NC1 Caveman to Cosmos

This is getting way too elaborate for an IOT. May I suggest streamlining the rules a bit?

I agree. I will remove the civic system other than government and revolutions. Tech should also be sped up, so I will make each tech cost 2x instead of 5x the number above it.
 
I would also suggest altering buildings as well.
 
originally, I was only going to add important buildings and only have the best unit(s) of the era.

There will be three types of land units. Infantry, mounted, and tanks.
 
originally, I was only going to add important buildings and only have the best unit(s) of the era.

There will be three types of land units. Infantry, mounted, and tanks.
Sounds good. :D I was trying to show you how complex you were making it. :D
 
Do everyone a favor and never upload a JPEG ever again.
 
Do we post orders?
 
yes. 5char
 
Name: Kiengir
Flag:
kAqxo.png

Type of Government: Tribal Leadership
Capital: Eridu
History: Our people of the reeds has inhabited these lands as long as the gods have existed.
tvdOZ.png
 

The Neanderthals
Use EP on stone thrower
Use SP on Language

Also, do i get my own Native Culture (Neanderthal) or do I inherit Native Culture (European)?
 

Rhodes:

Use EP on stone thrower
Use SP on Language and Nomadic Lifestyle
 
Also, do i get my own Native Culture (Neanderthal) or do I inherit Native Culture (European)?

Neither. Im not making it that complex.
 
Do the techs do individual things? Like how would getting Language as opposed to getting Nomadic Lifestyle change the game for me? Or are most techs just space-fillers so we don't get too advanced too fast?

In any case:
Rome
EP: Stone thrower
SP: Language
 
Most techs are space fillers except gov't and units techs
Also, each era allows a different number of territories to be settled per turn.
Prehistoric 1
Ancient 2
Classical 3
Medieval 4
and so on
 
History of the Bering Tribes
Chapter 1: The Beginning


The winds whipped violently, the snow seemed to fall forever, and very little food was to be found, but this island is what the Beringians called home. They primarily fisher in the rough Arctic Ocean, searching for Arctic cod and other fish that swam the seas. Though, in this weather it was common for a man to go out and fish, and never return. Legends grew from that, saying that the men who died were taken as sacrifice to the gods of ice and storms, Hydice and Rapis respectively. In the Beringian Religion, they were regarded as dark forces, all most like the devils in monotheistic religions. The god, Weat, grew as a heroic figure in many earlier myths due to his protective nature of the people. Called the Silencer of Winds, because in one myth when the god Rapis didn't get enough sacrifices, he summoned a giant storm to kill many of the Bering Island. Weat grabbed the storm, and hurled it back at Rapis, knocking him into the water below. Every year, the villagers hold a festival in honour of the god who saved them.

All these ideas of the the lost fishermen being sacrifices to the storm and ice gods changed with the Tale of Advty. Advty was a fishermen, who lived late in the Isolation period of the Bering Tribes. Knocked off course by a storm one day, he landed in a land he called Alalsee, where trees grew and the snow fell lighter. He then, in some tales of the myth, was contacted by Hyrwas, the god of the sea. Hrywas told him the way back to the Home Island, and packing his things up, he set sail back his home. He quickly told his tale to the people there, and soon everyone wanted to get from the winds and storms of the island, and to the wonderful land of Alalsee. Historians argue if there is any truth in this legend, but all agree that the story started but began known as the Migration Period.

Bering Tribes
Use EP on stone thrower
Use SP on Language
 
Well I'm confused to hell. I'm gonna drop out. I'm already in enough games, I don't need one that has an entirely different ruleset.
 
Dumnonii:
Use of EP: Build Stone Thrower in Isca Dumnoriorum

Use of SP: Language

Tech path after Language:
Spoiler :
Nomadic Lifestyle -> Gathering -> Scavenging -> Weaving -> Cooperation -> Cave Dwelling -> Oral Tradition -> Herbalism -> Persistence Hunting -> Shelter Building -> Tool Making -> Basketry -> Tracking -> Stone Tools -> Prehistoric Music -> Prehistoric Dance -> Fine Edged Tools ((Didn't want to write more))

I want to be ready when those Neanderthals cover the countryside!
Orders fixed
 
Most techs are space fillers except gov't and units techs

Then why not simplify the tech tree?
 
I'm gonna stop this and simplify the rules and the tech tree, then I'll start again.

k bye!
 
Just simplify it here. No need to start a new thread.
 
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