could you or someone else explain this a bit better? I see what your saying but im still confused by it. Inland sea is one of the largest maps i can think of, why would the game think its tiny..?
Ive never done much map generating, but i thought all of the NC games were standard/standard size/time.
I get what your saying though, a tiny map that has ocean is tiny, you put inland sea on the same grid, and its mostly land, seems like a huge map cause theres no ocean.., but isnt it "standard" size anyway, your telling me this map was a "tiny"?
Not really sure how to extrapolate this new information to other games, but it is nice to know ahead of time i guess, i always try to guesstimate what the cost will be if i settle new cites, but knowing ahead of time might be intersting at some point.
/e also, it seems like SP shouldnt help well, not anymore than it usually does with big empires. I can see when you have 25 cities it helps
Just saying that the distances on my cities arnt strange, i dont settle any farther than i would on any other script, i settle good spots, but only as many as i can fit. It would seem like the number of cities should be the real killer. I suppose this map script does force you to spread your cities left and right as opposed to around more often, well idk.