Nerds in Space

Hey Bindy, you got this or does mlineak need to jump up?

Roster:

  • Bindamel -- up now, but will be skipped in 12 hours
  • Ozbenno -- OOP, kicked in the nuts
  • mlinneak up unless Bindy grabs it in the next 12 hours
  • Whosit
  • Rex

Does anyone think it's worth it for me to advertise for a replacement in the registration thread?
 
Does anyone think it's worth it for me to advertise for a replacement in the registration thread?
or are you happy for a lurker to grab the save and progress the game? Not that I can actually do that at the moment ... but I might be available to spin the wheel over the week end :).
 
I appreciated it, Ruff. You are absolutely welcome to join the team. However, I'd like to give mlineak and whosit a chance to play their turns. Neither has had an up in a while.

Can I slot you in after them?
 
I appreciated it, Ruff. You are absolutely welcome to join the team. However, I'd like to give mlineak and whosit a chance to play their turns.
np - totally not meaning to jump in before true team members.
Can I slot you in after them?
Sure - I think that I can be as reliable as the balance of the team :lol:.
 
Yeah. I'm just waiting for my turn . . . .

Actually, I'm also meaning to get something nerdy up, since we've gone too long without it. Something like this:

ArabsdonotconcernVader.jpg


Best I could do on short notice. Also, haven't had time to resize, either.
 
I will check the thread again tonight when I get home from work - If I don't see a got it from Bindamel I will download the save and play some turns late tonight :D

Excellent picture, Whosit! :goodjob:
 
I'm around, but you can play. My schedule has been very hit or miss of late. Actually it's been mostly miss.

I need to get this whole schedule thing figured out before Civ5 comes out, though. ;)

I also need to finish my last two games that I need to get Monarch EQM before Civ5 comes out. It's good to have a deadline, right?
 
Ok sorry to post one more delay, but I am actually unable to play tonight. It turned out my husband already had other plans for us. I can play tomorrow after work though, I've told him I will be doing so. So this is a got it for tomorrow evening. I have the save :)
 
Ok, quick report :)

Played 10 turns

1740 AD - Inherited Turn
Hit enter

1742 AD
We get a nice event in Baghdad

songwriter.jpg


Zara Yaqob declares war on Boudica

1744 AD
Zara wants us to help him in his conquest - no thanks

zarawarno.jpg


Boudica asks for Chemistry - ummmm no.

boudicarequestdenied.jpg


1746 AD
Steam Power in

steampower.jpg


Railroad was already queued
Damascus - Harbor -> Courthouse
Basra - Lighthouse -> Forge
We have coal, and its already mined too

coalmine.jpg


1748 AD
Rome - Customs House -> Grocer
We have Ten Million souls

tenmillion.jpg


1750 AD t5
Mon Calamari - Settler -> Rifleman
Hoth Base Camp - Harbor -> Forge

1752 AD
Mecca - Harbor -> Lighthouse
Kufah - Harbor -> Customs House

1754 AD
Qin Shi Huang wants to trade Democracy + 220 gold for Steam Power - declined

chinatradedeclined.jpg


Ridikulus - Observatory -> Harbor
Cumae founded - have it start a Theatre
Switch to Representation and Free Market - it's 3 turns of anarchy

1756 AD
Nothing noteworthy

1758 AD
Nothing noteworthy

1760 AD
Stop here
We may want to consider trying to get a settler down here

potentialcity.jpg


Also, the next player may want to check to see if there are any worthwhile tech trades.

And the save ~
 

Attachments

Alright! Turns! I don't even care if they were boring* turns! Woo Hoo!!!

*The turns, not the report, ML.

Roster:

  • Bindamel
  • Ozbenno -- OOP
  • mlinneak -- Just played
  • Whosit -- up to lay some dweeb on us
  • Ruff (assuming he was sincere about joining we knuckleheads)
  • Rex
 
I'm up already? Ha. We, like, skipped most of the roster, huh? I, um, acknowledge my upness, but gimme a couple of days. Got a deadline to meet.

Anyway, a few rounds of boring turns will be a nice change from constant warfare. We're not planning to fight anyone else, right? Archipelago maps are definitely not my favorite, since I am a big fan of production, and production is scarce here.

