ND1: Wonderless Terra

Preturn- Hm…I find that I can give Asoka Horseback Riding for Polytheism and Meditation. Should I? We need to take a tech advantage here…but we don’t want to give away military techs.

Turn 1- Start road to our unconnected marble quarry. WTH! Why is this just existing there? Hmph. It matters not. I also begin to connect our pigs to the main road.

This little island city needs to die, but not in my turn. I fail at warfare. We need those horses however.

Civ4ScreenShot0024.jpg


Turn 2-Settler finishes in Beshbalik. Begin swordsman.

Now, in accordance with the dotmap, we shall move to the Pink Dot. Also, we have borders opened with Asoka as I saw no harm in it, but if he dares move any of his nefarious settlers in our territory, I will cut the deal.

What in the khan’s name is going on here? Our infrastructure sucks! Half of our resources are not connected! I will have to rectify this. And note the supply of IRON in our borders. This must be connected and mined INSTANTLY.

Civ4ScreenShot0025.jpg


Turn 3- Reduce science to 70% to salvage our money. UGH. These workers will take beyond my turn to hook up the iron, as they need to connect that road they make to Karakorum. So, we need to build our infrastructure, we can’t just let valuable horses and iron lay untapped.

I open borders with the Inca to build a road into their lands and begin trade. We are in desperate need of money. In classical demonstration of odd programming, auto road build will take 15+ turns as it wants to take a bizarre route which would lead across the obvious sea tiles still under the shroud. I say “**** NO!” and decide to manually connect it.

Turn 4-Uh oh. The Incas are coming to settle near the horses with their galley containing a settler. :( NO!!!! We must take that city soon so the horses can be ours! I suggest a quick assault on it and then defending it with galleys while we connect the horses and such.

I have named a one tile island near us, “Island of the Khan” which is begging for a city to be built on it for control of the Jade Sea. :) It could be the personal play place for the Great Khan.

Civ4ScreenShot0029.jpg


I also name everything except the forest, the river, and the deset. Forgive me!!

Civ4ScreenShot0030.jpg


Turn 5-Hm. I would have you notice one little thing. Two actually.

1)We are hopelessly lost in the tech tree. We do have the hope of trading Asoka for Meditation and Polytheism, and Peter for Calendar. I want the Hereditary Rule civic, as it will basically kill the unhappiness in our nation. To get that, we need Priesthood and Monotheism. I guess I will just think on the matter for now.

2)Peter and Cyrus are at war. We must AVOID trading with either of them for now. If we trade for Calendar from Peter, Cyrus will hate us. We may want to choose a side in this conflict, as I doubt these relations will ever go above annoyed.

I surrender Mysticism to Cyrus as it costs 70 beakers and I personally would choose Cyrus as an ally. He is stronger.

I found Old Sarai, which is all ready connected to the rest of the Empire. And GASP! The Inca galley moves onward beyond the horses!

Turn 6-I make the trade with Asoka. We needed it desperately. Now we have some hope for advancement.

Turn 7- Hm. Nothing much.

Turn 8- We meet Isabella! She is Jewish, and knows Priesthood. We could trade for that, if it didn’t only cost 2 turns to research and if we wouldn’t have to give Mathematics up for it. Trade for an 84 beaker tech with a 350 one? No way!

We need to stop our military production now. It is getting far, far too expensive. I set one city on a library, and end the turn. Oh, and the Inca have founded their horse stealing city. Fools, they shall die soon…

Turn 9-Somehow, Judaism got into our lands. We could convert, but I would convert more cities before we attempt such a thing, and picking a religion basically means choosing a side.

The Incas send us an offer. They offer Priesthood to us along with 40 shiny golden coins. The catch? We give them Meditation. Um, HELL YEAH! We now have saved ourselves two turns and gotten some money in the process. Not bad if I do say so myself.

Turn 10-Well, nothing really. *shrugs*

Overview-

Resource Map
Civ4ScreenShot0033.jpg


We have great resources, but we need to access and secure all of them. Our lands have huge potential. I counted, and we have a dye, 2 bananas, and 2 spices. Getting Calendar is not out of the question.

Cyrus and Peter both would make good allies. Cyrus more then Peter. But they are fighting. So, we need to choose sides. If you wish to choose Cyrus, do NOT trade for Peter’s Calendar.

We cannot continue military buildup. We need to start increasing our cash supply. Cottage spam anyone?

