Need testers for new editor

In my case it's using the correct unit32, so I know it works. It must be in a folder accessible via the seach path folder from the scenario properties.

I have looked in both scenarios from RFRE and CCM and Worldwide and they are working in the standard editor and in game. I think it can be wherever your editor is placed in comparision to where the correct unit32 is.

Is can be seen when you are to select a scenario file to start with. It always comes in
C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios

Placing all the scenarios and Mods under this scenarios folder solves your unit32 issue.
Like so many issues before the placement of scenariofolders and Biq-file was the issue even here.
 
It doesn't seem to recognize what folder the .biq comes in out of "Conquests\Conquests" or "Conquests\Scenarios", and thus always treats it as the former. You could get around this by moving the mod into the "Scenarios" folder, and I think maybe also by including "..\Conquests\" in the scenario search path before the folder's name, if you want to keep it in Conquests.
 
Actually, here is the search mechanism for arts or civpedia:
- Folders defined in scenario properties, search folder, relatively to the "Scenario" subfolders in Conquest installation folder, as defined in the registry
- Conquest Installation folder as defined in the registry
- Civ3 PTW as defined in the registry
- Civ3 vanilla as defined in the registry.

So Virote is right, I search only in Scenario, not in conquest. I forgot it could be there as well.

If you put the scenario in scenario instead of conquest it should work
 
Actually, here is the search mechanism for arts or civpedia:
- Folders defined in scenario properties, search folder, relatively to the "Scenario" subfolders in Conquest installation folder, as defined in the registry
- Conquest Installation folder as defined in the registry
- Civ3 PTW as defined in the registry
- Civ3 vanilla as defined in the registry.

So Virote is right, I search only in Scenario, not in conquest. I forgot it could be there as well.

If you put the scenario in scenario instead of conquest it should work


That´s what I ment. It the same when starting a scenario as a game. You could click on Conquest and select OR Civ-Content.
The strange thing as that the Firaxis scenarios (BIQ file) are in BOTH folders.
 
The Firaxis ones in the "Scenarios" folder are meant for multiplayer, whereas the ones in the "Conquests" folder are meant for single player :)
 
You select a civ and era, and you'll see the techs with boxes where they should go. Then you can select a box and move it, it saves the X,Y coordinates.

This is amazing. I haven´t tried this out yet, but this coordination problem on how the Techs looked have been in the back of my head for very long time.
Obviously I haven´t read about your editor makes this almost a cakewalk.

Thanks Steph.
 
If you have issues with the size of the windows, like not being able to use the tech tree builder because you can see it whole, I think I have identified the problem.

As I have a large screen with a large resolution, I change my settings (in Windows 7, to use medium display size instead of the default, small).

And I size all the Windows so they displayed correctly on my screen.

But today I had to go back to the small display to test the software from work on my Windows 7 64 bits configuration, as it was creating issues in the software... And the bulb lighten up above my head! I tried quickly my editor with these settings, and the tech tree builder is screwed.
 
This is the problem I reported you by email and that is specific to the latest version of your editor. On older versions, the tech editor is working correctly.
 
Is there a way of applying a function to the cost of several buildings or techs? eg. if I wanted to double the cost of all technologies, is that currently possible?
And would it be possible to implement that if not?
 
Okay fair enough.
Thanks anyway.
If you ever do get back to this awesome editor, I think that's a good idea.
=]
 
You cannot "just add era".

Normally the number of eras is limited to 4 by civ III. To have more than one era needs a lot of work for the designer, and also it will work only with the game monitor, meaning you'll have to regularly load saved game.

If you want this, you can use the expanded editor.

If you just want to have a 5th era in the standard game, it's not possible.
 
Sorry, I worded that oddly. So then adding a 5th era doesn't work without needing to load the game a lot? I understand the expanded editor box needs to be checked. I wasn't sure if the expanded editor worked. Wasn't sure what "expanded game manager" meant in the following line:
"Warning : saved game and expanded game management are work in progress, do not try to use them yet!."

On Another Note:
I just opened up the Age of Discovery scenario and noticed it says Portugal starts the game with a Golden Age. I haven't seen this option in your program. Pointing this out in case you ever do more with this program; so you're aware it may be addable to scenarios in the future.


So glad you made this program. I was thinking of making one myself to do the tech tree and civilopedia, until I found this.
 
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