Nerds in Space

OK: Got the Save.

I've got another 48 hours to play, right? :lol: I might need that.
 
Turn 360, 1700 AD

War update: It seems that we have only one Siege Unit in our entire army. Hmm . . . it's going to take a LONG time to knock down the walls of Baghdad. And we've only got 1% odds with our best attacking unit. Looks like we'd better whip out some Trebuchets.

Ha ha, just kidding. We're not in Slavery.

Meanwhile, it looks like Zara is going to nab one of the little islands to our east. Was there where an Arab city once stood?

Nerds--Ethiopiasettler.jpg


Renegotiate deals: Give Sitting Bull Corn instead of Iron for 10 gpt ("Yeah, just swing these cobs around. I swear it's as good as the real thing!").

Same deal with Suryavarman, though we get 11 gpt for the Corn.

Anyway, rather than keep our whole army sitting around for 20 turns, I might as well send them where they might be useful while the Treb takes care of things. I'll have to build some more Siege, too.

Started teching Rifling. Due in 8. We can upgrade our troops. Yay.

Do some tech trading, selling. Give Qin Shi Guilds + Liberalism for Constitution plus some cash. Will sell Liberalism around to those who don't have it for change.

-End Turn-

Turn 361, 1702 AD

We get some border expansion on Arab island, so we get a second unit of Incense. Now we can sell something to the Ethiopians for their big surplus. Wish we had a tech lead so we could get some of their 830 gold. Heh.

I choose 15 gpt over Dyes. We can make due with the happiness we already have.

Combat I Galleon sinks an Arabian Caravel that poked its head out, though it nearly perishes in the process. Got Saladin's two northern cities under a blockade.

Change a couple Spies to Scientists. We probably don't need the extra EP.

-End Turn-

Turn 362, 1704 AD

Saladin kills one of our Musketmen that I left behind, and damages our trebuchet. I order up a Frigate in Rome. Those can knock out defenses. Better withdraw the troops.

I notice that I can upgrade our Caravels to Frigates. OK, I'll do that. 3 Shiny New Frigates!

Nerds--Frigatetrio.jpg


-End Turn-

Turn 364, 1708 AD

Our Praetorian defeats a Camel Archer that attacked out of Baghdad. Sitting Bull signs a defensive pact with Hatshepsut. Hmm.

The attack on Khurasan begins.

Combat III Knight dies (66%).
City Raider II Maceman wins (16%). o_O
City Raider III Maceman wins (77%).
War Elephant wins (86%).

The city is ours. I'll keep it. It kind of sucks, but it can stagnate on the Gold, so it's not worthless. Also, the AI would just resettle the island. It comes with a Granary and Lighthouse, so that's basically all we need!

We get access to the gold now, so we can sell our extra one to Joao for his extra 16 gpt.

Our new Frigates will quickly reduce the defenses of enemy cities.

-End Turn-

Turn 365, 1710 AD

Arabian forces have shown mercy to our wounded. Well, no good deed shall go unpunished. >:)

Joao adopts State Property, which means that he researched Communism.

Rifling in 3.

-End Turn-

Turn 368, 1716 AD

Qin wants us to adopt Bureaucracy, but I have to say no. Sorry, big guy.

Nerds--Qinisajerk.jpg


Rifling > Steel (since it always seems like a good choice)

We now have some City Raider Riflemen.

Some semi-developed Barbarian cities.

Nerds--Barbland.jpg


-End Turn-

Turn 369, 1718 AD

Hatty wants us to switch to Organized Religion (despite having no State Religion). What's with all the Civic requests??

Get a decent event in Kufah. The Theatre there is home to a brilliant playright. We either get a little bit of cash, or buy extra culture for the city. Well, we don't need the culture there, so I take the cash.

Nerds--Theatreevent.jpg


Marco! Polo! We've spawned a Great Merchant! I load him up on a Galleon.

Nerds--MarcoPolo.jpg


I've got him on Go-To to Lisbon; it's one of the biggest cities and it has the Temple of Artemis. A cash infusion would be a good thing.

Sending troops over, doot doot.

-End Turn-

Turn 370, 1720 AD

I spy one of Zara's work boats. It prompts me to check the tech screen. We're not the first to Steel. :( Won't make any trades now, though. Nothing really good, anyway.

Nerds--ZaraWorkBoat.jpg


Will attack Baghdad next turn . . . .

-End Turn-

Turn 371, 1722 AD

Zara "asks" for Replaceable Parts. I turn him down! Though he has been preparing for a fight, I think. He drops to Cautious.

Send in the troopers.

Nerds--RifleCharge.jpg

Nerds--Riflesmash.jpg


We win. :D

Nerds--Baghdadours.jpg


It looks like it comes with a Harbor that was the beneficiary of some good event.

Stopping here, not moving any more units. I played a bit of an extra turn, but I wanted to see the fruits of my labors. Go Riflemen! I haven't drafted any, due to happiness concerns, but perhaps the next ruler will not have such scruples.

Also, keep an eye on our trades to see if we can squeeze any more out of our "friends."