In addition to money, our overall infrastructure sucks. We need a secure homeland that can thrive on its own before we enslave the surrounding nations.

Civics: We NEED Hereditary Rule! It will crush ALL unhappiness in most of our cities! We are in need of Vassalage and probably Theocracy as well.

Religion: I do not care, choose and spread whichever one you wish, if any.

Well, my long awaited turn is done. :) Good luck!
 
:goodjob: things: many tech trades, the idea of cottage spamming, opening borders

confusing things (at least to me): giving into Cyrus (he is Hindu and will stop liking us when we invade the Incas), the big emphasis on hooking up resources we already have (horses, iron)

War *does* become feasible economically, particularly under the right civics and city management--but not when our expensive army is just sitting around. I really disagree with

Farae said:
We need a secure homeland that can thrive on its own before we enslave the surrounding nations

By that time, it will be thirty some odd turns later and we will have lost our military advantage (both in numbers as well as the passing of the Keshik era, which we are in right now). Then we will have to reacquire that advantage...then they will be more entrenched and it will take longer...then everyone will get Astronomy and go running off across the ocean...

Right now is the time we should be most aggressive. That doesn't mean we should totally neglect our infrastructure, of course, but we are letting our best chance to get a leg up in this game slip away.
 
(0) 300AD - I first take a survey of our nation. There is some room for improvement here.

First, we are hooking up an iron resource despite already having a perfectly good one, while the ivory and gems are still sitting there unused as three of our cities are unhappy. Say what? We don't need no fancy civics to handle our unhappiness, just to hook up the resources we already have. ;) I immediately address that be reassigning the workers.

Next, we have open borders with Huayna, and yet a Keshik in Beshbalik is perfectly happy sleeping there instead of mapping out enemy territory? Horsies sent out on a recon mission.

That also shows that there are three archers of Huayna's escorting a settler into our territory. Looks like they want that one spot by the iron. We'll see about that.

Next I check out the F9 screen. It would appear that we are the first in the world in military power, and yet all it is doing is sitting there idle... Hmmm, I agree with ndthsmdy. We need to attack. Right now. I set a goal for myself: take some Incan cities before I need to hand off the turn. To that end, I take all the forces we have and start moving them over towards the front. I also start building more units and update the city governors' instructions accordingly.

I also contact Huayna to make sure he knows what's coming. I demand he give us Monotheism as tribute and he...

1-Extortion.jpg


Gives it to us. Not like it's going to help him any, of course. ;)

(1) 325AD - Apparently, we aren't the only ones that do the bullying around here. Peter demands that we give him Polytheism as tribute. We laugh in his face. (We already caved in to Cyrus! The mighty Mongolian horde will not bend to other nations' will.) Also, cultural borders of Ning expand.

(2) 350AD - Napoleon demands that we cancel our deals with Asoka... As far as I know, the only deal we have with him is open borders, so what the hell. We'll be attacking Asoka any way at some point, so sure, why don't we piss him off for now. We obliged the short guy.

(3) 375AD - Our exploration of the Incan 'empire' is complete. :lol:

2-IncanEmpire.jpg


Looks like they don't have a whole lot going for them, there. :hammer: Now that we know what they got (not much), and you'll notice their own workers have obliged us by building a road into their empire, and most of our troops are assembled in Besh, there is no excuse to procrastinate any longer. I contact Huayna and demand he give us all his money. He refuses, which rightfully pisses me off and there and then war is declared.

3-FirstContact.jpg


The very first thing we do is we kill one of his archers and take over a worker. :) The Keshik emerges from the battle without a scratch. We are off to a good start. :hammer:

(4) 400AD - Peter doesn't want open borders any more. Oh well. Metal casting is researched. We start work on construction, because catapults are good.

4-Pasture.jpg


Our Keshik takes out their pasture with the only horse resource. No horsies for the Inca! As he did get damaged by the archers this time around, we give him a promotion to heal him up a little bit. It is Medic I, because we will need to do lots of healing without catapults to lower city defenses. The moment I hit the promotion button, however, I realize it would have been far better to give this promotion to an archery unit that will actually be inside an attack stack most of the time, instead of a mounted units which will be running around the territory pillaging all in its path... Oh well.

Swordsman built in Turfan. Time to work on another one - the monastery can wait.

Also, now ivory is hooked up, so only Beshbalik is unhappy. This will be fixed as soon as we get those gems mined.
 
