth wonder is this mod's longevity wonder (ie 2 people instead of 1 when city size increases) and the Shaman monument small wonder allows healing in enemy territory. Whilst I'm speaking about Shamans, not only have I put in Shamanism as a tech, but as a government type as well. It's this mod's answer to Fascism, having the free units etc.
The third era includes techs "Iron tools," which doubles the workrate of workers, "Rifles," which allows the ultimate units in this mod, Native Riflemen (North America) and Tlecuahuitl (South America) and "European Medicine" which allows the Medicine Man's house - a hospital allowing size 3 cities to you and me.