Speaking of, I'm under the impression that we are going to use the large Arabian island as a production base, especially since we plan to build a space ship someday.

Oh, and if anyone else wants to dig at the save looking for bargain bin tech-trades as mlinneak suggested, by all means go ahead--I still don't consider that my specialty.

And, yeah, not much else to say right now . . . .
 
is that a sort of swap offer? I can play a set today if it is.
 
Go for it ruff. Make us proud. Return with your shield or on it. Don't fire till you see the whites of their eyes. The can take our lives but they cannot take our freedom.

Of all the souls I've known...his was the most (sniff) human.
 
I have the ball :D
 
Stand back everyone ... I know exactly how to handle this. I wonder if they have even heard of Blake's 7?

b7_group.jpeg


Blake: Greetings! As you can see by my voluminous sleeves, I am from the future ...
Vila: No he isn't ... this whole space show has gone to his head. He is from the 1970s
Jenna: Shhh, Vila ... let him speak.
Avon: This is stupid! I should be the one speaking. Everyone knows that my ideas are the best.
Orac: Most illogical if you ask me.

Blake: AND I AM HERE TO HELP YOU! (with a stern look at his so-called crew).
Blake: Obviously, you have lost your way. You are trying to recapture your history of a fine space faring nation, yet you continually bicker about who is the best ... wars or trek. Don't you know that it is a big bad world out there ... not 1 show for all, but lots and lots of shows. There are people stepping through shining rings, some in a living ship, some lost in space with a children, a bubble headed booby robot and a demented doctor ... not to mention others living on a moon that has been blown out of orbit or riding through time and space in a phone booth. Now that I mention time, there are also 5 lost souls who saw their world destroyed and were sent back in time to stop it. And then the alien lizards wearing super hot human skins turned up ... I am sure I have seen that girl somewhere else ... in a smuggling ship that is always on fire? Or was it that ring show where she thought she was a god? It has even got to the point where they are making fraking remakes of shows.

Tarrant: Where is he heading with all of this?
Vila: Fraked if I know ... you know ... I like that word!

Blake: Oh bugger it - no one ever listens to me. Vila - clean up this mess and I will see you in the morning.
Vila: ME! Why me?
Blake: Just take care of it and the ship.

9.jpg
 
And so Vila ... poor little Vila is thrown in the deep end (again!) and has to clean up this mess.

Q1: Why are we building a forge for 130 turns when the payback is only 1 hammer?

That is not the way to increase your hammer output. Railroads will help and we are heading in that direction ... but the biggest baddest boost can come from MINING INC. So lets try and land a Great Engineer so that we can incorporate mining inc ... it totally rocks!

Vila puts libraries in front of some of the forges ...
Basra begins: Library (135 turns)
Anjar begins: Library (135 turns)
Khurasan begins: Library (135 turns)
... but in typical Vila fashion, he doesn't really have any idea about how to finish a job.

We probably should think about dropping back to slavery and whipping these little babies.

Vila also spends some time following up on the neighbours. It is good to see that they are mostly friendly but the bigger guys lead us in tech. That isn't good. Vila checks with Orac who suggests this trade ...
Tech traded to Hatshepsut (Egypt): Scientific Method
Tech traded to Hatshepsut (Egypt): Rifling
Tech acquired (trade, lightbulb, hut, espionage): Democracy
... it is only Hatty, everyone else already has Scientific Method and Rifling so it isn't as if those techs are leaking out.

The cunning part of Orac also suggests that the espionage spending is rebalanced so that we can try to gain demographics on them.

Finally - Avon comes back to the bridge with some very worrying news. Look at this he says ...

Nerds-Sit-Rep.jpg


After that, Vila is left to run the world as he sees fit ... moving a few galleons around, ferrying workers here and there, putting up a few windmills, replacing some windmills with mines and towards morning throwing down railroad tracks on high production tiles. He also sells coal (:D) to sitting bull for 9 gold per turn. He sells whale to Joao II for the 3 turns before it expires due to combustion for 3gpt.

