Hello to everyone,
In case here are still people interested in this mod, I wanted to let you know I've been tweaking it quite a lot lately. Like a lot of others here, when I played this mod the first times I found it awesome, except for some flaws that I thought were disturbing the gameplay. Since I thought these flaws would be rather easy to fix, I started playing around with the rules of the game a bit, trying to make it a bit more interesting and balancing it to be more realistic. Some of the changes include:
- Removing three tribes, but adding nine more. So in total there are now 29 tribes, which are spread more evenly in both South and North America. I also modified the starting locations of all of the tribes to be more realistic in the Americas Map by Col. Kraken.
- I tweaked the old governments a lot and added two more, one to the nomadic era and one to the kingdom era. Now there are two governments plus the first one to choose from in the nomadic era, which should increase the variety. Also, Blood Cult no longer needs forced settlement and the rate caps have been modified for all of the governments.
- The map has also been modified pretty much. As already been pointed here, there should be no mountains in the midwest area, and I also thought the Caribbean area plus Amazon need to be redone.
- There are also a lot of small gameplay things that are supposed to balance the mod more and reduce loading times of the mod, for example not allowing cities on tundra or desert, tuning the barbarians a lot, adding a few improvements and finetuning the abilities and strengths of the units.
In the zip file I've included two biqs, one with the Americas map and one with a random map, but playing with the map is recommended. Since I haven't added new graphics, the size is small, but the negative thing about it is, that the leaderheads are quite repetitive. In my test runs, I didn't find any crashing, but in case that happens to someone, please report about it. I also updated the Civilopedia to check the units' and governments' abilities. The text file has a full list of the changes made, is not necessary for the mod, and it is also included in the zip file.
So, be sure to try out the update if you're interested and tell me what you think. Any feedback is appreciated.
--Lepakko