Let's finish off Saladin. End the Motherland issues, end the War Weariness. Use our Frigates to bombard their defenses, and our Riflemen to kill them. We have two more healing in Damascus, I believe. Remember, Saladin also has that 1-tile island town to our southeast.
 

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Very cool. I have no idea what I did to the roster or who, legitimately, is up--particularly with Bindamel back. Ozzy's up in LOTR27, so maybe there's room for Bindy to jump in?
 
Just checking in :)

Nice set, Whosit. I apologize again for losing nearly all of our trebuchets without even the courtesy of building up more for you :blush::sad: But it looks like you overcame my mishap professionally and effortlessly - well played!
 
Reading thru this makes me realise that getting civved out was in fact a very wise move.

Keep on trekking.
 
I think we are waiting for Ozbenno - I was supposed to switch with him and I play after Whosit who just finished the last set.

Otherwise, I would imagine that if Bindamel wants to post a got it and play since he is back it would be fine...

Or if neither one of them picks it up it would be back around to you, Mr. Rex Tyrannus, our fearless and intrepid leader.
 
I'm sure that Rex could manage the next set (I was thinking of saying something like "it should be so easy, even a child could do it," but he's already playing in that game. :)), though we should probably have another roll call to see who is still with us. Someone among us should be able to mop up Saladin by this point. I think he only has two cities left.
 
First off, folks, I'd like to apologize for the lax roster. I was previously under the impression that I had been dealing with a group of self-guided professionals, capable of mustering a few grams of initiative. Clearly I was wrong and will now cheerfully switch personal civics from cute, friendly, and cuddly to despotic, bipolar, and tyrannical.

Pretty much how I run things at work. :)


* * *

So, moving on, let's take a look at this so-called war. Not much left here but to send a couple of rifles down to the frozen ass end of the world. Can do.

Civ4ScreenShot0011-1.jpg


Or maybe not. This actually shoved a wrench in my works as I had brought only enough troops to take the city if everyone won. Dealing with a promoted longbow, using injured troops, wasn't going to fly. I had to halt, promote a CR2 Praetorian to Rifle, empty a city of it's only defender (the CR2 Rifle), and resume killing two turns later.

Still, those two turns later went well enough and Sally's southern capital went down with no more loss of (good guy) life.

Seems I flubbed the printscreen button, though.

Sally's other city went well as we had more troops. He had two CG2 longbows on a hill and, the turn before I attacked, he whipped a...

stupid fricken caravel.

WTH?

It's not like he had a settler on hand to ferret away. And I had his city surrounded with a frigate and three galleons.

A caravel? Seriously?

No soup for you.

Civ4ScreenShot0012-1.jpg


War over. Sally dead.


* * *


With that out of the way, I went to scheming to get us in space. Here's the tech screen on my inherited turn.

techscreen0000.jpg


Not bad. We're not really behind in tech the way I feared we'd be. Once we build out our new cities, we should be in position to take command of the tech race.

Helping that, we just got about 30 turns of deficit spending covered.

Civ4ScreenShot0010.jpg


Nice work if you can get it.

Still, I'm me and I like to tech whore. So I made incorporated a few loss leaders into our diplomacy.

Civ4ScreenShot0006-1.jpg


Civ4ScreenShot0007.jpg


Civ4ScreenShot0013-1.jpg


Scientific Method and Physics reveal that we'll be late game resource rich.

Civ4ScreenShot0008.jpg


Civ4ScreenShot0014.jpg


To that, I started building a settler, thinking we'd put him here.

Civ4ScreenShot0017.jpg


We've got a lot of oil just off our borders. A few pops or settlers and we very well might control the world's oil supply.


* * *


Right after the war, I took a look at our civics. I did not switch, but here's where we stand.

Civ4ScreenShot0015-1.jpg


Civ4ScreenShot0016-1.jpg


I really didn't make the switch because I stupid and want the group to look at this. I'm certain something in there reeks of weed.


* * *


Only one more minor happening.

Civ4ScreenShot0009-1.jpg



* * *

Finally, I'm going to reset the roster. This is in reverse order of recently played sets.


Roster:
  • Bindamel up now
  • Ozbenno
  • mlinneak
  • Whosit
  • Rex

Pholk's probably off the roster again. Can't count on him for anything these days :rolleyes:
 

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Hey, at least I played my set! It might even have been on time! Though it was so long ago, I cannot remember. :lol:

Where are the marines when you need them? I'm not sold on selling Rifling, but I suppose it doesn't matter much. Grabbing up what techs we can is a good move.

Free Market is definitely a good idea. I must not have paid attention to our Civics when I played. Just check to see how many of the AIs are in Mercantilism. Of course, even internal routes might be profitable, overall.

Representation? Maybe. We'll want to focus on specialists in our cities. What about Nationhood? Do we still need that? Would Bureaucracy fit better for settling into tech mode? Or is it safer to retain the ability to draft an army if necessary?
 
No problem, buddy. Just give us a shout when you come back online. As to your RL troubles, don't worry. I'm certain the court will rule in your favor, the sheep will turn out to have been both of age and consenting, and the whole thing with the rabbi will have been a great big misunderstanding.
 
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