However, his proudest moment is ...
Diplomacy: Suryavarman II (Khmer) cancels trade of Gold Per Turn (11) to King Dork (Fanatics) for Corn
... where he saves the day by refinancing this deal to:
Diplomacy: Suryavarman II (Khmer) trades Gold Per Turn (12) and Wine to King Dork (Fanatics) for Cow and Crab

Then, just before morning ... the event that he has been dreading all night occurs ...

Nerds-Joao.jpg


Naturally, Vila gives him the gold. Mainly fearing his mighty power, his technology lead and his war ships. That might change in a few turns when the Dorks can field destroyers!

Spoiler log :

Logging by BUG Mod 4.3 [Build 2139] (BtS 3.13-3.19)
------------------------------------------------
Turn 390/750 (1760 AD) [20-Mar-2010 10:49:29]
Tech traded to Hatshepsut (Egypt): Scientific Method
Tech traded to Hatshepsut (Egypt): Rifling
Tech acquired (trade, lightbulb, hut, espionage): Democracy
Fustat begins: Lighthouse (45 turns)
Basra begins: Library (135 turns)
Anjar begins: Library (135 turns)
Khurasan begins: Library (135 turns)
Cumae begins: Lighthouse (45 turns)
100% Research: 1114 per turn
0% Culture: 115 per turn
0% Espionage: 45 per turn
0% Gold: -206 per turn, 2149 in the bank

After End Turn:
Najran grows to size 10
Khurasan grows to size 4

Other Player Actions:
Civics Change: Joao II(Portugal) from 'Slavery' to 'Emancipation'

Turn 391/750 (1762 AD) [20-Mar-2010 10:58:19]
A Lumbermill was built near Antium
100% Research: 1118 per turn
0% Culture: 115 per turn
0% Espionage: 45 per turn
0% Gold: -210 per turn, 1943 in the bank

After End Turn:
Rome grows to size 19
Absurd finishes: Forge
Mecca finishes: Lighthouse
Fustat's borders expand
Kufah grows to size 10
Aden grows to size 3

Turn 392/750 (1764 AD) [20-Mar-2010 11:01:13]
Yamama begins: Granary (45 turns)
Absurd begins: Observatory (19 turns)
Mecca begins: Observatory (11 turns)
100% Research: 1063 per turn
0% Culture: 119 per turn
0% Espionage: 45 per turn
0% Gold: -213 per turn, 1733 in the bank

After End Turn:
A Rifleman was drafted in Mon Calamari
A Rifleman was drafted in Antium
A Rifleman was drafted in Ridikulus
A Rifleman was drafted in Yamama
Mon Calamari grows to size 13
Fustat grows to size 5
Baghdad grows to size 3
Aden's borders expand

Other Player Actions:
Buddhism has spread: Hangzhou (Chinese Empire)

Turn 393/750 (1766 AD) [20-Mar-2010 11:05:13]
A Mine was built near Damascus
100% Research: 1132 per turn
0% Culture: 114 per turn
0% Espionage: 45 per turn
0% Gold: -216 per turn, 1520 in the bank

After End Turn:
Whip anger has decreased in Rome
Rome finishes: Grocer
Najran finishes: Harbor
Cumae's borders expand

Turn 394/750 (1768 AD) [20-Mar-2010 11:07:28]
A Lumbermill was built near Cumae
Najran begins: Airship (11 turns)
Rome begins: Airship (5 turns)
Mecca begins: Heroic Epic (12 turns)
Rome begins: National Epic (15 turns)
Najran begins: Library (13 turns)
100% Research: 1138 per turn
0% Culture: 110 per turn
0% Espionage: 45 per turn
0% Gold: -216 per turn, 1304 in the bank

After End Turn:
Tech research finished: Railroad
Mecca grows to size 10

Other Player Actions:
Attitude Change: Zara Yaqob (Ethiopia) towards Boudica (Celtia), from 'Cautious' to 'Annoyed'

Turn 395/750 (1770 AD) [20-Mar-2010 11:10:39]
Research begun: Combustion (7 Turns)
A Windmill was built near Khurasan
100% Research: 1143 per turn
0% Culture: 110 per turn
0% Espionage: 45 per turn
0% Gold: -218 per turn, 1088 in the bank

After End Turn:
Aden grows to size 4

Other Player Actions:
Attitude Change: Suryavarman II (Khmer) towards Zara Yaqob (Ethiopia), from 'Annoyed' to 'Furious'

