Turn 360, 1700 AD
War update: It seems that we have only one Siege Unit in our entire army. Hmm . . . it's going to take a LONG time to knock down the walls of Baghdad. And we've only got 1% odds with our best attacking unit. Looks like we'd better whip out some Trebuchets.
Ha ha, just kidding. We're not in Slavery.
Meanwhile, it looks like Zara is going to nab one of the little islands to our east. Was there where an Arab city once stood?
Renegotiate deals: Give Sitting Bull Corn instead of Iron for 10 gpt ("Yeah, just swing these cobs around. I swear it's as good as the real thing!").
Same deal with Suryavarman, though we get 11 gpt for the Corn.
Anyway, rather than keep our whole army sitting around for 20 turns, I might as well send them where they might be useful while the Treb takes care of things. I'll have to build some more Siege, too.
Started teching Rifling. Due in 8. We can upgrade our troops. Yay.
Do some tech trading, selling. Give Qin Shi Guilds + Liberalism for Constitution plus some cash. Will sell Liberalism around to those who don't have it for change.
-End Turn-
Turn 361, 1702 AD
We get some border expansion on Arab island, so we get a second unit of Incense. Now we can sell something to the Ethiopians for their big surplus. Wish we had a tech lead so we could get some of their 830 gold. Heh.
I choose 15 gpt over Dyes. We can make due with the happiness we already have.
Combat I Galleon sinks an Arabian Caravel that poked its head out, though it nearly perishes in the process. Got Saladin's two northern cities under a blockade.
Change a couple Spies to Scientists. We probably don't need the extra EP.
-End Turn-
Turn 362, 1704 AD
Saladin kills one of our Musketmen that I left behind, and damages our trebuchet. I order up a Frigate in Rome. Those can knock out defenses. Better withdraw the troops.
I notice that I can upgrade our Caravels to Frigates. OK, I'll do that. 3 Shiny New Frigates!
-End Turn-
Turn 364, 1708 AD
Our Praetorian defeats a Camel Archer that attacked out of Baghdad. Sitting Bull signs a defensive pact with Hatshepsut. Hmm.
The attack on Khurasan begins.
Combat III Knight dies (66%).
City Raider II Maceman wins (16%). o_O
City Raider III Maceman wins (77%).
War Elephant wins (86%).
The city is ours. I'll keep it. It kind of sucks, but it can stagnate on the Gold, so it's not worthless. Also, the AI would just resettle the island. It comes with a Granary and Lighthouse, so that's basically all we need!
We get access to the gold now, so we can sell our extra one to Joao for his extra 16 gpt.
Our new Frigates will quickly reduce the defenses of enemy cities.
-End Turn-
Turn 365, 1710 AD
Arabian forces have shown mercy to our wounded. Well, no good deed shall go unpunished. >
Joao adopts State Property, which means that he researched Communism.
Rifling in 3.
-End Turn-
Turn 368, 1716 AD
Qin wants us to adopt Bureaucracy, but I have to say no. Sorry, big guy.
Rifling > Steel (since it always seems like a good choice)
We now have some City Raider Riflemen.
Some semi-developed Barbarian cities.
-End Turn-
Turn 369, 1718 AD
Hatty wants us to switch to Organized Religion (despite having no State Religion). What's with all the Civic requests??
Get a decent event in Kufah. The Theatre there is home to a brilliant playright. We either get a little bit of cash, or buy extra culture for the city. Well, we don't need the culture there, so I take the cash.
Marco! Polo! We've spawned a Great Merchant! I load him up on a Galleon.
I've got him on Go-To to Lisbon; it's one of the biggest cities and it has the Temple of Artemis. A cash infusion would be a good thing.
Sending troops over, doot doot.
-End Turn-
Turn 370, 1720 AD
I spy one of Zara's work boats. It prompts me to check the tech screen. We're not the first to Steel.

Won't make any trades now, though. Nothing really good, anyway.
Will attack Baghdad next turn . . . .
-End Turn-
Turn 371, 1722 AD
Zara "asks" for Replaceable Parts. I turn him down! Though he has been preparing for a fight, I think. He drops to Cautious.
Send in the troopers.
We win.
It looks like it comes with a Harbor that was the beneficiary of some good event.
Stopping here, not moving any more units. I played a bit of an extra turn, but I wanted to see the fruits of my labors. Go Riflemen! I haven't drafted any, due to happiness concerns, but perhaps the next ruler will not have such scruples.
Also, keep an eye on our trades to see if we can squeeze any more out of our "friends."
Let's finish off Saladin. End the Motherland issues, end the War Weariness. Use our Frigates to bombard their defenses, and our Riflemen to kill them. We have two more healing in Damascus, I believe. Remember, Saladin also has that 1-tile island town to our southeast.