alpaca
King of Ungulates
- Joined
- Aug 3, 2006
- Messages
- 2,322
Congratulations! I am impressed; achieving this one took a lot of effort.
I think you've demonstrated quite clearly that the big difference between this game and past Civs is that past Civs all had a cheap, early building that enhanced city growth. Even SMAC had the Creche.
If early vertical growth were more feasible, Colosseums were not so potent, and Maritime didn't feed small satellites (so that they could work 2x Hills), I think you'd see players making fewer, larger cities early on.
Yes, it was definitely harder than I expected. Although I guess with a bit more thinking beforehand I could have saved quite a bit of time because I should have been able to figure out it's about space and money

10 cities is quite a lot if you need enough space for each of them to have 8-10 quality food tiles and enough money to buy the growth buildings in almost all of them. These large cities became surprisingly strong later on, though, especially in a golden age. Most of them have a couple of hills they can work without much fuss and can put out a bank in a couple of turns. They also make a lot of money. In these games I learned that maybe hospitals aren't such bad investments if you think long-term. Of course, if you're aiming for a turn 200 win that's kind of moot