Turn 396/750 (1772 AD) [20-Mar-2010 11:13:31]
Diplomacy: Zara Yaqob (Ethiopia) offers to trade Communism to King Dork (Fanatics) for Steam Power
100% Research: 1147 per turn
0% Culture: 110 per turn
0% Espionage: 45 per turn
0% Gold: -218 per turn, 870 in the bank

After End Turn:
North Hoth finishes: University

Other Player Actions:
Buddhism has spread: Yangzhou (Chinese Empire)
Attitude Change: Qin Shi Huang (China) towards Hatshepsut (Egypt), from 'Pleased' to 'Cautious'
Attitude Change: Suryavarman II (Khmer) towards Zara Yaqob (Ethiopia), from 'Furious' to 'Annoyed'
Civics Change: Hatshepsut(Egypt) from 'Bureaucracy' to 'Free Speech'

Turn 397/750 (1774 AD) [20-Mar-2010 11:15:26]
North Hoth begins: Courthouse (18 turns)
100% Research: 1162 per turn
0% Culture: 113 per turn
0% Espionage: 45 per turn
0% Gold: -207 per turn, 632 in the bank

After End Turn:
Mon Calamari finishes: Rifleman
Ridikulus grows to size 10
Basra grows to size 6
Medina grows to size 10
Anjar grows to size 4

Turn 398/750 (1776 AD) [20-Mar-2010 11:20:03]
Diplomacy (Tribute Demand): Joao II (Portugal) demands that King Dork (Fanatics) gives 370 gold; King Dork AGREES.
A Mine was built near Cumae
Mon Calamari begins: Observatory (15 turns)
0% Research: 173 per turn
0% Culture: 113 per turn
0% Espionage: 50 per turn
100% Gold: 672 per turn, 55 in the bank

After End Turn:
Najran grows to size 11
Baghdad finishes: Granary

Other Player Actions:
Attitude Change: Joao II (Portugal) towards King Dork (Fanatics), from 'Cautious' to 'Pleased'
Civics Change: Qin Shi Huang(China) from 'Slavery' to 'Emancipation'
Civics Change: Qin Shi Huang(China) from 'Free Market' to 'State Property'

Turn 399/750 (1778 AD) [20-Mar-2010 11:23:50]
Diplomacy: Suryavarman II (Khmer) cancels trade of Gold Per Turn (11) to King Dork (Fanatics) for Corn
Baghdad begins: Library (27 turns)
Rome begins: Settler (4 turns)
100% Research: 1201 per turn
0% Culture: 113 per turn
0% Espionage: 40 per turn
0% Gold: -194 per turn, 727 in the bank

After End Turn:
Mecca grows to size 11
Mecca's borders expand
Kufah grows to size 11
Medina finishes: Customs House
Baghdad grows to size 4
Aden grows to size 5

Turn 400/750 (1780 AD) [20-Mar-2010 11:30:25]
A Cottage was built near Damascus
Medina begins: Library (11 turns)
100% Research: 1222 per turn
0% Culture: 113 per turn
0% Espionage: 45 per turn
0% Gold: -216 per turn, 533 in the bank

After End Turn:
Antium finishes: Bank
North Hoth grows to size 12
Damascus finishes: Courthouse
A Town was built near Kufah

Other Player Actions:
Buddhism has spread: Kaskase (Ethiopian Empire)

Turn 401/750 (1782 AD) [20-Mar-2010 11:32:09]
A Mine was built near Medina
Antium begins: Observatory (23 turns)
Damascus begins: Library (34 turns)
100% Research: 1227 per turn
0% Culture: 113 per turn
0% Espionage: 47 per turn
0% Gold: -207 per turn, 317 in the bank

After End Turn:
Tech research finished: Combustion
A Town was built near Rome
Ridikulus finishes: Harbor

Other Player Actions:
Attitude Change: Suryavarman II (Khmer) towards Qin Shi Huang (China), from 'Cautious' to 'Pleased'

Turn 402/750 (1784 AD) [20-Mar-2010 11:34:10]
Diplomacy (War Request): Zara Yaqob (Ethiopia) asks King Dork (Fanatics) to declare war on Boudica (Celtia); King Dork REFUSES.
Research begun: Biology (6 Turns)
Ridikulus begins: Jail (18 turns)
 
And as the Interceptor speeds off into space, a few parting items flutter down on the stranded Nerds ...







along with this one last comment ...

