NCG 3: The Rebirth

Not much things before pikes can do significant harm to a phant. Only spears can somehow cause some apreension, but spears are easily routed by axes.
But just for sure, let peter clean her army down :D
 
combat shock ellies protect against everything. But a few more never hurts. Just in case julie gets any weird ideas of spoiling the party. (he's not invited in our little private party)
Keep killing hatty till she is now more, then take julius. I would build some horsies for quick worker stealing.
 
I don't like shock Phants ( they are level 2 promotions and I prefer combat 2 +some axes ( they can get xp to CR line) to combat 1 + shock ).
I would recommend to not finish JC before the other foes show up ( if you really want to finish him); if you do that Peter won't tech trade with you ( AI only tech trade with you if they know other civ besides you).
Another question: Hatty has Feudalism? Longbows are a harder nut to crack than archers....

P.S Add a Medic spear to the stack

EDIT Missed my 400th post :(
 
hatty does not have Philo, MC, or alphabet.
I know I need to do the SotC post, but I decided to give my computer abreak in order for it to let me use my mouse again in civilization
 
You were building the great library with no marble, in a low(ish) production city and (as far as I could tell) no chopping, in a city with no granary, eventhough there was plenty of food?

You are going for cultural, but don't have drama in 1000 AD (even though you had it half researched aroung 100 AD)? You then went for metal casting after construction, leaving drama unresearched?

I'm sorry if I missed something, but I think you need to be more selective about which techs you go for and in choosing the builds in your cities. You could have had a theatre and run artists instead of building that GL (you had lots of food but few hammers, no marble)
 
Shock phants you only need a few. they make good defenders. and better preat crackers then axes. And you want to use them in the field and save those axes for cities.
Peter in my exp doesn't like to trade. By the time we have finished hatty and julius, the ai either has found us or we have optics to find them.
 
frob2900 got a point... There are two techs that are crucial to a cultural win: Drama and Music, the first for the Theaters and the :culture: slider and the second for the Cathedrals and the free GA ( it attainable, of course).

@Greeneyedzombie
Sure that Shock phants are better melee sweepers than a axe ( base strength is much bigger ), but axes are much cheaper (almost 2 axes by the price of 1 phant). My personal belief is that you shoud reserve phants for other fuctions where they are much better.

Peter does not like to trade, but it is the thing that looks more like a trade partner right now. I was just saying that Hackapell should not close the door to trades before Peter does
 
You were building the great library with no marble, in a low(ish) production city and (as far as I could tell) no chopping, in a city with no granary, even though there was plenty of food?
two chops, and I was industrious(vanilla). and yes, I will go for a granary , but if you've been following what's benn going on, I've bee preparing for war for the past two rounds..

You are going for cultural, but don't have drama in 1000 AD (even though you had it half researched aroung 100 AD)? You then went for metal casting after construction, leaving drama unresearched?

That was the recommendation. Maybe in your eyes it wasn't the greatest move, but this is what the group asked me to do. If you want I can switch seeng as that will be one of my questions in the next update.

I'm sorry if I missed something, but I think you need to be more selective about which techs you go for and in choosing the builds in your cities. You could have had a theatre and run artists instead of building that GL (you had lots of food but few hammers, no marble)
you did miss something, and that something is that I've been planning a war for nearly 1000 years! The Glib, imo, was necessary because I need a early tech lead in order to increase my power graph and keep everyone from attacking me. We went for a lot of early wonders, and that threw off all of my known strategies for dealing with noble(REX, axe-rush, consloidate, and then go for either domination or space race). Therefore, I knew that we would have to play catch-up in order to reach equilibrium. I can perform a later rush to a cultural victory, hopefully, but I will be soon looking at other victory options if that course of action seems implausible.
 
The State of the Continent: Round 4-Round 5
First, the chat hosted here was very interesting. the addition of the HRE will leave arguements over it's merits until civ5. Unfortuantly, i'm a mac user, so I won't get my hands on it until christmas. ah well.
Now for a look at the continent:

Picture5-3.png


much more intel was added, thanks to one brave warrior who later fell to a barb archer. R.I.P., buddy. :(

Peter will do this trade:

Picture2-3.png


and JC this trade:

Picture3-4.png


should I take either of these trades? HBR may be somewhat useful later, but maybe not.
Also note that JC won't declare on Hatty, but not becuase they're best buds:

Picture4-3.png


I bet if we used our settler to settle an oily horse city, re-open our borders and wait, JC would assist us. Anyone else think that's a good plan?
Now, a look at tech, focusing especially on hatty:

Picture6-3.png


and compared to JC:

Picture7-3.png


and compared to Peter:

Picture8-2.png


I have philo and machinery on everyone, and MC on Peter. Poor guy. at least his ongoing war with hatty may have weakened her.

