Nice looking unit, good to see you back creating units![]()
It looks great!But it makes me want to stop studying and start trying to making units again... Are you planning to make more?
All that aside though...
How did you change the head and body? You must explain! Did you use 3dmax? Or blender? Or will you keep your 3d secrets to yourself? If so that's not very nice... You want to be thought of as nice don't you?j/k
<Type>ART_DEF_UNIT_AXEMAN</Type>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/Native_Warrior/Warrior.nif</NIF>
<KFM>Art/Units/Native_Warrior/Warrior.kfm</KFM>
<SHADERNIF>Art/Units/Warrior/Warrior_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SHADERNIF>Art/Units/Warrior/Warrior_FX.nif</SHADERNIF>
There's your problem. This is just the normal Warrior unit. You need to change this line to either this:
Art/Units/Native_Warrior/Warrior_FX.nif
...or if this file doesn't exist, then change it instead to this:
Art/Units/Native_Warrior/Warrior.nif
<NIF>Art/Units/Native_Warrior/Warrior.nif</NIF>
<KFM>Art/Units/Native_Warrior/Warrior.kfm</KFM>
<SHADERNIF>Art/Units/Native_Warrior/Warrior.nif</SHADERNIF>
Great looking unit!!![]()
I wanted to incorporate it into my mod to replace my axeman unit, but I ended up with the generic warrior unit.![]()
Here's the coding I used. Where did I goof up?
Code:<Type>ART_DEF_UNIT_AXEMAN</Type> <fScale>0.44</fScale> <fInterfaceScale>1.0</fInterfaceScale> <NIF>Art/Units/Native_Warrior/Warrior.nif</NIF> <KFM>Art/Units/Native_Warrior/Warrior.kfm</KFM> <SHADERNIF>Art/Units/Warrior/Warrior_FX.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>0</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds>
<UnitArtInfo>
<Type>ART_DEF_UNIT_AXEMAN</Type>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/Native_Warrior/native_warrior.nif</NIF>
<KFM>Art/Units/Native_Warrior/native_warrior.kfm</KFM>
<SHADERNIF>Art/Units/Native_Warrior/native_warrior.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
You asked for a request and I have one:
Can you make ancient looking units for the Aztec, Inca, and Egyptians but as if their culture stayed the same as they developed modern weapons? So, a Jaguar-like unit but with grenades to be a flavour grenadier, or an Egyptian Archer but with a Machine Gun? Sorta fantasy, but I hate how the Egyptian, Inca, and Aztec units in all of the Ethnic mods turn into Arabs and Latin-Americans after the medieval period.