(5) 425AD - Huayna ferries over two Quechua to Beshbalik in a galley. One of them is immediately dispatched by a nearby swordsman. The other one will probably pillage a road, but will be handled next turn. :lol: I think these would have been far better used augmenting the poor defenses of Huayna's cities, but hey, if he is willing to give our units free experience, who are we to refuse? :hammer:

At this point, I was pondering long and hard whether we needed to take Machu Picchu first, or go for the capital. After much consideration, I decided to strike into the heart of the Incan empire right away. We are en route to Cuzco.

Another swordsman is built in Karakorum. A Keshik is dialed up next.

(6) 450AD - Instead of pillaging our countryside, the quechua destroy the worker that we captured from them on the previous turn. Oh well, I am an easy-come easy-go kind of guy. ;) The Quechua are shown the wrong of their ways by our swordsmen. We also destroy the Incan corn farm in their own land. (The only land health resource they had.) More pillaging is done throughout. That's nice, because it gives us money, and we need money. :)

(7) 475AD - A swordsman is built in Beshbalik. I order another one to be trained. Also, a Keshik is built in Ning, another one is queued up.

For some reason, one of the archers abandons his defense duty in MP, and starts moving alone towards our territory. He is promptly picked off in the field by the same swordsman who killed two Quechua earlier.

Also, we capture Cuzco with a loss of only one swordsman. :)

5-Cuzco.jpg


(8) 500AD - Another archer leaves MP, now heading for Cuzco! I don't get it! MP is now only defended by an archer and a Quechua! Why move an archer from a city on a hill with culture defense bonuses out into the open where he can be trivially picked off? Whatever Huayna's reasoning, our Keshiks make quick work of the archers.

Another swordsman is built in Turfan. I think that might be enough for the time being. I let it work on the Monastery.

(9) 520AD - Aristotle is born in Karakorum. Meh, I don't know what to do with him: hurry research, or make an Academy, or save for a later golden age, so I'll just let him sit there for ndthsmdy to use as he pleases.

On the military front, more pillaging going on, and also the forces that took Cuzco were at MP's gates, but they are a bit banged up, so I decide to wait one turn for fresh reinforcements to arrive and to let them heal a little bit. Charging a city on a hill will be a wee bit harder on our men.

(10) 540AD - Peter offers us furs for our corn. Heey, that's a nice deal. We could use some happiness. :)

We take Machu Picchu at the loss of one Swordsman.

6-MP.jpg


All the other units you may move as you please, ndthsmdy. :D You should have no trouble at all taking Tiwanaku. It is only protected by one archer and one Quechua. It will probably have some more defenses by the time some swordsmen get there, but it is not on a hill, so it shouldn't cause problems. I would send 4 swordsmen that way, to be on the safe side. The rest should probably head towards C-town. I didn't want to touch it, because I wanted to concentrate on their core cities first. I believe C-town won't cause troubles.

Also, make sure to go through the cities and adjust governors accordingly. I set many of them to avoid growth, so we don't go into unhappiness, and emphasize hammers. You might want to change that now that we have furs. Also note, we will have gems next turn.

Also, don't forget about the great scientist in Karakorum. I, personally, would save him up for a GA, but feel free to use him at your own discretion, of course.

Finally, you will probably want to be building some ships in Ning and Old Sarai, if we want to take O-town. I left a few units unpromoted for you, if you chose to go Amphibious.

Enjoy! :cool:
 
Here's our empire:

7-Empire.jpg


And this here is a score graph. We are doing alright. :)

8-Score.jpg


And finally, this here is the demographics page:

9-Demographics.jpg


We will definitely want to do something about our money supply, come the end of this war.

Roster [closed]:
1) Farae
2) vovan
3) ndthsmdy (up)
4) hiob (on deck)
5) Jeff1787

Vovan
 
Great job, Vovan....:goodjob: these succession games are a good way to learn Civ 4. Just reading thru everyone's turns and comments I have gained some real helpful info!!!!
 
I'm up in Farae's SG, so it may not be until tomorrow. Hopefully tonight though. Plan to keep up the good warring ;)
 
(0) 540 AD: I just had to crap out on Farae's SG because my computer can't handle a large map in 1800 AD :( All the more reason we should wrap this game up early ;)

On the other hand, vovan's got us sitting pretty militarily at the moment.

Karakorum is generating two-thirds of our science by itself, which means that an Academy there will increase our research by 25%. So that's what I do with Aristotle.

