Need testers for new editor

Several maps as in Civ 2 ToT (= several levels of maps one over the other) ?
There's just a "number of maps" and "for each map" entries... My editor could load and save that, but the regular editor and the game can't :(
 
I checked it again now to reproduce it and I can see what's the problem - it works but only once. E.g. you select each era once fine but after that it's stuck on the last one until the program is restarted, even if you load another BIQ. Tried it with two different mods.
I have identified and corrected the bug. You'll get the correction with the next release, probably sometime this week end.

And next week, I'll be in Lisbon for my job. I'll try to go practicing some Aikido there, but I'll still have time to waste and the hotel. And by chance, I happen to have Visual Studio C# 2005 express installed on my laptop (I wonder how it go there?).

So expect the filters to be completly finished when I come back, as well as the few remaining things (spaceships, stealth attack target)
 
you said it. ;)
 
In the tech tree builder,
- a graphical mod has been added. It displays the tech tree as it should appear in game, with all the icons
- The logic behind the size of the techboxes has been reviewed.

I've also added icon in the worker jobs list.

This week I'll be travelling to Lisbon for my job. I'll take the program on my laptop, and I should have plenty of time to work on it the evening at the hotel. So next week end, expect version 0.5 with all the filters working, and the last parts finished (spaceship parts, stealth attack). Perhaps I'll do the player properties if I have time.

So the only thing left will be the map.

TTB_8.jpg
 
:goodjob:Awesomeness!
 
Great tool Steph. The ability to make copies of units is the single most useful thing for me. However, I have a small request. Could your editor produce a list of the units in pediaicon format e.g.:

#ANIMNAME_PRTO_Settler
#ANIMNAME_PRTO_Worker
....

That list could then be copy-pasted into the pediaicons text file. The same might be useful for techs etc but it's the units that I have a pressing need for.
 
Just dropping in for a thanks and a request.

First a "thank you" to Steph, your editor has helped me solving a very annoying bug in my unit32.pcx. Two icon rows happened to be one pixel higher than the others (33 instead of 32 pixels), which resulted in annoying "ghost pixels" in the game because the border of every unit icon as well as the pixels on the very bottom were now shown in the game. You could see the "feet" of another unit hovering over the head of others in the production line and in the unit overview. It was nearly impossible to find the wrong rows via Photoshop since my units32.pcx contains several thousand cells. Your editor, on the other hand, displayed incorrect cells by drawing a pink line on top of the unit's pcx, and that helped me find the errors and fix them. Thanks!

The request I'd like to make comes into play when you make a copy of an unit. The scroll bar automatically jumps back to the top of the unit register which is very annoying because you have to scroll back down to your just "cloned" unit entry all of the time, and with near to 2000 units, this makes it unneccessarily time consuming. Would you consider to fix that, please?
 
Great tool Steph. The ability to make copies of units is the single most useful thing for me. However, I have a small request. Could your editor produce a list of the units in pediaicon format e.g.:

#ANIMNAME_PRTO_Settler
#ANIMNAME_PRTO_Worker
....

That list could then be copy-pasted into the pediaicons text file. The same might be useful for techs etc but it's the units that I have a pressing need for.


There is a PRTO editor around that does exactly what you want. MarineCorps made it and it's very useful. You just drop your new units' folders into a single folder, start the editor and it automatically generates your list.

http://forums.civfanatics.com/downloads.php?do=file&id=364
 
Looking amazing Steph! Have a nice stay in Portugal! ;)
Im 300km from Lisbon so I cant go pay you a visit :P
 
Will you be adding support for Compressed biq's anytime soon, Steph?

@ Ares de Borg, are you still working on that terrain pack? I would really like to have it in the mod I'm making :D
 
@ swift: Yup, remade the mountains, hills, irrigation and marsh, added something here and there. But it's not ready for release yet.

Steph, noted another bug: If you use the unit filters to display the units of only one civ, and reset the filters, all civilizations in the list are replaced by numbers.
 
The request I'd like to make comes into play when you make a copy of an unit. The scroll bar automatically jumps back to the top of the unit register which is very annoying because you have to scroll back down to your just "cloned" unit entry all of the time, and with near to 2000 units, this makes it unneccessarily time consuming. Would you consider to fix that, please?
Was it with "Add a copy" menu? I thought I did something to ensure the list would scroll to the newly added units.
Perhaps I did that for "Add new unit", and not "add copies". I'll check tomorrow.
Also, I finished adding all the filters, the spaceship parts, etc.

I sitll have a few things to add, including the stealth attack target, and I should post version 0.5 today if everything goes well.
 
The request I'd like to make comes into play when you make a copy of an unit. The scroll bar automatically jumps back to the top of the unit register which is very annoying because you have to scroll back down to your just "cloned" unit entry all of the time, and with near to 2000 units, this makes it unneccessarily time consuming. Would you consider to fix that, please?
I just tried in game.
I added a new "Toto" unit (with Add Units...), and then I added a copy of the worker unit.
In both cases, the list of units scrolls down until you can see the new unit at the bottom of the list.
So it seems to be working.

Can you be more specific about your request? Perhaps with a screen showing what you are doing, and how you would like to see it ?

Steph, noted another bug: If you use the unit filters to display the units of only one civ, and reset the filters, all civilizations in the list are replaced by numbers.
Good spotting! I've corrected that one.
 
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