need some quick help with a non-working nif.

WarKirby

Arty person
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Jul 13, 2006
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Glasgow, Scotland
See the attached file. This unit won't work ingame for soMe reason I can't quite discern. I'm strongly convinced that it's related to the gun texture, though. I can't get that part to display in nifscope, and civ crashes when I try to view the unit ingame.

Could it be something to do with the texture aspect ratio ?
 

Attachments

I see the entire thing in NifScope but the gun and backpack have no material.
You should check how you textured it becouse the file contains no refrences to HeavyFlamethrower.dds.

Also, the entire unit apears semi transparent.
 
That's what I meant. I see them too, but all white. I'll try another export with some different settings then

the semi transparency is completely intentional. it makes the armour teamcolored which is desired.
 
That's what I meant. I see them too, but all white. I'll try another export with some different settings then

the semi transparency is completely intentional. it makes the armour teamcolored which is desired.

First off, you have the team color.bmp assigned as the detail texture "over" the gsthrh.dds. If you are using the shader tcvskinning then you need to change all that. Teamcolor.bmp is not needed.

Though when loading your unit into scene viewer, it immediately crashes. 90% of the time that means there is something afoul with either your skin instance/partition or the shader or both since they are tied together. You dont need shaders on everything, you can do the same stuff with environment lights. So if it turns out to be the shader just get rid of the skinning shader.
 
The problem (apart from the weirdly formatted gun texture - a 128x128 texture solves it) is that you have the Civ4 skinning shader, but no skin partition on the models. Exporting it again with skin partitions OR without shaders should solve the problem.

Cheers, LT.
 
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