Robi D
Minister of (Dis)Order
zyxy said:HBR = 5, Masonry = 4. Again that's us giving up a point to the leaders of the game. We already did that in the previous trade. Again, HBR has high trade value, Masonry less, as TNT already has it.
Math+Curr = 22, Repu = 26. That's them giving up 4 points. Difference: 3 points (or 2, if you want to count the earlier one). Three points is worth 90 gold, we could offer a percentage of that (at most 50%) to make up the difference.
Are they doing slow research on Republic, or fast? If it's slow (50 turns), then we don't need to hurry with currency, and can perhaps just as well research republic ourselves.
MapMaking for Lit is another deal where we give up 2 points....
Team KISS is moving to an unbeatable position I'm afraid (if they don't have already). We shouldn't help them too much, and making deals consistently in their favor isn't a good idea.
I agree that we need to talk with MIA soonish. Our only hope of staying up in the tech race is brokering. Unfortunately MIA is far behind, but maybe we can convince them o do MapMaking or Lit. They already have writing for 2 turns.
If we did do the complete tech trade all the transactions would end up at zero. CoL + Philo + HBR + Math + Curr + MM = 57
WC + IW + CB + Myst + Mason + Rep + Lit= 57
Not that i think that a zero sum is the best for us. This is why we need to deal with MIA too, so we can get ahead of that sum, plus also we need to keep MIA competative because we don't want KISS to easily overrun them, because then they will have an unbeatable position.
As it stands we can take the trade and still be in a good position, but if we can get something going with MIA then we can make this offer work more in our favour. I think the key to putting ourselves in a winning position is to stay flexable in our approach by keeping all our options open with the other teams.