Now i have some questions for any potential players....
Question #1 – Would you want save games available to download and look at, as this game goes along?
If so, im only going to use firaxis graphics for the UU’s. Well, maybe one or two custom units, but using loads of them would make this too big for me to upload (im on 56k). Ive worked out how to use INI files on their own to access any of the PTW/conquests graphics from all the hidden/extra thing and scenarios, which people should already have installed. I can then make a *small* .zip for people to download with all the custom settings (really just some .INI files, the scenariom and the pediaicons.txt), if you want to look at save games etc once the game gets going. It will still require conquests installed though.
Question # 2 – What game settings do you want?
Even though this is just going to be AI fighting each other, im going to use some changes that I usually play with in civ3... Extra HP for all experience levels, extra move for boats, more deadly bombard, stronger aircraft defence, increased chance for air intercept, some tinkering with att/def ratings, stealth attack for TOW against tank units, airports+airbases needing advanced flight... ive probably changed more, but thats all i can think of at the mo.
Time limit raised to something silly like 3000AD, to make sure that either a space race or world conquest can happen. No other victory conditions.
Im thinking of playing on ‘Sid’ to hopefully get the best out of the AI. AI production cheating is toned down a bit, to stop the map flooding with units. And the AI-to-AI trade modifier is just 100, not 200, so they don’t share all of their techs for free.
Please feel free to request other/different changes…
Question #3 - Extra Shared Units for all civs?
So far, I’ve added these general units for all civs to use. Just to let you know in case it affects UU choosing...
Musket infantry- Napoleonic style infantry, 5 attack and 5 def, comes with military tradition. This creates two lines of infantry during gunpowder age - Medieval infantry now upgrades to this new musket infantry, and these will be the strong, expensive, attack/def combo infantry types. Musketman still upgrades to riflemen, and these will be the cheaper, defence-only infantry. Then both lines upgrade to normal industrial infantry.
Carbine Cavalry – Ive actually changed the normal cavalry to use the Austrian ‘hussar’ graphics, and it is a bit weaker. Then there is a new carbine cavalry, which comes with nationalism along with the riflemen, this uses the standard cavalry graphics, and it is a little more powerful. Neither of these needs saltpetre.
Nuclear Bomb – Cheaper, shorter range tactical nuke, that comes with fission. It uses the bomber-dropped nuke graphics from the ‘WWII in the pacific’. It’s a bit odd that it can be carried and launched from subs
but there was no other way to get the AI to use it properly. The idea of this unit is to actually allow nuclear weapons building with fission, well before space flight is researched for the tac-nuke rockets.
Paratrooper – Actually this is a removed unit. I’d prefer just one paratrooper unit in the game, so im using the ‘ww2’ style one. The modern paratrooper graphic one could be someone’s UU…
Question #4 - Map?
At the moment im going with a random map, fairly large, somewhat earth-like continents. I will generate it in the editor, then edit it to be more interesting, and add extra small isalnds and things. Ill also make the invincible polar bear base at the top of the map for my 'observer' civ.
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OK, if people are OK with all this, i cant really do any more until i have some custom civs to put into the game. Looks like i cant add specific player details in-game, so every custom nation will have to exist at the start (the start will probably be about 2000 BC, with cities already on the map). So please fire away! Im not expecting commitment on playing, if you want to just see how the ai plays out without doing anything else thats fine by me.
As well as any of the stuff on the first page, you could also tell me what kind of terrain you want to start in, and whether you want to start as a developed city-state, or a sprawling barbarian kingdom, or somewhere in between.
Could also suggest custom buildings - anything you want, any kind of building or wonder with any effects, its cost will depend on what it does.