ND1: Wonderless Terra

I can't frickin take screenshots :mad: I'm putting my computer "on notice." Meanwhile, if any of you get the time to post one or two off the attached save, I'm sure we'd all appreciate it:


(0) 2800 BC:

I think I'm going to keep the Scout up north for a little longer. We can pop a cheap Warrior in 5 turns if we want to go west or east, and there are only 2 civs left to find. The longer we go without getting run into by civs from the west and east, the more inclined I am to believe that those two are north.

On the other hand, I checked the Info Screen, and we are apparently 9th in production. Are there 9 civs total, Farae? Or is our production so anemic that they won't even let us have 8th place ;)

(We are, of course, currently building a settler entirely with food, and are 1st in pretty much every other category.)

(1) 2760 BC:

Scout moves east...and finds Russia. Peter is apparently "cruel but fair," yet wants to sing Kumbaya when we make peace :mischief:

(2) 2720 BC:

Karakorum Settler>Warrior (5). I sit on the Settler for this turn to wait for...

(3) 2680 BC:

Bronze Working>Agriculture (6). I choose not to revolt to Slavery, because there's no need right now.
I scan the map and the only copper I see is within Asoka's territory. Bummer.

(4) 2640 BC:

I leave K undefended and head EAST with the Warrior and Settler.

Reasoning: This continent cannot be much bigger, given how crowded Terra maps are and how there are just 1-2 civs left. This leads me to believe not only that there is not much land to the west, but that we will claim it easily. The fact that we can spot coast to the S, SE, and NE of K indicates that there may be a bottleneck to the E. Plus, we know the Incas are that way, and we will be land grabbing with them, whereas we know of no such threat to the W.

A bit of a gamble, but wth, it's my SG :D I'm not usually that instinctive, but I just kind of went for it.

All units are 4 tiles away and the new Warrior comes in in 3, so there's no risk in leaving K open.

(5) 2600 BC: ...

(6) 2560 BC:

Peter adopts slavery.
Our Scout is now following flood plains looking for another civ in the N.

(7) 2520 BC:

Scout spots blue borders.
Warrior>Barracks in 9. Warrior fortifies.
The Warrior/Settler pair finds more coast to the E.

(8) 2480 BC:

Caesar adopts slavery.
We meet Napoleon. He's short.
Our Scout is good enough to find more lions while circling around France.

(9) 2440 BC:

Agriculture>Pottery in 7. Our two most coveted techs (Iron and Horseback) are still 18 and 23 turns respectively.

There IS a chokepoint to the E. AND Incan borders are visible right on the other side of it.

The lions ran away.

(10) 2400 BC:

Now the Scout has found Panthers...
Found Beshbalik to the NW of the choke. It is on the coast, and will have rice, pigs, and spices in its borders. When it expands in 5 turns, it will block the Incas (and another civ if one is over there) from the rest of the continent.

(11) 2360 BC:

Panthers run.
The Scout, going around to the S of France, finds an eastern coast.

(12) 2320 BC: ...

(13) 2280 BC:

Slight MM to get Barracks in K down to 1 instead of 2.

(14) 2240 BC:

Karakorum: Barracks>Archer (7). It will grow to size 5 in 6, so after the Archer should be a good time to pop out a Worker.

(15) 2200 BC:

Beshbalik expands.
Napoleon adopts slavery.
The Scout is heading toward the NE.

**

--hiob, check the city gov in Karakorum. I can't remember if I turned it back on.

--We've found all (or almost all) of the civs. Still no sign of anything from the west or east besides the Incas.

--Beshbalik is going to be a nice little city, in addition to its strategic value. Depending on exactly how much we've hemmed in the Incas, though, we need to be prepared for an early war. Quechuas OWN Archers.

--Once the Archer in K is almost done, we may want to send out the Warrior currently fortified there to see what is west. The city-founding part of my little gamble worked out, but I hope my brash claims about being able to easily take the land to the west don't come back to bite us :mischief:

Roster [closed]:
1) Farae
2) vovan
3) ndthsmdy
4) hiob (up)
5) Jeff1787 (on deck)
 
Nice turns there. :thumbsup:

I agree that there probably isn't a whole lot of stuff to the west. Good going blocking the Inca. So long as enemies don't start pouring into our territory from the north, I think we should have a nice little corner of the continent all to ourselves. :)

Vovan

PS: Oh, and also, I think there is a bug with rankings... I've noticed in other games I would sometimes be ranked in things, and given a number one more than the number of civs. It's gotta mean you are even worse than the barbs. :D (Who are roaming free on the other continent.)
 