Old Sarai and Karakorum both have tons of forest around. I'm going to start chopping some to speed production.

Two Incan Archers are heading out of horse-poach city. Keshiks are dispatched.

(1) 560 AD: Turfan Monastery>Galley. I manage to lose our Medic Keshik attacking Tiwanaku, but it will be worth it because the Archer there is so wounded that a Keshik and Sword will be able to finish the job.

Incas found Christianity. Great research choice, guys :lol:

(2) 580 AD: Sarai Sword>Sword. Keshik finishes off Archer in Tiwanaku, it will fall next turn.

(3) 600 AD: Beshbalik Sword>Galley. Ning Keshik>Keshik. Someone has a Library in the queue there, despite the fact that it is only generating 2 beakers/turn...

Cuzco comes out of disorder...and our financial situation suddenly jumps from -7 to +2...

Civ4ScreenShot0109.jpg


I'm not sure how I feel about these polluting wonders in our wonderless empire. I should have thought about this before (e.g., by stating clearly whether it was okay to keep wonders we capture or whether we are to raze them). Not much we can do about it now, and in the meantime it's definitely helpful for us

Tiwanaku is captured, and we go from +2 to -1 just like that :) I am sending some of our forces to Turfan, in anticipation of the next war with India.

(4) 620 AD: Machu Picchu comes online, starts on Archer. Otherwise just troop positioning.

(5) 640 AD: Peter wants us to give him Metal Casting for Calendar. He gets it for Polytheism and Alphabet instead. This negates Stonehenge, which makes me feel a bit better.

Construction>Currency. Karakorum Settler>Catapult.

Incas will give us 10 gold for peace :lol: I will attack horse-poach city next turn.

(6) 660 AD: Sarai Sword>Elephant. Turfan Galley>Catapult. It will take that Galley forever to get all the way over to that island holdout:

Civ4ScreenShot0110.jpg


Horse Poach Battle:
Sword LOSES to Archer
Keshik LOSES to Archer (WTH?!?)
Keshik beats Quechua
Keshik beats Archer

Well that sucked. Those two lost units each had about a 70% chance of winning and would have promoted to Amphibious had we won :mad: The city will still fall next turn.

(7) 680 AD: Izzy thinks we should cancel our deals with the French; I think she should go home. Horse Poach city is autorazed.

(8) 700 AD: Izzy gives us Sheep for Clams (sure). Tiwanaku comes online, starts on Keshik. New Sarai is founded a bit to the west of the old horse poach site.

Civ4ScreenShot0111.jpg


(9) 720 AD: Karakorum Catapult>Forge (PLACEHOLDER, see below). Otherwise nothing.

(10) 740 AD: Beshbalik Galley>Lighthouse, Turfan Catapult>Granary, Ning Keshik>Lighthouse. All can be changed by hiob if he likes. I also left several units unmoved, though several military units are on goto Turfan.

Notes:

Ning is stuck on size 7 and is currently working 3 unimproved tiles. Turfan is also stuck until jungles are chopped. Plus the old Incan lands need improvement, plus Karakorum should get chops and cottages... Our Workers should stay busy.

A brief peace with the Incas could be a good idea. Beshbalik has some war weariness, as well as the old Incan cities (obviously). It will still take several turns to get the Galleys in position and they may be willing to give us good stuff for peace. However, O-Town is now the founding city of Christianity, so the longer we wait, the bigger that city defense (which we can't bombard down) will get. It is up to hiob. There are two Keshiks and two Swords parked across the strait from O (unfortunately, only one of the Keshiks is Amphibious...). O is defended by an Archer and Quechua at the moment.

On the other hand, we will have a decent sized force poised to move into India in a couple turns. They are much more evenly matched, but we have pults now and do not necessarily have to annihilate them the way we did with the Incas.

We are at -11 on 70% science...HOWEVER, Currency comes in in 2 turns and a Market in Karakorum will add 10 gold by itself. We should definitely switch and chop to speed that up.
 
