nero03 SID

Pre-turn Disband curraghs, we have all contacts and they're costing us GPT. Build army. Change some cities builds to NM's to fill it with. Attack spear and NO LEADER :cry: [pissed] Ok, I'm overreacting. Move unneeded horses to take on France in position to attack America. If we are to take them, we have to do it ASAP. Our land is great for a GA, we have lots of plains, they'll become 2 food, 2 shield, 2/3 gold. All those workers paid off big time. Now tis time to take the :beer: (that's white wine in those mugs) from America. America's land looks appealing. The horsman in Carthage as well as Utica are unnecessary MP, so move them into attack position to America. Just noticed how small Byzantium is, they won't survive the French. I should be ready to kiss some French butt. America will attack the NM army in a city if they have no other target. If we stick the Army in Cadiz, which is sticking into America, we might have AI stacks of death dying on our army like water on rocks. That'll gas them allright. We can use NM's for defense in newly conquered cities. Bolding this cause it's important (and you're not gonna read all this) to do at times. If I stop working a cow in PINK, I still grow in one, and I can let Cadize borrow a cow and get 3 more food. Next turn I'll switch back . WHITE works irrigated grassland instead of irrigated plains, horse done in same time, and get an extra 3 food eventually. Change tiles in Leptis Magna so worker will still be done in one and I get extra commerce. Darn, nothing to do in Oea, as you can see I love micro managing :D . Check out carthage. Uncessesary forest working, switch it to irrigated plains, get an extra commerce, but it's entertainment. Oh well :) . :( No changes to be made in Hippo. Too bad. Well, that's every city. Next turn will be the next post :lol: .
 
1. Not much happens, give PINK it's cow back, fill the army with one NM. LM worker to worker. Maybe we should gift Leptis Magna to another civ, as Ottomans have culture, and would make more flip risks. I'm gonna stop here and wait for feedback. We are WAAAAY bankrupted for unit support. We need a golden age to help our economy while warring and growing our cities.
 
Guys, do you really love NM army so much? How about wait for a while for mace army? Practically, NM army is a pike army in defense, and people seldom make pike army, I guess there is good reason. For attack, NM army is like an archer army, -- people also seldom make archer army ... Actually, since NM is already a good defender, and you are not commercial, I would think FP is a better choice, it will increase your optimal city number from 10 to 17, isn't that huge?
 
Own said:
Not being attacked is a great thing, plus we get early HE. FP isn't urgent. And, the army attack formula says that an NM army has 3 attack.

Not being attacked is surely great. But you already don't fear their attack, do you? A mace army, although its defense is lower, will not be attacked neither, but it has attack value 6. An NM army has attack 3, that's true, but 3 is not very impressive, just the same as archer army or sword. For sake of covering, you won't use NM army to attack often, so it's practically a purely defensive army. OTOH, a mace army can attack and expect to have enough HP left to cover. Of course, I'm assuming you cen learn feudalism soon enough, but is that ture ... :)
 
:hmm: Good points Ifyaun and Grasshoppah.
I think a few things that would discourage me from using a MI army.
1. lack of iron and 2. it's not likely a path we will research so it may have to wait until it's traded for. This could take a fair amount of time.

A numerc army can be used now and can protect a front that very likely could be French soon. The only way to slow a runaway, like the French, may be wreaking havoc by pillaging their economy. They will not go beyond their unit support and a defensive pillage strategy may be required.

With all that said, I lean towards rushing the FP since it would have a multiplying impact on our economy especially heading into a GA. The chances for more MGL's seems significant with aggressive Sid opponents. There's a possibility that could create an army that is more worthwhile. My .02.
 
Own said:
I guess you're right, too late. Perhaps we could send him on a pillaging voyage?

For pillaging, isn't NM army too slow? You can only destroy 2 tiles per turn. A knight army would be much better ... Emm, I find rider could be more useful than my thought ... :D
 
NM army is fine, it can move with the same speed as horses and cover the horse stack. Alliance with byz is not very good because french are already the strongest civ on our continent and byz are the weakest. I hope they can hold. For now we can start a war with america. Do americans have iron? If they do we shoud expect maces and pikes, feudalism is the first thing they learn when enter MA.
 
Capturing/resettling depends on how much do we want to hurt them. If we want to kill them in one blow or at least do much damage we should capture, if we just want to take the wines we should resettle. I don't know how many units we have, so i cannot tell what is better.
 
2. Carthage NM to NM. LM deposes :mad: I shoulda killed it. Should we take it back? There goes our horse supply, so I guess we take the vineyards with horses quick and then begin a slow but sure conquest with cats and NM's? Looks like we'll need our army for the war effort, so Frenchie's roads will live.

Once again I have to stop, we need to be on the same page. I'm generally a bad decision maker, and need some help.
 
We should take Leptis back when peace deal with Osman ends. Prepair some forces to take it by that time. I expect 2-3 reg spears. We can build cats instead of horses for now. It is not much left to wait IIRC. We can complete the horses that are beeing built now and start prebuilds before capturing Leptis, so that means just a few turns of building cats.
 
About razing/capturing: it is not flip risk that matters. If we are planning a big war we can recapture flipped towns easily, if the conflict is short we cannot do so without starting another war (rep hit).
 
What kind of infra? Libs? But we don't want much self-research, at least for now. Markets? We don't know currency. Maybe rax is the way to go for now. If we really have that many units then maybe we should go for the vineyards now? That will give us some more towns and increase unit support :D
 
I could lower lux and hire taxies in a few towns. Or maybe it's just one. I only have 5 or so horses ready for action, and 2 more on the way, and two more being processed in a genetical factory.

Edit: I can lower lux and only one tax needed. Btw, Whomp I saw your picture in the member photo thread, and I was shocked. I've always pictured you as a panda with a weird haricut. I wonder why :hmm: .
 
Own said:
Ok. gotchya. What do you think of more cat building? We are totally bankrupted for unit support, and we have plenty. Should I switch to infra or rax to build more valuable military?

That's why I am thinking feudalism gov is probably better for sid ... :D Every town supports 5 units, comparing monarchy's 2, isn't that huge advantage? Do a bit ICS in highly corrupted area, then you can support massive army. OK, the same ICS method applies for monarchy too, but you only get 2 more units per town. For now, how is your army composed? How many cats, NMs, sword (do you have? :) ), archers, horses? IMHO, the more cats the better, at least when they < 20. So barracks (it costs 1 gpt) is only good for high spt cities, otherwise just go for more cats. Since you already have a NM army, then you should get its most usage ... I guess it's covering cats for now. :)
 
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