(0)
turn city gov back on in Karakorum

(1)
Pottery comes in....research on writing started
moving scout

(2)
moving scout and karakorums cityguard(west)

(3)
movement

(4)
movement
Beshbalik grows (2)

(5)
Beshbalik finishes warrior...starts barracks
moving one warrior north

(6)
scout dies to lion :-(
we're #5 in Toynbees list of most advanced nations (there is still one we dont know)
archer finished in karakorum...starts worker (should have started one in beshbalik earlier i think)

(7)
northern warrior spots indian borders

(10)
research on writing finished -> start HBR

(12)
Peter asks for open borders -> declined

(13)
worker finished -> start settler

(14)
worker starts building a pasture on karakorums horses

(15) nothing



click to enlarge ;-)


 
I need the saved game file...Thanks

Any suggestions for me so I don't miss anything.....:D
 
I am starting now. The settler will be completed in 11 turns. Is there a consensus on where to establish our third city??
 
On turn 2 and with a little micromanaging the settler is due in 6 turns. I think up north where the warrior is located is the best place to settle our third city. I won't pick a spot until I hear a little feedback.
 
I think our next city should go as marked in the screen shot. It secures our northern border, is a coastal city, and has access to clams, bananas and marble. Any thoughts??

Also, what after horseback riding??
 

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Jeff1787 said:
I think our next city should go as marked in the screen shot. It secures our northern border, is a coastal city, and has access to clams, bananas and marble. Any thoughts??

Also, what after horseback riding??

The place where the warriors are looks good. Where the "new city" mark is, I don't think that has access to the bananas, so I would prefer the warrior tile. :)

As far as research, we still don't have fishing, do we? :) Now that we are aiming to have clams, it would really be prime time to get that, IMO.

Vovan
 
Jeff1787 said:
I think our next city should go as marked in the screen shot. It secures our northern border, is a coastal city, and has access to clams, bananas and marble. Any thoughts??

Yeah, let's go on the warrior to get the bananas, if you haven't finished it up yet.

Jeff1787 said:
Also, what after horseback riding??

Got to be Iron Working.

Don't worry about the tech lag; we are intentionally focusing on military and expansion first. Not having a religion and knowing almost all the civs should mean that we'll have some trading opportunities once Alphabet comes in.
 
1. 1560BC: Asoka wanted open borders. I declined.

2. 1480BC: Barracks completed in Beshbalik. Now producing an archer. Pasture finished near Karakorum, so I started constructing a road because a route was necessary to get the horses to Karakorum. With a little micromanaging the settler is now due in 6 turns.

3. 1440BC: Nothing to report.

4. 1400BC: Nothing to report.

5. 1360 BC: Nothing to report.

6. 1320BC: Cyrus asked for open borders and I declined. The road is completed so we now have horses. Now building a farm on the corn field.

7. 1280BC: Nothing to report.

8. 1240BC: Huayna Capac asked for open borders and I declined. Settler completed, moving north. Beshbalik completed archer is working on another one.

9. 1200BC: Settler still moving north.

10. 1160BC: Saladin asked for open borders and I declined.

11. 1120BC: Julius Caesar asked for open borders and I declined. Two barbarian warriors on the west coast. We now have corn.

12. 1080BC: Archer trained in Karakorum, working on another. Turfan founded in the north; worker building a road up to it. Turfan working on barracks.

13. 1040BC: Archer trained in Beshbalik, working on another. Archer moved to the west of Karakorum because of the barbarians.

14. 1000BC: Horseback riding is now ours...researching Iron Working in 19 turns at 90%.

15. 975BC: Nothing to report.
 

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Roster [closed]:
1) Farae (up)
2) vovan (on deck)
3) ndthsmdy
4) hiob
5) Jeff1787

We've done an awesome job taking advantage of our location and settling outside in. We will easily have the largest civ on the home continent. Now we just need to find Iron in it...

Have any of you ever seen the Incas in last place in score this early in the game? And after having founded a religion, no less? :eek: Hard to say without knowing exactly what they've got, but I think we've got them REALLY bottled up over there. They *will* be our first war, whether we gear up after IW comes in and take it to them (not a bad idea) or whether they come to us.