Visual aids:

The Inca Province

Civ4ScreenShot0112.jpg


The Homeland

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The Last of the Incans

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The Lineup:

Roster [closed]:
1) Farae
2) vovan
3) ndthsmdy
4) hiob (up)
5) Jeff1787 (on deck)

The Save:
 
(0)
i make peace with Huayna for CoL and order most of our units north
(1)
Asoka asks for open borders which i politely decline
Cuzco builds an axeman and starts work on a courthouse
(2)
Currency is researched and as nobody is willing to trade monarchy we have to research ourselves(in 4)
(4)
Lighthouse finished in Beshbalik, starts worker, we're still lacking those.
Peter is the only one with a tradable luxury(furs) and he agrees on trading it for pigs. (had to renew this deal every turn until monarchy came in)
(6)
Monarchy researched -> Feudalism next, i was unsure about that one, but its needed for guilds, which should be our next goal, if we're going for conquest here.
Turfan builds a granary and starts a courthouse.
Revolution started.
(7)
We adopt hereditary rule and caste system
(8)
Machu Picchu starts building a court after finishing an archer.
Ning finishes lighthouse -> worker
(9)
Karakoroum builds forge -> catapult
(10)
New Sarai builds rax -> library

War against India would be possible now, but i think we should take another 10 turns to build up (India wont be a pushover like the Incas).
Theres still a lot of undeveloped land, so some more workers wouldn't hurt.
 
1. 960 AD: Beshbalik-worker>galley

2. 980 AD: Karakorum-catapult>war elephant
Ning hsia-worker>keshik
Old Sarai-catapult>catapult.

3. 1000 AD: Nothing to report

4. 1010 AD: Feudalism completed, now researching machinery, needed for guilds
Karakorum-war elephant>war elephant
Switched to the civic, serfdom.....it gives 50 % faster worker production
5. 1020 AD: revolution

6. 1030 AD: Nothing to report

7. 1040 AD: Beshbalik-galley>keshik
Traded feudalism to Peter for literature and 70 gold

8. 1050 AD: Karakorum-war elephant>keshik
Ning hsia-keshik>galley
New Sarai-library>galley
Turfan-courthouse>Heroic Epic….we need this

9. 1060 AD: Cuzco-courthouse>forge

10. 1070 AD: Sarai-catapult>catapult

Here is our military:

Galley…..2, now 3 and training 2
Catapults…..2, now 5 and training 1
Sword…..2
Axe…..1
Archer…..9
War elephant…..1, now 3
Keshik…..5, now 6 and training 2
Warrior…..3

So, very soon we will have 5 galleys, 6 catapults, 3 war elephants and 8 keshiks.
 

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Here is the save...I think we should start our northern campaign and worry about that little island off of our S/E coast at a later time.
 
Just perused the save...

1) WE CANNOT BUILD HEROIC EPIC!!! It is a wonder. Jeff probably forgot that we don't do no stinkin' wonders :) Farae, please change this build order first thing.

(Further clarification of variant rule: now that we've already conquered a couple wonders, I guess it's okay to keep cities that have wonders. We could have easily razed Cuzco, since the Incas had three cities crammed on such a small peninsula (actually, we should have razed Machu Picchu, since it's just dragging down our maintenance and probably will indefinitely), but I'm not bothered by the fact that Hindu shrine is the only thing keeping us from bankruptcy right now. Of course, we cannot build our own--world OR national.)

2) Asoka offered open borders at the beginning of hiob's turn; we might want to see if he'll still accept so we can send some Keshiks on a scouting mission.

The India war might not be one of gaining cities: he probably has Longbows and we will need LOTS of catapults to beat them with Swords, Elephants, and Keshiks. I won't be surprised if it's not more profitable to pillage him back into the Stone Age :)

3) Cuzco needs to be coddled into a commerce city. We should also make one of those secondary Inca cities into a missionary factory--we have the Hindu shrine and we don't even have Hinduism in half our cities. We'll want to adopt it one day, as 4 of the other 8 civs have already done so (although one of them is stranded on an island off our coast ;) )

4) Saladin and Caesar will trade us Theology, which will give us Theocracy (one day...when we're Hindu and we can actually afford it...)

Roster [closed]:
1) Farae (up)
2) vovan (on deck)
3) ndthsmdy
4) hiob
5) Jeff1787
 
Looking good. A few issues:

1. Surely, we have more than two swords? :)

2. I see indian elephants on the border, yet I see no mention of spears. I suggest Farae might want to look into producing some to defend our attacking stacks from the elephants.

3. A bunch of archers is a good thing, however, don't we already have feudalism? We might want to invest some money into upgrading these guys to longbows.

Just some thoughts. :) I'm ready to unleash some asskicking on the Indians. :hammer:

Vovan
 
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