Blake: I thought I told you to stop at 400!
Avon: You foolishly trusted him
Vila: Joao took my gold and I had to finish Combustion ... only cost me 2 turns :) Honestly, what is the difference between 400 and 402!!!
Orac: 2.
 

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Well, cool. I guess it is a swap, then, but I'll still need a couple of days.

Mining Inc. sounds good, but I'm not sure how we are going to get the Engineer. Do you know? Nice nerdiness, and color choices. I guess giving the money to Joao was the best move, but it's still a pain. He'll get what's what soon enough, maybe.

Oh, I'd also support a return to Slavery if it has not already been done. Maybe. I can't remember what we'd be leaving. Are we in Caste System? I wonder if that's better. Gotta look at the save later.

Anyway, glad to see that this is moving along again.
 
Bare bones report, since I should be in bed.

Inherited Turn 402, 1784 AD

Rome is working on a Settler. For where? Probably the Spices, but I will send it to a nearby island just to grab more territory at our periphery. I'll build another.

We do not have a monopoly on Oil, but we do have quite a bit, and many of the AI have few sources, some none. Zara actually has only one readily available source, in a town near our borders. I don't do anything crazy, but I might see what our chances of taking it are.

I'm putting all our EP on him for now.

-End Turn-

Turn 403, 1786 AD

Khmer wants us to cancel deals with Zara. No.

My prime target (Hawulti) is a funny sight: A few Longbows, and several Airships in the same city.

We could take it. Fasil Ghebbi, nearby, has just one Longbowman. Hmm . . . .

I just noticed that we have Combustion but have not built any Oil Wells yet. Hrm.

-End Turn-

Turn 404, 1788 AD

I pay 8 gold to preserve our road and workshop on the oil near Najran. Damn snow.

I'm tearing down a village next to Mecca to make way for an Oil Well. Sorry, but it's a bit faster than trying to build in the Tundra. Plus, hammers for the Heroic Epic city. Also, I vetoed the Observatory for the moment. Build troops! Remove Zara's Oil!

Trade deals.

Joao: Cancel Gold for 16 gpt. Make Crabs for 19 gpt. Ha ha! Sucker.
Zara: Cancel Incense for 15 gpt. Make Incense for 21 gpt.
Hatshepsut: Corn for 6 gpt.

We're up by 15 gpt. Yay.

-End Turn-

Turn 405, 1790 AD

What the hell is with the demands, Sury? Don't make me destroy you! We are not adopting Organized Religion! He is not Pleased.

Mecca finished the Heroic Epic and builds a Drydock. Gotta have the Drydock.

Found Mar Sara. Fish in eventual second ring.

It is entirely possible that we do not have enough Workers . . . .

Tech sellin'

Sitting Bull: Give Liberalism for WM and 260 gold.
Sury: Give Chemistry for Divine Right, 450 Gold.
Boudica: Give Chemistry for 260 Gold.
Qin: Give Railroad for Communism and 770 Gold.

We can run 100% science for awhile now, and switch to State Property if we want.

-End Turn-

Turn 406, 1792 AD

Get Great Scientist in Rome. I start a Golden Age. . . . Ha ha, just kidding! I build an Academy.

That gives us 68 more bpt.

Run through the cities. Heh. We'll want to hire Engineer specialists in those cities that get Forges done.

-End Turn-

Turn 407, 1794 AD

Gotta stop here. I'm rather exhausted, and the turns take so long to play on my computer, even though it's basically a session of "hitting enter."

When we have oil (and the Drydock is finished), we should build a couple of Destroyers out of Mecca, maybe upgrade our Galleons to Transports, upgrade our Frigates if we got the Cash, and build/draft some Riflemen and go hit Zara across the face and take his source of oil before he gets a chance to connect it. That will make him easy pickings down the line. We can do it. We would be fools not to.

I do not think that I can play more turns this week for this game.

-End-
 

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