Need testers for new editor

I think I can add negative maintenance, but someone will have to test the effect, I won't have time to do extensive tests.
About the custom map, I could add something to REMOVE the custom map completly. But it's not so easy to ADD it, since it can have several side effect (ie if I add a custom map but there's no map it may crash, and I haven't worked on a map editor).
 
I think I can add negative maintenance, but someone will have to test the effect, I won't have time to do extensive tests.
About the custom map, I could add something to REMOVE the custom map completly. But it's not so easy to ADD it, since it can have several side effect (ie if I add a custom map but there's no map it may crash, and I haven't worked on a map editor).

howdy Steph,

kool! it looks like the folks over in the thread by Quintillus are doing some testing. i can test your version and i presume the others who haunt this thread will do it even better than i will. [*grin*]

thanks, dude!

take care,
lee
 
About the custom map, I could add something to REMOVE the custom map completly. But it's not so easy to ADD it, since it can have several side effect (ie if I add a custom map but there's no map it may crash, and I haven't worked on a map editor).

Removal is perfect. Thanks for picking up my request :)
 
Well, I am a bit of a newbie on modding, but I've been playing for years and have been using the Civ3MM tool for editing mods. This new editor is very intuitive. Congratulations on a great job!
I'll keep using it (on Win XP) and maybe I can find out why Vista x64 seems to crash on load. I was loading the exact same mod, so theoretically it should have run the same. One question: What does the "Check files for selected resources (long!)" menu option do?
 
"check for selected something" will put in red all the items where the editor detect a possible error in the pediaicons.txt (like a file which doesn't exist because of a type).
Normally, you get the error immediately when you edit one item.
If you want to check all of them (very handy just before testing a scenario!), you can select them all.

"Long" just means that it's an operation that can take a few seconds
 
I have been trying to add resources into my mod. I have been using Casus Belli's Edited Resource Compilation version 2.0 for my resources.pcx which has approx. 1000 resources with a 1440 capacity. Today I modified my mod to 64 total resources - down from 68 to avoid the phantom resource bug (http://forums.civfanatics.com/showthread.php?t=391951), and thank you I used your editor and the reordering of resources worked great!. When I went to load in the .biq file I got the error message "The max icon index for resources is 1344. But the current Resources.pcx file contains only 36 images". I know it contains a capacity of 1440 (24x60), but it definitely contains more than 36 images. :confused: Any thoughts?
 
Yes, that was it. I guess I thought that since my scenario folder was named the same as the .biq file, it didn't have to be in the search folder text box. Thanks! And also, great job with putting the terrain check boxes with the resource, so you can set them all up at one time. It has been really frustrating having to reset the resource/terrain every time I change the resources around. The editor makes it really easy! :clap:
 
The unhandled exception (on Vista x64 only, not WinXP) looks similar to those seen in previous posts regarding the civilizations. It occurs on opening a scenario, not on loading the editor. In my case the last part of the call stack looks like:
************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Steph_CivIII_ExpandedEditor.Objects.Race.BuildItem(Boolean CheckFile)
at Steph_CivIII_ExpandedEditor.Forms.FormRACE.UpdateRaces(Boolean IncludeMainList)
at Steph_CivIII_ExpandedEditor.Forms.FormRACE.UpdateForm()
at Steph_CivIII_ExpandedEditor.Forms.MainEditor.UpdateForm()
at Steph_CivIII_ExpandedEditor.Forms.MainEditor.OpenScenario(Boolean Expanded)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

After pressing continue and then looking at the RACES, none have been loaded (not surprising, considering the error). Also, in the scenario I loaded, I have not changed any civs from the base game (C3C) in any way (I had been concentrating on resources first, which seem to load correctly).

Also, in WinXP all civs seemed to load OK, but I have noticed some are in red (Barbarians, Rome, Mongols, Spain, Scandinavia, Ottomans, Celts, Arabia, Carthage, and Korea). All others are black (OK). However, if you click on any (black or red) of them, you do get the following exception (noteworthy because it is on the WinXP OS):
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Steph_CivIII_ExpandedEditor.Forms.FormRACE.UpdateRACE_AnimationsForEra()
at Steph_CivIII_ExpandedEditor.Forms.FormRACE.UpdateRace()
at Steph_CivIII_ExpandedEditor.Forms.FormRACE.listViewRACE_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListView.OnSelectedIndexChanged(EventArgs e)

I don't know whether any of this is useful info or not.
 
Steph!

When I select Senario Editor and then File, open Scenario....it crashes!!
Its a uncompressed biq file.

See text below, hope u can help!? Sorry for the dutch..

