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Nerfing the coast is just annoying

Discussion in 'Civ6 - General Discussions' started by Victoria, Mar 29, 2019.

  1. criZp

    criZp Emperor

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    just don't settle the coast bro xD works for me xD
     
  2. acluewithout

    acluewithout Deity

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    Exactly. Well said.
     
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  3. Jkchart

    Jkchart King

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    I think there are a fair amount of people that will. I do (usually not until the later game, or unless I can spare the production or have nothing else to build there), and I know I'm not the only one. But it does need to me made more optimal/powerful. I also want double trade routes to come back. Also, there needs to be some sort of cargo port building or something that can massively increase production/gold.

    There does need to be some buff to coastal cities. Yes, I build them for the gold, yes they are "better" but they aren't in an optimal place yet. They do not reflect accurately their historical importance as commercial/production centers or population centers.

    After all - Why build on the coast when I can build a tile inland near better mining spots and just build a harbor later?
     
  4. Jkchart

    Jkchart King

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    I've been agreeing with harbors unlocking at sailing since @Victoria started saying it

    The leaf node is ridiculous
     
  5. Abaxial

    Abaxial Prince

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    I remember in 2011 there was some talk that the Japanese should not have towns along the east coast of Honshu, because there was too much chance of them being wiped out by tsunamis. Thing is, if you are a fishing community, what else are you going to do? Build on the hills and travel down to the coast every day to retrieve your boats? Then again, you have some problems with tsunami defences. The run-up height in March 2011, IIRC, was 14 m. So one town has built itself a protective barrier in the form of a wall along the seafront 14 m tall. Talk about spoiling the view ...
     
  6. Boris Gudenuf

    Boris Gudenuf Deity

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    As usual, Victoria has provided some hard game facts to support the specifics of our discussion. Well done!

    While the extra extent and destructiveness of Hurricanes is justifiable in RL, the limitations of hurricanes have not been modeled in the game: they are almost exclusively a tropical phenomena. Hurricanes are spawned and fed by the heat of tropical waters, and if there are no or not enough tropical waters, you are effectively Immune from hurricanes: note that historically, Oslo, London, Tyre and Alexandria have not spent much time worrying about hurricanes.

    - Unlike in the game.

    To do this right will, of course, require some changes in coding: Hurricanes start only in open (deep sea) water in the middle 1/4 of the map. IF they move north or south, they immediately begin to get smaller and less dangerous: if they move to the top or bottom (north or south) 25 - 30% of the map OR move over land, they immediately become 'Storms' that can cause some flooding (torrential rains) but, having lost the 'hurricane-force' winds, will not obliterate Buildings or Districts.

    Parenthetically, the sort of major destruction visited by In-Game Hurricanes to coastal cities rarely happened historically. The greatest destruction of cities has always occurred as a result of seismic/volcanic activity, as in the destruction of Port Royal, the Tsunami that leveled much of Lisbon, the earthquakes that obliterated much of San Francisco in 1906, and Tokyo several times (the latest in 1922, which caused more destruction than the WWII 'fire raids'). Having left earthquakes out of GS, maybe they felt that they needed to use Hurricanes to take their place, but all they did was make such destruction unique to coastal cities. I'm sure that would be a great relief to the survivors of the Great London Fire of the Renaissance or the Chicago Fire of the Industrial Era, but it doesn't do the game any good.
     
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  7. SammyKhalifa

    SammyKhalifa Deity

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    Galveston thinks hurricanes can be pretty bad though.
     
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  8. Kwami

    Kwami Emperor

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    Well, when I was last in London, we certainly experienced the equivalent of a hurricane. It hit Germany, the Netherlands, and others, too. https://en.wikipedia.org/wiki/Cyclone_Kyrill

    And here's a more recent example of London worrying about a hurricane: https://www.standard.co.uk/news/uk/...n-bringing-winds-of-up-to-80mph-a3953126.html

    As the ocean temperature rises, more cities will be exposed to cyclones and other tropical storms.

    Anyway, inland cities more often suffer dust storms, tornadoes, droughts, volcanoes, and floods. Sure, these disasters can affect coastal cities. But, at least in my experience, they happen far more to inland cities.
     
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  9. MisterBoomBoom

    MisterBoomBoom King

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  10. Tech Osen

    Tech Osen Emperor

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    I'd rather see trade routes from cities with both a harbor and hub have double the yield than an extra trade route. Gets annoying having too many routes to renew.
     
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  11. chazzycat

    chazzycat Deity

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    literally not one person in this entire thread has mentioned free inquiry?

    this is an April fools joke right?

    coast is the best!
     
  12. Kwami

    Kwami Emperor

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  13. MisterBoomBoom

    MisterBoomBoom King

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    Sure! Apocalyptic scenarios attributed to global warming are simply false and the human race will be able to accommodate whatever “climate change” throws at us, claims a remarkably sober March 2018 essay in Scientific American. If one looks past one's safe zone (and media hysteria) much can be revealed. https://blogs.scientificamerican.com/cross-check/should-we-chill-out-about-global-warming/
     
  14. Jkchart

    Jkchart King

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    Fair enough. Actually a good solution!

    That was still the best part of RNDY until they nerfed it :-( I'd be okay for that to come back
     
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  15. Boris Gudenuf

    Boris Gudenuf Deity

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    Northwestern Europe gets a great effect from the Gulf Stream pouring relatively warm water into it - Berlin is as far north as Hudson's Bay, Canada, to give you an idea what the climate would be like in England, France and Germany without that 'stream'. Unfortunately, the Gulf Stream also acts as a highway/funnel for hurricanes from the tropical Atlantic: if they stay over water, they can move in a Great Circle from off the coast of Africa west towards the Caribbean, up the North American coast and then up past Newfoundland and the Grand Banks to slam with varying degrees of storm left into Ireland and the British Isles. That's why New York City can get hit with a hurricane as it was a few years ago, and in central Pennsylvania I can remember getting hit with torrential rains from a dissipating hurricane several decades ago - and I lived a good 150 - 200 miles from the coast!

    There are several Major Climactic Events that have had an effect on Human history that would be worth including in Civ map generation: the Gulf Stream, the Monsoon winds in the Indian Ocean, the Cyclone tracks in the Pacific that occasionally hit all the way up to Japan, the Humboldt Current off South America that provides some of the richest fishing ground in the world - maybe something like a set of Natural Climactic Wonders in addition to the stationary Natural Wonders we have now.
     
  16. Depravo

    Depravo Siring Bastards

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    I also wish they'd include currents / winds, both for map generation purposes and exploration. It wouldn't even be that hard to implement for a random map, since the physical forces involved are (on this scale) simple, and valid on any planet. And natural disasters introduced in GS could be slotted in.
     
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