criZp
Emperor
just don't settle the coast bro xD works for me xD
[C]ities on the coast should be better than inland cities as per RL which then gives the current punishing coastal design some balance. However, the opposite is currently in effect, poor start and crippled later.
I think there are a fair amount of people that will. I do (usually not until the later game, or unless I can spare the production or have nothing else to build there), and I know I'm not the only one. But it does need to me made more optimal/powerful. I also want double trade routes to come back. Also, there needs to be some sort of cargo port building or something that can massively increase production/gold.The Commercial Hub Adjacency is a relic of the old double trade routes. How many people build both a Harbour and a Commercial Hub in coastal cities these days?
I've been agreeing with harbors unlocking at sailing since @Victoria started saying itMake harbors unlock at sailing and give 2 housing would be a start. Fishing boats should give 1 housing, up from 0.5. Also make purchase cost of coastal tiles half price both with gold and culture.
Then maybe coastal starts might be competitive.
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I have dug into the files rather than being anecdotal in what I am trying to say and was surprised to see it worse than I thought.
Even turning to slider 0 you still get events occurring so you cannot turn off random events.
Looking at the 4 storm categories (hurricane, sand, tornado and snow) they all have the same damage chances with the exception of hurricanes which regardless of severity guarantee 100% to pillage all improvement and districts that are built on coastal lowlands. So even if you build flood barriers the lowlands on the coast get hit bad every time.
If we exclude the coastal lowlands the chance of occurrence and damage is the same so all should be equal, right? Nope, a tornado family damages one tile and a tornado outbreak damages 3 tiles. A dust storm damages 3 tiles and a haboob 7 tiles. Blizzards and hurricanes however damage 7 tiles if mild and 19 tiles if severe. The only military unit that can get damaged more than 60% is naval which can get 80% damaged in a cat 5 hurricane. Blizzards are as bad ... so GS has nerfed tundra and coastal cities much more than other cities but coastal cities worse because of coastal lowlands.... and in this patch they will increase the amount of coastal lowlands.
This now explains why my coastal cities get really badly hammered and my inland ones do not, ignoring the fact that coastal cities can still be hit by sandstorms, tornadoes and blizzards. GS has really nerfed naval civs.... and is yet another reason why Canada is rubbish.
Rather than just complaining... especially as the storm sizes and damage seem RL, the real issue is as has already been specified so well in this thread. That cities on the coast should be better than inland cities as per RL which then gives the current punishing coastal design some balance. However, the opposite is currently in effect, poor start and crippled later.
As usual, Victoria has provided some hard game facts to support the specifics of our discussion. Well done!
While the extra extent and destructiveness of Hurricanes is justifiable in RL, the limitations of hurricanes have not been modeled in the game: they are almost exclusively a tropical phenomena. Hurricanes are spawned and fed by the heat of tropical waters, and if there are no or not enough tropical waters, you are effectively Immune from hurricanes: note that historically, Oslo, London, Tyre and Alexandria have not spent much time worrying about hurricanes.
- Unlike in the game.
To do this right will, of course, require some changes in coding: Hurricanes start only in open (deep sea) water in the middle 1/4 of the map. IF they move north or south, they immediately begin to get smaller and less dangerous: if they move to the top or bottom (north or south) 25 - 30% of the map OR move over land, they immediately become 'Storms' that can cause some flooding (torrential rains) but, having lost the 'hurricane-force' winds, will not obliterate Buildings or Districts.
Parenthetically, the sort of major destruction visited by In-Game Hurricanes to coastal cities rarely happened historically. The greatest destruction of cities has always occurred as a result of seismic/volcanic activity, as in the destruction of Port Royal, the Tsunami that leveled much of Lisbon, the earthquakes that obliterated much of San Francisco in 1906, and Tokyo several times (the latest in 1922, which caused more destruction than the WWII 'fire raids'). Having left earthquakes out of GS, maybe they felt that they needed to use Hurricanes to take their place, but all they did was make such destruction unique to coastal cities. I'm sure that would be a great relief to the survivors of the Great London Fire of the Renaissance or the Chicago Fire of the Industrial Era, but it doesn't do the game any good.
As usual, Victoria has provided some hard game facts to support the specifics of our discussion. Well done!
While the extra extent and destructiveness of Hurricanes is justifiable in RL, the limitations of hurricanes have not been modeled in the game: they are almost exclusively a tropical phenomena. Hurricanes are spawned and fed by the heat of tropical waters, and if there are no or not enough tropical waters, you are effectively Immune from hurricanes: note that historically, Oslo, London, Tyre and Alexandria have not spent much time worrying about hurricanes.
- Unlike in the game.
I also want double trade routes to come back.
https://www.wunderground.com/education/webster.asp
A little bit more complete, fair and educated than Wiki or personal observations.
Unfortunately, it's also 14 years old. I wonder if there's anything more recent...
Fair enough. Actually a good solution!I'd rather see trade routes from cities with both a harbor and hub have double the yield than an extra trade route. Gets annoying having too many routes to renew.
Well, when I was last in London, we certainly experienced the equivalent of a hurricane. It hit Germany, the Netherlands, and others, too. https://en.wikipedia.org/wiki/Cyclone_Kyrill
And here's a more recent example of London worrying about a hurricane: https://www.standard.co.uk/news/uk/...n-bringing-winds-of-up-to-80mph-a3953126.html
As the ocean temperature rises, more cities will be exposed to cyclones and other tropical storms.
Anyway, inland cities more often suffer dust storms, tornadoes, droughts, volcanoes, and floods. Sure, these disasters can affect coastal cities. But, at least in my experience, they happen far more to inland cities.
There are several Major Climactic Events that have had an effect on Human history that would be worth including in Civ map generation: the Gulf Stream, the Monsoon winds in the Indian Ocean, the Cyclone tracks in the Pacific that occasionally hit all the way up to Japan, the Humboldt Current off South America that provides some of the richest fishing ground in the world - maybe something like a set of Natural Climactic Wonders in addition to the stationary Natural Wonders we have now.