Version 0.7.8 works fine! But...can't downloand it anymore


************** Tekst van uitzondering **************
System.ArgumentOutOfRangeException: De index valt buiten het bereik. Deze mag niet negatief zijn en moet kleiner zijn dan de grootte van de verzameling.
Parameternaam: index
bij System.ThrowHelper.ThrowArgumentOutOfRangeException()
bij System.Collections.Generic.List`1.get_Item(Int32 index)
bij Steph_CivIII_ExpandedEditor.Objects.Race.BuildItem(Boolean CheckFile)
bij Steph_CivIII_ExpandedEditor.Forms.FormRACE.UpdateRaces(Boolean IncludeMainList)
bij Steph_CivIII_ExpandedEditor.Forms.FormRACE.UpdateForm()
bij Steph_CivIII_ExpandedEditor.Forms.MainEditor.UpdateForm()
bij Steph_CivIII_ExpandedEditor.Forms.MainEditor.OpenScenario(Boolean Expanded)
bij System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
bij System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
bij System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
bij System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
bij System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
bij System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
bij System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bij System.Windows.Forms.Control.WndProc(Message& m)
bij System.Windows.Forms.ToolStrip.WndProc(Message& m)
bij System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
bij System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladen assembly's **************
mscorlib
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Steph_CivIII_ExpandedEditor
Assembly-versie: 1.0.0.0
Win32-versie: 1.0.0.0
CodeBase: file:///D:/Civilization%20III/Conquests/Steph_CivIII_ExpandedEditor_v0-8-2/Steph_CivIII_ExpandedEditor.exe
----------------------------------------
System.Windows.Forms
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5442 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
mscorlib.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
System.Windows.Forms.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_nl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
 
Version 0.7.8 works fine! But...can't downloand it anymore

As I'm not Steph I can't help with the actual error. But I can provide a link to version 0.78. It's still available, it just hasn't had any links to it for awhile.

So here's a new link to it.

I changed the 0-8-2 in the current URL to 0-7-8 to create the link. It'll probably work for other versions, too. 0-7-10 is the latest 0.7 version and probably will also work for you.
 
Steph, I used your editor to expand the map for the Middle Ages scenario in Conquests, and got some interesting results when the game loaded. I will try to get some screen shots for you. In the first game I played, the game read the added files as tundra, and put a horse on all of the tiles that were closest to the standard map. The next two games, the game read the added files as desert and game me desert terrain with no added resources. Interesting. Also, when I edit the added tiles, the terrain changes in the form of a large diamond of 5 tiles with the first change, and then changes normally a tile at a time. I will do more experimenting with it. I am running Windows 7 Professional on the 32-bit setting.
 
What? Without any changes, the game reads it as different maps? :crazyeye:
 
As I'm not Steph I can't help with the actual error. But I can provide a link to version 0.78. It's still available, it just hasn't had any links to it for awhile.

So here's a new link to it.

I changed the 0-8-2 in the current URL to 0-7-8 to create the link. It'll probably work for other versions, too. 0-7-10 is the latest 0.7 version and probably will also work for you.

Thansk m8, but it doesn't seems to work. Allthough I have a new error :lol:

When I open my biq file. (Didn't do anything, just made it uncompressed and renamed it) I get a pop-up message, saying;

The current max icon index for units is 206
But the current Unit32.pcx file contains only 0 images

Only able to press OK

Then next pop-up appears:
The current max icon index for resource is 25
But the current resource.pcx file contains only 0 images

Only able to press OK

The text:

************** Tekst van uitzondering **************
System.ArgumentOutOfRangeException: De index valt buiten het bereik. Deze mag niet negatief zijn en moet kleiner zijn dan de grootte van de verzameling.
Parameternaam: index
bij System.ThrowHelper.ThrowArgumentOutOfRangeException()
bij System.Collections.Generic.List`1.get_Item(Int32 index)
bij Steph_CivIII_ExpandedEditor.Objects.Race.BuildItem(Boolean CheckFile)
bij Steph_CivIII_ExpandedEditor.Forms.MainEditor.UpdateRaces(Boolean IncludeMainList)
bij Steph_CivIII_ExpandedEditor.Forms.MainEditor.UpdateForm()
bij Steph_CivIII_ExpandedEditor.Forms.MainEditor.Open(String FileName)
bij System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
bij System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
bij System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
bij System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
bij System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
bij System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
bij System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bij System.Windows.Forms.Control.WndProc(Message& m)
bij System.Windows.Forms.ToolStrip.WndProc(Message& m)
bij System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
bij System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladen assembly's **************
mscorlib
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Steph_CivIII_ExpandedEditor
Assembly-versie: 1.0.0.0
Win32-versie: 1.0.0.0
CodeBase: file:///D:/Civilization%20III/Conquests/Steph_CivIII_ExpandedEditor_v0-7-10/Steph_CivIII_ExpandedEditor.exe
----------------------------------------
System.Windows.Forms
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5442 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
mscorlib.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
System.Windows.Forms.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_nl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------


The problem is that a burglar stole my laptop and I allways worked with version .79
Now that I have a new laptop, I can't even get .78 or 7.10 into the air :sad:
 
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