Blockinlick
Chieftain
- Joined
- Jan 6, 2011
- Messages
- 42
...it's all nice advice & all, but I know things like the fact that getting Monarchy solves my unhappiness problem. It's why I rush Pyramids in the first place.
The problem is the first 2000 years, 4000-2000 BC. City growth in those eras is so slow for me that: By the time I get two stable cities ready to pump out Pyramids, I see that the Pyramids take 250+ turns to finish. I chop and get them done in like 50, but even then it's just way too late. On Warlord, the same strategy chops Pyramids in like 15 turns and I get the strategy prepared like 1000 years in advance.
But Harbors and Grocers are mid game, and I'm having trouble making the early game count, so those don't really help with that.
The problem is the first 2000 years, 4000-2000 BC. City growth in those eras is so slow for me that: By the time I get two stable cities ready to pump out Pyramids, I see that the Pyramids take 250+ turns to finish. I chop and get them done in like 50, but even then it's just way too late. On Warlord, the same strategy chops Pyramids in like 15 turns and I get the strategy prepared like 1000 years in advance.
I never figured out how to do this. Every time I get Slavery, I can't figure it out. I open up my City window and I don't see anything that stands out or that implies being able to manipulate citizens outside of assigning tiles and specialists.whip if necessary
I always build Granary. It's actually the first building I built in every city.build granaries and in bigger cities harbors, grocers.
But Harbors and Grocers are mid game, and I'm having trouble making the early game count, so those don't really help with that.
I don't know why, but I always lose working tiles when my cities become too sick. They start starving and there's seemingly nothing I can do about it no matter how many Food/Farm Tiles I work.Health is self-regulating anyway as the city will stop growing once you lose food by unhealthiness