Native Warrior (Flavour Unit)

what ever you feel like making... we're not picky. (especially as we're still trying to fix that Crash :p)
 
It looks great! :goodjob: But it makes me want to stop studying and start trying to making units again... Are you planning to make more?

All that aside though...
How did you change the head and body? You must explain! Did you use 3dmax? Or blender? Or will you keep your 3d secrets to yourself? If so that's not very nice... You want to be thought of as nice don't you? :mad: j/k
 
It looks great! :goodjob: But it makes me want to stop studying and start trying to making units again... Are you planning to make more?

All that aside though...
How did you change the head and body? You must explain! Did you use 3dmax? Or blender? Or will you keep your 3d secrets to yourself? If so that's not very nice... You want to be thought of as nice don't you? :mad: j/k

I used 3dsmax and learnt how to do the export and rigging from the files/tutorial Firaxis provided for us, and yep I'll make more units.
 
You asked for a request and I have one:

Can you make ancient looking units for the Aztec, Inca, and Egyptians but as if their culture stayed the same as they developed modern weapons? So, a Jaguar-like unit but with grenades to be a flavour grenadier, or an Egyptian Archer but with a Machine Gun? Sorta fantasy, but I hate how the Egyptian, Inca, and Aztec units in all of the Ethnic mods turn into Arabs and Latin-Americans after the medieval period.
 
Great looking unit!! :goodjob:

I wanted to incorporate it into my mod to replace my axeman unit, but I ended up with the generic warrior unit. :confused:

Here's the coding I used. Where did I goof up?

Code:
			<Type>ART_DEF_UNIT_AXEMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Native_Warrior/Warrior.nif</NIF>
			<KFM>Art/Units/Native_Warrior/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Warrior/Warrior_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
 
<SHADERNIF>Art/Units/Warrior/Warrior_FX.nif</SHADERNIF>

There's your problem. This is just the normal Warrior unit. You need to change this line to either this:

Art/Units/Native_Warrior/Warrior_FX.nif

...or if this file doesn't exist, then change it instead to this:

Art/Units/Native_Warrior/Warrior.nif
 
There's your problem. This is just the normal Warrior unit. You need to change this line to either this:

Art/Units/Native_Warrior/Warrior_FX.nif

...or if this file doesn't exist, then change it instead to this:

Art/Units/Native_Warrior/Warrior.nif

The FX.nif file wasn't included, so I followed your example #2. I ended up with a big red blob instead... Sigh...

Code:
			<NIF>Art/Units/Native_Warrior/Warrior.nif</NIF>
			<KFM>Art/Units/Native_Warrior/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Native_Warrior/Warrior.nif</SHADERNIF>
 
Great looking unit!! :goodjob:

I wanted to incorporate it into my mod to replace my axeman unit, but I ended up with the generic warrior unit. :confused:

Here's the coding I used. Where did I goof up?

Code:
            <Type>ART_DEF_UNIT_AXEMAN</Type>
            <fScale>0.44</fScale>
            <fInterfaceScale>1.0</fInterfaceScale>
            <NIF>Art/Units/Native_Warrior/Warrior.nif</NIF>
            <KFM>Art/Units/Native_Warrior/Warrior.kfm</KFM>
            <SHADERNIF>Art/Units/Warrior/Warrior_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1.0</fShadowScale>
            </ShadowDef>
            <fBattleDistance>0.35</fBattleDistance>
            <fRangedDeathTime>0.31</fRangedDeathTime>
            <bActAsRanged>0</bActAsRanged>
            <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>


The problem was that you referenced the art files towards the wrong things. For example there was no unit called warrior.nif in the Native_Warrior folder, and the reason you were seeing a warrior is because the SHADERNIF is directed into the warrior folder, then towards the warrior_fx.nif which is the default warrior. If there's a red blob then it means that it's being directed into something that doesn't exist. Hope this helps :)


Code:
<UnitArtInfo>
<Type>ART_DEF_UNIT_AXEMAN</Type>
            <fScale>0.44</fScale>
            <fInterfaceScale>1.0</fInterfaceScale>
            <NIF>Art/Units/Native_Warrior/native_warrior.nif</NIF>
            <KFM>Art/Units/Native_Warrior/native_warrior.kfm</KFM>
            <SHADERNIF>Art/Units/Native_Warrior/native_warrior.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1.0</fShadowScale>
            </ShadowDef>
            <fBattleDistance>0.35</fBattleDistance>
            <fRangedDeathTime>0.31</fRangedDeathTime>
            <bActAsRanged>0</bActAsRanged>
            <TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
If you copy the code above over the top of the current axeman unit in your mod, then this will replace the default axeman.

Also make sure that the Native_Warrior folder is in the unit folder for your mod.
 
You asked for a request and I have one:

Can you make ancient looking units for the Aztec, Inca, and Egyptians but as if their culture stayed the same as they developed modern weapons? So, a Jaguar-like unit but with grenades to be a flavour grenadier, or an Egyptian Archer but with a Machine Gun? Sorta fantasy, but I hate how the Egyptian, Inca, and Aztec units in all of the Ethnic mods turn into Arabs and Latin-Americans after the medieval period.

Egyptian archer with a machine gun? Sounds silly. I meant a Lotr request anyway - sorry.
 
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