Edit: They're even with us on the power graph, but we can build Keshiks now, right? That should change things a bit ;) Let's make sure Beshbalik gets a couple of them soon.

Further Edit: If any of you are dotmap-inclined, now looks like the time to make one up for our little corner and bust it out for discussion :)
 
Well the existing cities, judging by the borders, are as in the attached file. It looks like we can fit maybe four - five more cities in our area without too much city radius overlap.
 

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Something like this ought to do.

We're going to be taking a path of military conquest, so I don't see any need to try to squeeze in cities that just aren't going to work (i.e., between Karakorum and Turfan)

screen.jpg
 
:blush:

Holy Gods, I am sorry for forgetting. :( I am sorry, but can I skip. I swear I won't do this again...sorry ndthsmdy, I delayed so long this got pushed so far down. :( Bad Farae, bad! I must be as devoted to this one as I am to my own.

And Happy Thanksgiving everyone.
 
That's fine, Farae, I think I can take over this, but I have a question first: shall I go ahead and apply the patch to the game first, or do we want to finish this one no patch?

Vovan

PS: Sorry, I haven't read the release notes yet, so I'm not sure about compatibility issues and such.

PPS: I've read the notes now and it seems there aren't any compatibility issues with previous saves listed... I just wanted to make sure everyone is OK with this first, though. :)
 
Farae and I are in another SG that has already moved up to the patch, so unless anyone has a good reason why we shouldn't, it's up to you. I will have it patched when you pass it along to me anyway.
 
ndthsmdy said:
Farae and I are in another SG that has already moved up to the patch, so unless anyone has a good reason why we shouldn't, it's up to you. I will have it patched when you pass it along to me anyway.

Alright, I'll patch it right up then, hopefully that won't screw up the PBEM I'm playing too bad, :scan:
 
Note that we are now playing Civ4 version 109.

(0) 975BC - Since Behsbalik is on the verge of starvation due to health problems and growing by one will imediately revert back to size 4 any way, turned on city governor there and turned on avoid growth. When Beshbalik is hooked up to the rest of the empire by roads, must not forget to turn that off. Also turned on city governor in Karakorum. The archer that was defending from the barbs moves up to Turfan to protect it, just in case.

(1) 950BC - Archer built in Karakorum. Now starting on a worker, as one worker for three cities is way not enough, and we really need to hook up Beshbalik so it can build Keshiks. Also, Stonehenge built in a far-away land. Newly built archers are heading west also to address the barbarian trouble once again (I think we really need that extra archer in T-town.

(2) 925BC - Borders of Turfan have expanded. :thumbsup:

(3) 900BC - Archer built in Beshbalik. Starting on a worker.

(4) 875BC - Nothing much going on except I just noticed that Cyrus has switched to Hinduism... I didn;t notice when that happened, but yeah, he would be Huayna's friend now.

(5) 850BC - Our archers kill some barbs. Peter wants open borders. Now, I would generally accept, simply because in this case I don't see why not, but since it apparently has been the trend that we don't open borders for anyone, I decline. Worker built in Karakorum. Starting work on a settler, since due to happiness, Karakorum can't grow further any way. Worker starts building road towards Beshbalik. Also, a new patch of jungle grows next to Beshbalik. So we don't forget later on, turned off 'avoid growth' in Beshbalik, because we are building a worker there any way, and it won't grow for now.

(6) 825BC - Archers fortify in the west, where the barbs were coming from, so they wouldn't bother us any more. Note that they have a few promotions ready to be made, but we didn't use them up, as they aren't likely to face any fighting any time soon, and so we might want to specialize them later on.

(7) 800BC - Road finished to Turfan.

(8) 775BC - Turfan grows in size. :thumbsup: Asoke wants open borders. Doesn't get them. No way in hell is he getting on our side of the continent. ;)

Not a whole lot to report for the rest of the turns. Another worker will be complete soon, and a settler, so for the next turn I think it would be nice to hook up the pigs and the rice, and to found a new city. Also, soon we will get iron working, but I suggest we don't have to wait for that to finish before founding another city, because the only city site that covers any hills that aren't already in our borders is red dot, so I'd got for it (plus, red dot has a nice spot to get some hammers going, and we really do need those right about now, IMO. :)

Enjoy.
 
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