A look at our cities; Delhi:

Picture24-1.png


Madras:

Picture23-1.png


and Bombay;

Picture9-4.png


Notice that I will have a GP next turn. What happens if it's a GProphet? What should I do with it?
War is definently in our future. Hatty is weak from many turns of war, our army is nearly complete, and all seems to be going well. I will make some last- minute additions, then go to war and aim to take out her core cities, along with Pi-Ramesses. the iron city. Hatty was even king enough to leave us a road to it, so hooking it up shouldn't be hard. after the war, I will probably splurge and treat the long-lost builder inside of me(lost it nearly 4 years ago in the original Civ3) and begin to build many biulding, spread my religion, and hope to come back from a shaky start.
Thoughts? Here's the save.
 
In delhi your working those forest tiles. You shoud change them to work the farms, and when it grows start working that idle mine. Try to grow your cities ASAP!. I wouldn't make any of those trades. Trading machinery to jc is bad. You don't want him to have xbows. By the time you need HBR its realy cheap to self research.Monothesim you don't need now and maybye peter will gift it to you when you join the war. Finish those builds of jumbo's. (that makes 9 total) and build axes and declare war.
What you mean with an oily horse city? (jumbo's and horsies?)
Signing an OP with jc might do the trick, but do you really want him in your backyard?
 
two chops, and I was industrious(vanilla).
Ok

yes, I will go for a granary , but if you've been following what's benn going on, I've bee preparing for war for the past two rounds..
I'm sorry, but I that doesn't really make sense to me. There is absolutely no reason to not get a granary even if you are "preparing for war". Granaries make war preparation faster, if anything, by speeding up whipping regrowth.


That was the recommendation. Maybe in your eyes it wasn't the greatest move, but this is what the group asked me to do. If you want I can switch seeng as that will be one of my questions in the next update.
The recommendation was to get construction in order to be able to clobber Hatshepsut, since you had missed the axerush window (had you? I havent played noble in ages but I cant imagine they get feudalism before 500 AD). I cant understand how you havent managed to get both construction and drama. Its 1000 AD. Why did you get metal casting before drama?

But yes, I'd recommend getting a few artists running. Quickly. You need cottages, artists and cathedrals to win a cultural victory. Are you still aiming for cultural victory?

you did miss something, and that something is that I've been planning a war for nearly 1000 years! The Glib, imo, was necessary because I need a early tech lead in order to increase my power graph and keep everyone from attacking me.
Great Library, Early Tech lead? What are you talking about? It was ready in 400 AD, it will hardly give you an early tech lead. It could give you some great scientists for paper/education/printing press, but I dont think your power graph reasoning is very valid.

You could increase you power graph with an "early" tech lead if you had some military tech, but you got construction late, and you got machinery in 1000 AD? Doesn't make sense. Early macemen can be done on these levels around 1 AD, if I recall correctly.


We went for a lot of early wonders, and that threw off all of my known strategies for dealing with noble(REX, axe-rush, consloidate, and then go for either domination or space race). Therefore, I knew that we would have to play catch-up in order to reach equilibrium. I can perform a later rush to a cultural victory, hopefully, but I will be soon looking at other victory options if that course of action seems implausible.
You are industrious and playing noble. Its possible to routinely take out an AI and get ca 6-10 cities and pretty much any wonders you set you eyes on. The AI doesn't have any production bonuses on noble.

In 1000 AD you still haven't built a granary in Delhi? Why?

I don't mean to sound harsh, but I just gave all those comments, because as I see it, there hasn't been any focus in this game, and with focus things go better.

Again, didn't mean to rain on your parade. Good luck taking out Hatshepsut :goodjob:

(With no music and drama at 1000 AD I'd give up on cultural and just clobber everyone, but thats just me :) )
 
frob, it's hard to focus if you dont know all the game mechanics well , which is where Hackapell is I think.

No shame in that. There are a lot of game mechanics to learn and then synergize.

You learn them by repeated games like this. Good ol' Hackapell is doing it online for our interest.
 
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