Obormot said:
Feudalism has WW and high corruption. I don't hink we'll have that much units that support cost would outweigh this didadvantages.
Feudalism has "problematic" corruption, exactly the same as monarchy, neither better nor worse. What does that mean, comparing to republic's "nuisance" corruption?
Corruption includes distance corruption and rank corruption. Distance corruption is min for democrazy

, max for despoticism, the same for all others excpet communism. Rank corruption has to do with Nopt (optimal city number). "Minimal" (democrazy) and "nuisance" (republic and fascism) have 0.1*OCN more Nopt than that for "problematic" (monarchy, feudalism) and "rampant" (despotism). For your standard map, OCN=20, so republic increases Nopt by 2. The full formula is Nopt = OCN * (L/100 + c + Gr + Gp*Nwe + 0.25*Ni), now L=50 for sid, c=0 since you are not commercial (otherwise 0.25), Gr=0 (0.1 if republic), Gp=3/8 (unless communism, that's 3), but Nwe=0 (you don't have FP, what a pity), Ni is number of anti-corruption building (courthouse and police station) in the city. So currently Nopt=10 for a city without courthouse, 12.5 with that. If you built FP, it will increase by 7.5.
If you don't feel republic has much less corruption than monarchy, you are right.

And the same is true for feudalism.
The only potential problem for feudalism is WW. But if you keep loss low, it's not a big deal. Once you sign peace (or destroy your foe), all the WW will disapear. If you starts the was again, people will forget about the last war and be patienent for long time again.
